Skip to main content

Brick.AGX python interface development

Project description

BRICK AGX

The brickagx package implements all Brick bundles such as Physics, Robotics, DriveTrain and Simulation using AGX Dynamics Real-time multi-body simulation. The package contains python bindings and native libraries needed to load and run .brick files.

Prerequisites

  • Python 3.9 on Windows or OSX
  • Python 3.8 on Ubuntu 20.04
  • Python 3.10 on Ubuntu 22.04
  • AGX Dynamics and an AGX Dynamics License
BRICK version Required installed AGX version
0.0.14 - 0.0.15 2.36.1.4
0.0.16 - 0.0.27 2.36.1.5
0.1.0 2.36.1.5

Install

To get the version corresponding to your AGX on Windows do:

setup_env.bat
pip install %AGX_DATA_DIR%/agx-pypi
pip install -U brickagx

To get the version corresponding to your AGX on OSX and Linux do:

source setup_env.sh
pip3 install $AGX_DATA_DIR/agx-pypi
pip3 install -U brickagx

License

Apache License 2.0

Usage Examples

Given the python file and brick file below, run with:

python3 inverted_pendulum.py

To just simulate the brick file without controllers, do:

brickview inverted_pendulum.brick

or python3 -m rebrick.view inverted_pendulum.brick

Store contents below in a new file named inverted_pendulum.brick:

Rod is Physics3D.RigidBody:
    inertia.mass: 10
    geometry is Physics3D.Box:
        size: Math.Vec3.fromXYZ(0.1, 0.1, 1)
    arrow is Physics3D.Box:
        local_transform:
            position.z: 0.5
            rotation: Math.Quat.angleAxis(Math.PI / 4, Math.Vec3.Y_AXIS())
        size: Math.Vec3.fromXYZ(0.071, 0.1, 0.071)
    mate_connector is Physics3D.MateConnector:
        position.z: -geometry.size.z * 0.7
        main_axis: Math.Vec3.Y_AXIS()
        normal: Math.Vec3.Z_AXIS()

Cart is Physics3D.RigidBody:
    inertia.mass: 10
    geometry is Physics3D.Box:
        size: Math.Vec3.fromXYZ(0.1, 0.1, 0.1)
    connector is Physics3D.MateConnector:
        main_axis: Math.Vec3.X_AXIS()
        normal: Math.Vec3.Z_AXIS()
    rotated_connector is Physics3D.MateConnector:
        main_axis: Math.Vec3.Y_AXIS()
        normal: Math.Vec3.Z_AXIS()

PendulumScene is Physics3D.System:
    world_connector is Physics3D.MateConnector:
        main_axis: Math.Vec3.X_AXIS()
        normal: Math.Vec3.Z_AXIS()

    cart is Cart
    rod is Rod

    prismatic is Physics3D.Prismatic:
        charges: [world_connector, cart.connector]

    cart_motor is Physics3D.LinearVelocityMotor:
        desired_speed: 0
        charges: prismatic.charges

    hinge is Physics3D.Hinge:
        initial_angle: 0
        charges: [cart.rotated_connector, rod.mate_connector]

    motor_input is Simulation.LinearVelocityMotorVelocityInput:
        motor: cart_motor

    hinge_angle_output is Simulation.HingeAngleOutput:
        hinge: hinge
    hinge_angular_velocity_output is Simulation.HingeAngularVelocityOutput:
        hinge: hinge

    cart_position_output is Simulation.RigidBodyPositionOutput:
        rigid_body: cart
    cart_velocity_output is Simulation.RigidBodyVelocityOutput:
        rigid_body: cart

Store contents below in a new file named inverted_pendulum.py:

import agxOSG
import agxSDK
import os
import signal
from brickbundles import bundle_path

# Import useful utilities to access the current simulation, graphics root and application
from agxPythonModules.utils.environment import init_app, simulation, root

from rebrick import Math, Simulation, Signals
from rebrick import InputSignalListener, OutputSignalListener, load_brickfile

def file_dir():
    return os.path.dirname(os.path.abspath(__file__))

def pendulum():
    return f"{file_dir()}/inverted_pendulum.brick"


class PDController:
    def __init__(self, kp, kd, goal):
        self.kp = kp
        self.kd = kd
        self.goal = goal

    def observe(self, x, xdot):
        error = self.goal - x
        return self.kp * error - self.kd * xdot


class CartController(agxSDK.StepEventListener):

    motor_input: Simulation.LinearVelocityMotorVelocityInput
    cart: PDController
    pole: PDController

    def __init__(self, motor_input: Simulation.LinearVelocityMotorVelocityInput):
        super().__init__()
        self.motor_input = motor_input
        self.cart = PDController(kp=10, kd=5, goal=0)
        self.pole = PDController(kp=20, kd=5, goal=0)

    def pre(self, t):
        if t == 0.0:
            hinge_angle = 0
            hinge_angular_velocity = 0
            cart_position = Math.Vec3.fromXYZ(0,0,0)
            cart_velocity = Math.Vec3.fromXYZ(0,0,0)
        else:
            signal_values = {signal.source().getName():signal.value() for signal in Signals.getOutputSignals()}
            hinge_angle = signal_values["PendulumScene.hinge_angle_output"]
            hinge_angular_velocity = signal_values["PendulumScene.hinge_angular_velocity_output"]
            cart_position = signal_values["PendulumScene.cart_position_output"]
            cart_velocity = signal_values["PendulumScene.cart_velocity_output"]

        u_cart = self.cart.observe(cart_position.x(), cart_velocity.x())
        u_pole = self.pole.observe(hinge_angle, hinge_angular_velocity)

        Signals.sendInputSignal(Simulation.RealInputSignal.create(-u_cart - u_pole, self.motor_input))


def buildScene():

    brick_scene, assembly = load_brickfile(simulation(), pendulum(), bundle_path(), "")
    # Add a signal listener so that signals are picked up from inputs
    input_signal_listener = InputSignalListener(assembly)
    output_signal_listener = OutputSignalListener(assembly, brick_scene)
    simulation().add(input_signal_listener, InputSignalListener.RECOMMENDED_PRIO)
    simulation().add(output_signal_listener, OutputSignalListener.RECOMMENDED_PRIO)
    simulation().add(assembly.get())
    agxOSG.createVisual(assembly.get(), root())

    motor_input: Simulation.LinearVelocityMotorVelocityInput = brick_scene.getDynamic("motor_input").asObject()
    controller = CartController(motor_input)
    simulation().add(controller)


def handler(signum, frame):
    os._exit(0)

    signal.signal(signal.SIGINT, handler)

init = init_app(name=__name__,
                scenes=[(buildScene, '1')],
                autoStepping=True,  # Default: False
                onInitialized=lambda app: print('App successfully initialized.'),
                onShutdown=lambda app: print('App successfully shut down.'))

Project details


Release history Release notifications | RSS feed

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distributions

No source distribution files available for this release.See tutorial on generating distribution archives.

Built Distributions

brickagx-0.1.0-cp310-cp310-manylinux_2_35_x86_64.whl (10.7 MB view details)

Uploaded CPython 3.10 manylinux: glibc 2.35+ x86-64

brickagx-0.1.0-cp39-cp39-win_amd64.whl (5.2 MB view details)

Uploaded CPython 3.9 Windows x86-64

brickagx-0.1.0-cp39-cp39-macosx_12_0_arm64.whl (7.2 MB view details)

Uploaded CPython 3.9 macOS 12.0+ ARM64

brickagx-0.1.0-cp39-cp39-macosx_11_0_x86_64.whl (7.6 MB view details)

Uploaded CPython 3.9 macOS 11.0+ x86-64

brickagx-0.1.0-cp38-cp38-manylinux_2_31_x86_64.whl (10.7 MB view details)

Uploaded CPython 3.8 manylinux: glibc 2.31+ x86-64

File details

Details for the file brickagx-0.1.0-cp310-cp310-manylinux_2_35_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.1.0-cp310-cp310-manylinux_2_35_x86_64.whl
Algorithm Hash digest
SHA256 f9a1bb29f611de5b11f0723e944f8c852e1a7a5624bdb67201556e1d4fd6ccab
MD5 8fa434dd8758d13a291eec0ff9a942a4
BLAKE2b-256 26dec9badea015ac33cef834cff44fe539a929e6bff25cfbf936c8bd02cd31d7

See more details on using hashes here.

Provenance

File details

Details for the file brickagx-0.1.0-cp39-cp39-win_amd64.whl.

File metadata

  • Download URL: brickagx-0.1.0-cp39-cp39-win_amd64.whl
  • Upload date:
  • Size: 5.2 MB
  • Tags: CPython 3.9, Windows x86-64
  • Uploaded using Trusted Publishing? No
  • Uploaded via: poetry/1.6.1 CPython/3.8.10 Linux/5.4.0-146-generic

File hashes

Hashes for brickagx-0.1.0-cp39-cp39-win_amd64.whl
Algorithm Hash digest
SHA256 1e40f736c6e7ca9010a5e4b5d7b46095cc64c89f5992286df0cdb8e77e36dc5a
MD5 998fa7f5e5bc58ef96daa09a23ad891a
BLAKE2b-256 0a347e2664431fa8a0c610b0e5ee7f3f2ad246217f300bf9c48301c7b66e2957

See more details on using hashes here.

Provenance

File details

Details for the file brickagx-0.1.0-cp39-cp39-macosx_12_0_arm64.whl.

File metadata

  • Download URL: brickagx-0.1.0-cp39-cp39-macosx_12_0_arm64.whl
  • Upload date:
  • Size: 7.2 MB
  • Tags: CPython 3.9, macOS 12.0+ ARM64
  • Uploaded using Trusted Publishing? No
  • Uploaded via: poetry/1.6.1 CPython/3.8.10 Linux/5.4.0-146-generic

File hashes

Hashes for brickagx-0.1.0-cp39-cp39-macosx_12_0_arm64.whl
Algorithm Hash digest
SHA256 519ce4fc2c2f6101d31630e3c885159351e241066a4b4b73453768762de308d0
MD5 db4ee3259be85b3aca72a1dc03c8a6ff
BLAKE2b-256 ed6e103aedb7abd9d9b2e3bc18901e44fec50ba00c937f011923dbafa94a6d64

See more details on using hashes here.

Provenance

File details

Details for the file brickagx-0.1.0-cp39-cp39-macosx_11_0_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.1.0-cp39-cp39-macosx_11_0_x86_64.whl
Algorithm Hash digest
SHA256 3ffa3971317efc3c6856f0003001f9b34ff5007f49e99ea3758c2993952f15ad
MD5 8674ccba18e7c4bb4b4742367d29d130
BLAKE2b-256 4573e89b1043cabacd60167c5a8e9a0148e6b0477a3627a1c2fd761360185f20

See more details on using hashes here.

Provenance

File details

Details for the file brickagx-0.1.0-cp38-cp38-manylinux_2_31_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.1.0-cp38-cp38-manylinux_2_31_x86_64.whl
Algorithm Hash digest
SHA256 c625865e2364cecf02609426a8e2c10587e5ac1cbefc7eb662348f991ff090b9
MD5 f12d30654d6ab4e4f614862edfd4c3a6
BLAKE2b-256 5679fe2d1736015f3a85e94a700ab357a9af5db8d699e61b32083d9a8f29ed61

See more details on using hashes here.

Provenance

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page