This is a pre-production deployment of Warehouse, however changes made here WILL affect the production instance of PyPI.
Latest Version Dependencies status unknown Test status unknown Test coverage unknown
Project Description

An implementation of the well-known ‘Mines’ game in pure Python (using the native tkinter/ttk graphics and nothing else). It features an option to play using periodic boundary conditions, back-ported from my Gtk version of the game.

There are no instructions on how to play. If it isn’t self-evident from the UI then I have failed. Please email me (see below) to tell me how to make it better.

There is no written language in the game, so there is no translation.

There are also no timers, clocks, or high-score charts. That way, every time you finish is an achievement. The emphasis is on the fun of playing the game rather than ‘winning’.

Installation

For Version 1.1 the only supported platform is Linux, although in theory this game should play equally well on Windows or Mac. I would like to hear from anyone who can help with porting.

System Requirements:

  • Python 3

Installation (Linux):

  1. Unzip the tar.gz somewhere.

  2. In a console window navigate to the DangerUXB-1.1 directory and run the following command as root (on Ubuntu/Debian use sudo):

    [sudo] python3 setup.py install

  3. On Ubuntu a desktop launcher is installed, which you should be able to find in the Dash and drag to the launcher bar.

Design Notes and Plans

The implementation here is in tkinter/ttk. The only major drawback to this that I am aware of (at the moment) is that the gifs on the buttons cannot be made to re-size nicely without help from some other package (most likely PIL). To keep non-core packages to a minimum (i.e., zero) I have opted for the more kludgy way, having different sizes of the gif files to load in according to the screen size. The impact here is mostly on memory footprint, especially if you keep re-sizing the window, as the images are cached in memory.

Author:

Bob Bowles <bobjohnbowles@gmail.com>

Release History

Release History

1.1

This version

History Node

TODO: Figure out how to actually get changelog content.

Changelog content for this version goes here.

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1.0

History Node

TODO: Figure out how to actually get changelog content.

Changelog content for this version goes here.

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