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A python client for AdventureLand.

Reason this release was yanked:

deprecated

Project description

AdventureLand Python Client

This is meant to be a python client for the game Adventure Land - The Code MMORPG. It's heavily inspired by and based on earthiverse's typescript-based ALClient.

Currently a major work in progress; but the current state is available through pip for simple installation and use.

Requirements

This package currently requires aiohttp, aiosignal, async-timeout, attrs, bidict, charset-normalizer, frozenlist, idna, igraph, multidict, python-engineio, setuptools, texttables, ujson, and yarl. (Technially only some of these are dependencies of ALPC; others are dependencies of various dependencies).

[b]All[/b] of these requirements are installable through pip, and their individual installations are also taken care of through the install of ALPC.

Installation

The PyPI page can be found [here]. In order to install, simply install the package using pip like so:

Unix/Linux
python3 -m pip install --upgrade ALPC
Windows
py -m pip install --upgrade ALPC
  • Note: This package was developed with Python 3.10.4; therefore, I cannot guarantee that it will work with anything below that. In fact, due to current bugs, I cannot even guarantee that it will work perfectly with that.

Usage

  • First: be sure to install the package from PyPI using pip.
  • Second: create a credentials.json file like so:
{
    'email': 'youremail@address.com',
    'password': 'yourpassword'
}
  • Third: create a python file like so:
import aiohttp
import asyncio
import logging
import sys
import ALPC as AL

logging.root.setLevel(logging.INFO)

async def main():
    async with aiohttp.ClientSession() as session:
        print('Logging in...')
        await AL.Game.loginJSONFile(session, '..\credentials.json')
        print('Successfully logged in!')
        print('Getting G Data...')
        await AL.Game.getGData(session, True, True)
        print('Obtained G Data!')
        print('Preparing pathfinder...')
        await AL.Pathfinder.prepare(AL.Game.G)
        print('Pathfinder prepared!')
        print('Starting character...')
        char = await AL.Game.startCharacter(session, 'WarriorSurge', 'US', 'I')
        print('Moving to main...')
        await char.smartMove('main')
        print('Moving to halloween...')
        await char.smartMove('halloween')
        print('Moving to desertland...')
        await char.smartMove('desertland')
        print('Returning to main...')
        await char.smartMove('main')
        print('Disconnecting...')
        await char.disconnect()

# this part is technically only required if you're running on windows due to hinkyness involving windows OS and asyncio
if sys.platform == 'win32':
    asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
asyncio.run(main())
  • Fourth: run your python file; you should get this as a result:
Logging in...
Successfully logged in!
Getting G Data...
Obtained G Data!
Preparing pathfinder...
Pathfinder prepared!
Starting character...
Moving to main...
Moving to halloween...
Moving to desertland...
Returning to main...
Disconnecting...

Final Notes

  • AS STATED, THIS PACKAGE IS STILL A WORK IN PROGRESS. If you have ANY issues at all or any suggestions or come accross any bugs, feel free to either submit them to the issues tab or submit your info to the existing issue if your bug is already there. <<<<<<< HEAD
  • Currently, there is no full support for the individual classes within the game; there is only support for basic attacks, movement, and item usage. My current focus is somewhat split between fixing the existing issues and completing the missing pieces (along with school and the fact that I work 40+ hours a week...so please have patience). =======
  • Currently, there is no full support for the individual classes within the game; there is only support for basic attacks, movement, and item usage. My current focus is somewhat split between fixing the existing issues and completing the missing pieces (along with school and the fact that I work 40+ hours a week...so please have patience).

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Project details


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