Skip to main content

Brick.AGX python interface development

Project description

BRICK AGX

The brickagx package implements all Brick bundles such as Physics, Robotics, DriveTrain and Simulation using AGX Dynamics Real-time multi-body simulation. The package contains python bindings and native libraries needed to load and run .brick files.

See BRICK documentation for more info on BRICK.

Prerequisites

  • Python 3.9 on Windows or OSX
  • Python 3.8 on Ubuntu 20.04
  • Python 3.10 on Ubuntu 22.04
  • AGX Dynamics 2.38.0.2 and an AGX Dynamics License

At BRICK documentation you can find out which older version of BRICK matches which version of AGX.

Install

To get the version corresponding to your AGX on Windows do:

setup_env.bat
pip install %AGX_DATA_DIR%/agx-pypi
pip install -U brickagx

To get the version corresponding to your AGX on OSX and Linux do:

source setup_env.sh
pip3 install $AGX_DATA_DIR/agx-pypi
pip3 install -U brickagx

License

Apache License 2.0

Usage Examples

Given the python file and brick file below, run with:

python3 inverted_pendulum.py

To just simulate the brick file without controllers, do:

brickview inverted_pendulum.brick

or python3 -m rebrick.brickview inverted_pendulum.brick

Store contents below in a new file named inverted_pendulum.brick:

Rod is Physics3D.Bodies.RigidBody:
    inertia.mass: 10
    geometry is Physics3D.Charges.Box:
        size: Math.Vec3.from_xyz(0.1, 0.1, 1)
    arrow is Physics3D.Charges.Box:
        local_transform:
            position.z: 0.5
            rotation: Math.Quat.angleAxis(Math.PI / 4, Math.Vec3.Y_AXIS())
        size: Math.Vec3.from_xyz(0.071, 0.1, 0.071)
    mate_connector is Physics3D.Charges.MateConnector:
        position.z: -geometry.size.z * 0.7
        main_axis: Math.Vec3.Y_AXIS()
        normal: Math.Vec3.Z_AXIS()

Cart is Physics3D.Bodies.RigidBody:
    inertia.mass: 10
    geometry is Physics3D.Charges.Box:
        size: Math.Vec3.from_xyz(0.1, 0.1, 0.1)
    connector is Physics3D.Charges.MateConnector:
        main_axis: Math.Vec3.X_AXIS()
        normal: Math.Vec3.Z_AXIS()
    rotated_connector is Physics3D.Charges.MateConnector:
        main_axis: Math.Vec3.Y_AXIS()
        normal: Math.Vec3.Z_AXIS()

PendulumScene is Physics3D.System:
    world_connector is Physics3D.Charges.MateConnector:
        main_axis: Math.Vec3.X_AXIS()
        normal: Math.Vec3.Z_AXIS()

    cart is Cart
    rod is Rod

    prismatic is Physics3D.Interactions.Prismatic:
        charges: [world_connector, cart.connector]

    cart_motor is Physics3D.Interactions.LinearVelocityMotor:
        desired_speed: 0
        charges: prismatic.charges

    hinge is Physics3D.Interactions.Hinge:
        initial_angle: 0
        charges: [cart.rotated_connector, rod.mate_connector]

    motor_input is Physics3D.Signals.LinearVelocityMotorVelocityInput:
        motor: cart_motor

    hinge_angle_output is Physics3D.Signals.HingeAngleOutput:
        hinge: hinge
    hinge_angular_velocity_output is Physics3D.Signals.HingeAngularVelocityOutput:
        hinge: hinge

    cart_position_output is Physics3D.Signals.RigidBodyPositionOutput:
        rigid_body: cart
    cart_velocity_output is Physics3D.Signals.RigidBodyVelocityOutput:
        rigid_body: cart

Store contents below in a new file named inverted_pendulum.py:

import os
import signal
import agxOSG
import agxSDK
from brickbundles import bundle_path

# Import useful utilities to access the current simulation, graphics root and application
from agxPythonModules.utils.environment import init_app, simulation, root

from rebrick import Math, Physics, Physics3D, Signals
from rebrick import InputSignalListener, OutputSignalListener, load_brick_file

def file_dir():
    return os.path.dirname(os.path.abspath(__file__))

def pendulum():
    return f"{file_dir()}/inverted_pendulum.brick"

# pylint: disable=C0103

class PDController:
    def __init__(self, kp, kd, goal):
        self.kp = kp
        self.kd = kd
        self.goal = goal

    def observe(self, x, xdot):
        error = self.goal - x
        return self.kp * error - self.kd * xdot


class CartController(agxSDK.StepEventListener):
    motor_input: Physics3D.Signals_LinearVelocityMotorVelocityInput
    cart: PDController
    pole: PDController

    def __init__(self, motor_input: Physics3D.Signals_LinearVelocityMotorVelocityInput):
        super().__init__()
        self.motor_input = motor_input
        self.cart = PDController(kp=10, kd=5, goal=0)
        self.pole = PDController(kp=20, kd=5, goal=0)

    def pre(self, time):
        if time == 0.0:
            hinge_angle = 0
            hinge_angular_velocity = 0
            cart_position = Math.Vec3.from_xyz(0,0,0)
            cart_velocity = Math.Vec3.from_xyz(0,0,0)
        else:
            signal_values = {signal.source().getName():signal.value().value() for signal in Signals.getOutputSignals()}
            hinge_angle = signal_values["PendulumScene.hinge_angle_output"]
            hinge_angular_velocity = signal_values["PendulumScene.hinge_angular_velocity_output"]
            cart_position = signal_values["PendulumScene.cart_position_output"]
            cart_velocity = signal_values["PendulumScene.cart_velocity_output"]

        u_cart = self.cart.observe(cart_position.x(), cart_velocity.x())
        u_pole = self.pole.observe(hinge_angle, hinge_angular_velocity)

        Signals.sendInputSignal(Physics.Signals_RealInputSignal.create(-u_cart - u_pole, self.motor_input))


def buildScene():

    result = load_brick_file(simulation(), pendulum(), bundle_path(), "")
    assembly = result.assembly()
    brick_scene = result.brick_object()
    # Add a signal listener so that signals are picked up from inputs
    input_signal_listener = InputSignalListener(assembly)
    output_signal_listener = OutputSignalListener(assembly, brick_scene)
    simulation().add(input_signal_listener, InputSignalListener.RECOMMENDED_PRIO)
    simulation().add(output_signal_listener, OutputSignalListener.RECOMMENDED_PRIO)
    simulation().add(assembly.get())
    agxOSG.createVisual(assembly.get(), root())

    motor_input: Physics3D.Signals_LinearVelocityMotorVelocityInput = brick_scene.getDynamic("motor_input").asObject()
    controller = CartController(motor_input)
    simulation().add(controller)


def handler(_, __):
    os._exit(0)

signal.signal(signal.SIGINT, handler)

init = init_app(name=__name__,
                scenes=[(buildScene, '1')],
                autoStepping=True,  # Default: False
                onInitialized=lambda app: print('App successfully initialized.'),
                onShutdown=lambda app: print('App successfully shut down.'))

Project details


Release history Release notifications | RSS feed

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distributions

No source distribution files available for this release.See tutorial on generating distribution archives.

Built Distributions

brickagx-0.10.3-cp310-cp310-manylinux_2_35_x86_64.whl (21.2 MB view details)

Uploaded CPython 3.10 manylinux: glibc 2.35+ x86-64

brickagx-0.10.3-cp39-cp39-win_amd64.whl (9.5 MB view details)

Uploaded CPython 3.9 Windows x86-64

brickagx-0.10.3-cp39-cp39-macosx_12_0_arm64.whl (15.0 MB view details)

Uploaded CPython 3.9 macOS 12.0+ ARM64

brickagx-0.10.3-cp39-cp39-macosx_11_0_x86_64.whl (16.1 MB view details)

Uploaded CPython 3.9 macOS 11.0+ x86-64

brickagx-0.10.3-cp38-cp38-manylinux_2_31_x86_64.whl (21.2 MB view details)

Uploaded CPython 3.8 manylinux: glibc 2.31+ x86-64

File details

Details for the file brickagx-0.10.3-cp310-cp310-manylinux_2_35_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.10.3-cp310-cp310-manylinux_2_35_x86_64.whl
Algorithm Hash digest
SHA256 1b795a5d2736d825b031d4e9044c8bd1856321f26cdcbf8d414ac916a59da30b
MD5 ec8b1a8f6a401b896cd8c79e8e50f835
BLAKE2b-256 d054e9bbc3451dd01eda532100b4f27084b49063495553bb0ea5e68e97034d78

See more details on using hashes here.

Provenance

File details

Details for the file brickagx-0.10.3-cp39-cp39-win_amd64.whl.

File metadata

  • Download URL: brickagx-0.10.3-cp39-cp39-win_amd64.whl
  • Upload date:
  • Size: 9.5 MB
  • Tags: CPython 3.9, Windows x86-64
  • Uploaded using Trusted Publishing? No
  • Uploaded via: poetry/1.8.3 CPython/3.8.10 Linux/5.4.0-146-generic

File hashes

Hashes for brickagx-0.10.3-cp39-cp39-win_amd64.whl
Algorithm Hash digest
SHA256 9df13cc6a44a363da882ed1b208bad33da9f957b23d9a275dd3d57029ececee3
MD5 d346fb1469a47ce9409da9f1dd1e75a9
BLAKE2b-256 a3fec2995102f8198b35c84a5eec9441331a90fe83bd5ae29cd0546b6f4f0ffb

See more details on using hashes here.

Provenance

File details

Details for the file brickagx-0.10.3-cp39-cp39-macosx_12_0_arm64.whl.

File metadata

File hashes

Hashes for brickagx-0.10.3-cp39-cp39-macosx_12_0_arm64.whl
Algorithm Hash digest
SHA256 7b4a878edb2570cbb601cd3c299ba96d0c2358ca044d03a6a2df07cc06926067
MD5 c78d7c0020c02c89dc66fe2b9294cf94
BLAKE2b-256 b6b74c1a9bb492d55797677e57548784f2c90a3a33dccd486329066ae1ab64f3

See more details on using hashes here.

Provenance

File details

Details for the file brickagx-0.10.3-cp39-cp39-macosx_11_0_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.10.3-cp39-cp39-macosx_11_0_x86_64.whl
Algorithm Hash digest
SHA256 a61c0ee5729440413e827e366b3246f62b307208b8c724e9ae5257c9466707e6
MD5 c9526c3ae493d5cd51c9373e3c2829fe
BLAKE2b-256 0d4e947f1d33d1a93b6e98f2e498e6921a0a39aaaa0ee19d522288cf618da81f

See more details on using hashes here.

Provenance

File details

Details for the file brickagx-0.10.3-cp38-cp38-manylinux_2_31_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.10.3-cp38-cp38-manylinux_2_31_x86_64.whl
Algorithm Hash digest
SHA256 90ba0f5a45dc996a6e67a241a303b2fe50a0831ffe890c816329bbb598bdf2fb
MD5 2e3a1fa4f0fbfe71c78ec05fc03ed12c
BLAKE2b-256 3557cadf10f043556ab4b35cebdf560f7fa8c2842c85b03443cca6ac6b0162bc

See more details on using hashes here.

Provenance

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page