This is a project for editing parts of an 'aoe2scenario' file from Age of Empires 2 Definitive Edition
Project description
AoE2ScenarioParser
This is a project for editing parts of an aoe2scenario
file from Age of Empires 2
Definitive Edition outside of the in-game editor.
Progress
Current up-to-date progress can be found on the Trello board.
Features:
- Reading any
aoe2scenario
file from AoE2:DE. - Writing said file back to an
aoe2scenario
file. - Add Triggers, Conditions and effects to any
aoe2scenario
file.
Bugs:
- None
Please report any bugs you find to the github issue board.
Installation
Run the following pip command for installation:
pip install AoE2ScenarioParser
Usage
Getting Started
To start, import the main AoE2Scnerio
class from the module:
from AoE2ScenarioParser.aoe2_scenario import AoE2Scenario
Also import the two datasets for ease of use:
from AoE2ScenarioParser.datasets import effects
from AoE2ScenarioParser.datasets import conditions
Define the file you will be reading and the path you will be writing to.
Note: Creating folders isn't supported at this time. Please use an excisting folder.
# It is recommended to not overwrite your file. This way you can keep a backup!
input_path = "File/Path/To/Your/Input/File"
output_path = "File/Path/To/Your/Output/File"
Now create the object with the filename as parameter.
scenario = AoE2Scenario(input_path)
You can retrieve access to the triggers using the object_manager.
trigger_object = scenario.object_manager.get_triggers()
Adding triggers
Now the best part, adding triggers! You can add triggers easily. You can change all parts of the trigger using functions (type "trigger.set_" and the autocomplete will show you a list of options.). Eventually there will be a API docs.
trigger = trigger_object.add_trigger("Trigger :)")
trigger.set_description("This is a great description!")
To add conditions or effects, just call the method add_condition
and add_effect
. You can use the dataset to figure give the function the right ID. If you're unsure about what parameters are available in every trigger, check the docs of the condition. Click on conditions.chance
and show the docs (CTRL + Q in PyCharm). It will show you: "Parameters for the chance condition are: amount_or_quantity". Now use the function set_amount_or_quantity
to apply the right value.
The example shows: A trigger with 25% chance of showing a message.
condition = trigger.add_condition(conditions.chance)
condition.set_amount_or_quantity(25)
effect = trigger.add_effect(effects.display_instructions)
effect.set_player_source(1)
effect.set_display_time(11)
effect.set_message("This message was set using AoE2ScenarioParser!")
Viewing triggers
Tip: As you know you can change the order of triggers in the in-game editor (Not possible with this package (yet)). When using the view, edit and delete functionality you can choose to select a trigger by index
or by display_index
. display_index
is the index in which the triggers are shown in the in-game editor. The index
is the index in which they were created. Both start from 0.
There's multiple ways to check out triggers and their contents. When editing or deleting a trigger you'll need an index. This can be the actual index or the display index.
You can use the following function to generate a simple overview of the triggers.
trigger_object.get_trigger_overview_as_string()
# This returns the following (As String):
Trigger Overview:
Init Trigger [Index: 0, Display: 0] (conditions: 2, effects: 1)
Spawn Wave 1 [Index: 1, Display: 1] (conditions: 2, effects: 7)
Spawn Wave 2 [Index: 2, Display: 2] (conditions: 1, effects: 7)
If you want to know all specifics about a trigger you can use the functions below.
trigger_object.get_trigger_as_string(0)
# Or:
trigger_object.get_trigger_as_string_by_display_index(0)
# These functions return the following (As String):
'Init Trigger' [Index: 0, Display: 0]:
enabled: True
looping: False
description: 'This is the initialisation trigger. '
conditions:
timer:
timer: 5
inverted: 0
variable_value:
amount_or_quantity: 1
inverted: 0
variable: 0
comparison: 0
effects:
activate_trigger:
trigger_id: 1
# You can also use the function below to generate the same as above but then for all the triggers.
trigger_object.get_content_as_string()
Editing or removing triggers
When opening a file that already contains triggers you might want to edit or even remove said triggers. Please note that it's not possible to remove specific conditions or effects (yet).
You can edit a trigger like so:
trigger = trigger_object.get_trigger(0)
# Or:
trigger = trigger_object.get_trigger_by_display_index(0)
# These functions are the same when adding new triggers.
trigger.set_name("New Trigger Name")
trigger.set_description("Awesome New Description!")
For removing it basically works the same:
# Once again remember to not save to a different file. Especially when removing (important) triggers.
trigger_object.delete_trigger(0)
trigger_object.delete_trigger_by_display_index(0)
Saving
When you are done, you can write all your progress to a file like so:
scenario.write_to_file(output_path)
Please remember to use a different path than your input file. This way you have a backup file incase you encounter a bug or made a mistake. An easy way to do such a thing is by writing something like:
scenario.write_to_file("new_" + input_path)
Authors
- Kerwin Sneijders (Main Author)
License
Code
GNU General Public License v3.0: Please see the LICENSE file.
Project details
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