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Brick.AGX python interface development

Project description

BRICK AGX

The brickagx package implements all Brick bundles such as Physics, Robotics, DriveTrain and Simulation using AGX Dynamics Real-time multi-body simulation. The package contains python bindings and native libraries needed to load and run .brick files.

Prerequisites

  • Python 3.8 on Ubuntu 20.04
  • Python 3.9 on Windows or OSX
  • AGX Dynamics and an AGX Dynamics License
BRICK version Required installed AGX version
0.0.14 2.36.1.4
0.0.15 2.36.1.4
0.0.16 2.36.1.5

Install

To get the version corresponding to your AGX on Windows do:

setup_env.bat
pip install %AGX_DATA_DIR%/agx-pypi
pip install -U brickagx

To get the version corresponding to your AGX on OSX and Linux do:

source setup_env.sh
pip3 install $AGX_DATA_DIR/agx-pypi
pip3 install -U brickagx

License

Apache License 2.0

Usage Examples

Given the python file and brick file below, run with:

python3 inverted_pendulum.py

To just simulate the brick file without controllers, do:

brickview inverted_pendulum.brick

or python3 -m rebrick.view inverted_pendulum.brick

Store contents below in a new file named inverted_pendulum.brick:

Rod is Physics3D.RigidBody:
    inertia.mass: 10
    geometry is Physics3D.Box:
        size: Math.Vec3.fromXYZ(0.1, 0.1, 1)
    arrow is Physics3D.Box:
        local_transform:
            position.z: 0.5
            rotation: Math.Quat.angleAxis(Math.PI / 4, Math.Vec3.Y_AXIS())
        size: Math.Vec3.fromXYZ(0.071, 0.1, 0.071)
    mate_connector is Physics3D.MateConnector:
        position.z: -geometry.size.z * 0.7
        main_axis: Math.Vec3.Y_AXIS()
        normal: Math.Vec3.Z_AXIS()

Cart is Physics3D.RigidBody:
    inertia.mass: 10
    geometry is Physics3D.Box:
        size: Math.Vec3.fromXYZ(0.1, 0.1, 0.1)
    connector is Physics3D.MateConnector:
        main_axis: Math.Vec3.X_AXIS()
        normal: Math.Vec3.Z_AXIS()
    rotated_connector is Physics3D.MateConnector:
        main_axis: Math.Vec3.Y_AXIS()
        normal: Math.Vec3.Z_AXIS()

PendulumScene is Physics3D.System:
    world_connector is Physics3D.MateConnector:
        main_axis: Math.Vec3.X_AXIS()
        normal: Math.Vec3.Z_AXIS()

    cart is Cart
    rod is Rod

    prismatic is Physics3D.Prismatic:
        charges: [world_connector, cart.connector]

    cart_motor is Physics3D.LinearVelocityMotor:
        desired_speed: 0
        charges: prismatic.charges

    hinge is Physics3D.Hinge:
        initial_angle: 0
        charges: [cart.rotated_connector, rod.mate_connector]

    motor_input is Simulation.LinearVelocityMotorVelocityInput:
        motor: cart_motor
    
    hinge_angle_output is Simulation.HingeAngleOutput:
        hinge: hinge
    hinge_angular_velocity_output is Simulation.HingeAngularVelocityOutput:
        hinge: hinge
    
    cart_position_output is Simulation.RigidBodyPositionOutput:
        rigid_body: cart
    cart_velocity_output is Simulation.RigidBodyVelocityOutput:
        rigid_body: cart

Store contents below in a new file named inverted_pendulum.py:

import agxOSG
import agxSDK
import os
import signal
from brickbundles import bundle_path

# Import useful utilities to access the current simulation, graphics root and application
from agxPythonModules.utils.environment import init_app, simulation, root

from rebrick import Math, Simulation, Signals
from rebrick import InputSignalListener, OutputSignalListener, load_brickfile

def file_dir():
    return os.path.dirname(os.path.abspath(__file__))

def pendulum():
    return f"{file_dir()}/inverted_pendulum.brick"


class PDController:
    def __init__(self, kp, kd, goal):
        self.kp = kp
        self.kd = kd
        self.goal = goal

    def observe(self, x, xdot):
        error = self.goal - x
        return self.kp * error - self.kd * xdot


class CartController(agxSDK.StepEventListener):

    motor_input: Simulation.LinearVelocityMotorVelocityInput
    cart: PDController
    pole: PDController

    def __init__(self, motor_input: Simulation.LinearVelocityMotorVelocityInput):
        super().__init__()
        self.motor_input = motor_input
        self.cart = PDController(kp=10, kd=5, goal=0)
        self.pole = PDController(kp=20, kd=5, goal=0)

    def pre(self, t):
        if t == 0.0:
            hinge_angle = 0
            hinge_angular_velocity = 0
            cart_position = Math.Vec3.fromXYZ(0,0,0)
            cart_velocity = Math.Vec3.fromXYZ(0,0,0)
        else:
            signal_values = {signal.source().getName():signal.value() for signal in Signals.getOutputSignals()}
            hinge_angle = signal_values["PendulumScene.hinge_angle_output"]
            hinge_angular_velocity = signal_values["PendulumScene.hinge_angular_velocity_output"]
            cart_position = signal_values["PendulumScene.cart_position_output"]
            cart_velocity = signal_values["PendulumScene.cart_velocity_output"]

        u_cart = self.cart.observe(cart_position.x(), cart_velocity.x())
        u_pole = self.pole.observe(hinge_angle, hinge_angular_velocity)

        Signals.sendInputSignal(Simulation.RealInputSignal.create(-u_cart - u_pole, self.motor_input))


def buildScene():

    brick_scene, assembly = load_brickfile(simulation(), pendulum(), bundle_path(), "")
    # Add a signal listener so that signals are picked up from inputs
    input_signal_listener = InputSignalListener(assembly)
    output_signal_listener = OutputSignalListener(assembly, brick_scene)
    simulation().add(input_signal_listener, InputSignalListener.RECOMMENDED_PRIO)
    simulation().add(output_signal_listener, OutputSignalListener.RECOMMENDED_PRIO)
    simulation().add(assembly.get())
    agxOSG.createVisual(assembly.get(), root())

    motor_input: Simulation.LinearVelocityMotorVelocityInput = brick_scene.getDynamic("motor_input").asObject()
    controller = CartController(motor_input)
    simulation().add(controller)


def handler(signum, frame):
    os._exit(0)

    signal.signal(signal.SIGINT, handler)

init = init_app(name=__name__,
                scenes=[(buildScene, '1')],
                autoStepping=True,  # Default: False
                onInitialized=lambda app: print('App successfully initialized.'),
                onShutdown=lambda app: print('App successfully shut down.'))

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