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Fast & Flexible Random Value Generator

Project description

Fortuna

Fast & Flexible Random Value Generator, or Adventures in Non-determinism

Copyright (c) 2018 Robert Sharp aka Broken


More than just a high performance random number generator...
Fortuna can help you build rarefied treasure tables and more.
Examples coming soon.

Suggested Installation Method:

  • Open your favorite Unix terminal and type pip install Fortuna

Alternate Installation Method: Install Fortuna from Source Code

  • Building Fortuna Requires: Python3 Dev Tools, a fair bit of knowledge, some goddess magic, and a C++17 64bit compiler.
  • Download source files form pypi.org/project/Fortuna/.
  • Decompress archive
  • Open your favorite Unix terminal
  • cd to the directory
  • type python3 setup.py install then do a quick ritual to honor Falkore the Luck Dragon (optional).
  • Assuming that worked... that's it! From Python import Fortuna and she's ready to roll your dice.

Primary Functions

Fortuna.random_range(int A, int B) -> int
Returns a random integer within the range (A, B), inclusive uniform distribution.
Ten to fifteen times faster than random.randrange() or random.randint().

Fortuna.d(int sides) -> int
Returns a random integer in the range (1, sides), inclusive uniform distribution.
Represents a single die roll.

Fortuna.dice(int rolls, int sides) -> int
Returns a geometric distribution based on number and size of dice rolled.
Represents the sum of multiple die rolls.

Fortuna.plus_or_minus(int N) -> int
Returns random integer in the range (-N, N), inclusive uniform distribution.

Fortuna.plus_or_minus_linear(int N) -> int
Returns random integer in the range (-N, N), inclusive zero peak geometric distribution.

Fortuna.plus_or_minus_curve(int N) -> int
Returns random integer in the range (-N, N), inclusive zero peak gaussian distribution.

Fortuna.percent_true(int N) -> bool
Expected input range: 0-100, N=zero always returns False, N=100 always returns True.
Returns a random Bool based on N: the probability of True as a percentage.

Fortuna.random_value(list) -> value
Returns a random value from a list or tuple, uniform distribution, non-destructive. Replaces random.choice().

Class Abstractions

Mostly: The Quantum Monty

  • Constructor takes a sequence of unique values.
  • Sequence must have 3 or more items, works best with 10 or more.
  • Values can be any Python object that can be passed around... string, int, list, function etc.
  • Provides a variety of methods for choosing a random value based on position in the list.
  • Performance scales by some tiny fraction of the length of the sequence.
some_sequence = ["Alpha", "Beta", "Delta", "Eta", "Gamma", "Kappa", "Zeta"]
random_monty = Fortuna.Mostly(some_sequence)

random_monty.mostly_front() -> value
Returns a random value, mostly from the front of the list (geometric)

random_monty.mostly_middle() -> value
Returns a random value, mostly from the middle of the list (geometric)

random_monty.mostly_back() -> value
Returns a random value, mostly from the back of the list (geometric)

random_monty.mostly_first() -> value
Returns a random value, mostly from the very front of the list (gaussian)

random_monty.mostly_center() -> value
Returns a random value, mostly from the very center of the list (gaussian)

random_monty.mostly_last() -> value
Returns a random value, mostly from the very back of the list (gaussian)

random_monty() -> value
Returns a random value, The Quantum Monty Algorithm (complex overlapped probability waves)

Random Cycle: The Truffle Shuffle

  • Constructors take a sequence (list or tuple) of unique arbitrary values.
  • Sequence must have 3 or more items. Works best with 10 or more.
  • Values can be any Python object that can be passed around... string, int, list, function etc.
  • Features continuous smart micro-shuffling: The Truffle Shuffle.
  • Performance scales by some small fraction of the length of the sequence.
some_sequence = ["Alpha", "Beta", "Delta", "Eta", "Gamma", "Kappa", "Zeta"]
random_cycle = Fortuna.RandomCycle(some_sequence)
random_cycle() -> value

Returns a random value, produces uniform distributions with no consecutive duplicates and relatively few nearby duplicates. This "fuzzy" behavior gives rise to output sequences that seem much less mechanical compared to the output of other random_value algorithms.

Weighted Choice: Custom Rarity

  • Constructors will take a 2d sequence (list or tuple) of weighted values... [(weight, value), ... ]
  • Sequence must not be empty.
  • Weights must be integers.
  • Values can be any Python object that can be passed around... string, int, list, function etc.
  • Each returns a random value, and produce custom distributions based on weighting.
  • Performance scales by some fraction of the length of the sequence.

The following examples produce equivalent distributions with comparable performance. The choice to use one over the other is purely about which strategy suits you or the data. Relative weights are easier to understand at a glance, while RPG Treasure Tables map nicely to cumulative weights.

Relative Weight Strategy:

relative_weighted_table = (
    (7, "Apple"),
    (4, "Banana"),
    (2, "Cherry"),
    (10, "Grape"),
    (3, "Lime"),
    (4, "Orange"),
)
relative_weighted_choice = Fortuna.RelativeWeightedChoice(relative_weighted_table)
relative_weighted_choice() -> value

Cumulative Weight Strategy:

Note: Logic dictates Cumulative Weights must be unique!

cumulative_weighted_table = (
    (7, "Apple"),
    (11, "Banana"),
    (13, "Cherry"),
    (23, "Grape"),
    (26, "Lime"),
    (30, "Orange"),
)
cumulative_weighted_choice = Fortuna.CumulativeWeightedChoice(cumulative_weighted_table)
cumulative_weighted_choice() -> value

Fortuna 0.14 Sample Distribution and Performance Test Suite

python3 .../fortuna_extras/fortuna_tests.py

Running 100,000 cycles of each...

Random Numbers
------------------------------------------------------------------------

Base Case:
random.randrange(10) x 100000: 150.65 ms
 0: 9.95%
 1: 10.22%
 2: 10.12%
 3: 10.0%
 4: 9.84%
 5: 10.09%
 6: 10.13%
 7: 9.89%
 8: 9.85%
 9: 9.93%

Base Case:
random.randint(1, 10) x 100000: 161.54 ms
 1: 10.2%
 2: 9.93%
 3: 10.0%
 4: 9.99%
 5: 9.96%
 6: 10.06%
 7: 10.02%
 8: 10.0%
 9: 9.98%
 10: 9.85%

random_range(1, 10) x 100000: 10.39 ms
 1: 9.89%
 2: 9.94%
 3: 10.05%
 4: 10.12%
 5: 9.98%
 6: 10.12%
 7: 9.96%
 8: 9.95%
 9: 9.93%
 10: 10.07%

d(6) x 100000: 8.9 ms
 1: 16.75%
 2: 16.66%
 3: 16.69%
 4: 16.69%
 5: 16.66%
 6: 16.56%

dice(2, 6) x 100000: 11.45 ms
 2: 2.71%
 3: 5.53%
 4: 8.29%
 5: 11.13%
 6: 13.9%
 7: 16.65%
 8: 13.84%
 9: 11.22%
 10: 8.36%
 11: 5.61%
 12: 2.77%

plus_or_minus(5) x 100000: 9.07 ms
 -5: 9.32%
 -4: 9.03%
 -3: 9.17%
 -2: 9.03%
 -1: 8.95%
 0: 9.13%
 1: 8.98%
 2: 9.18%
 3: 9.2%
 4: 9.04%
 5: 8.96%

plus_or_minus_linear(5) x 100000: 11.61 ms
 -5: 2.8%
 -4: 5.61%
 -3: 8.34%
 -2: 11.07%
 -1: 14.02%
 0: 16.57%
 1: 13.89%
 2: 11.25%
 3: 8.22%
 4: 5.51%
 5: 2.72%

plus_or_minus_curve(5) x 100000: 13.61 ms
 -5: 0.2%
 -4: 1.1%
 -3: 4.32%
 -2: 11.51%
 -1: 20.42%
 0: 24.81%
 1: 20.18%
 2: 11.69%
 3: 4.44%
 4: 1.13%
 5: 0.2%


Random Truth
------------------------------------------------------------------------

percent_true(25) x 100000: 8.42 ms
 False: 75.02%
 True: 24.98%


Random List Values
------------------------------------------------------------------------

Base Case:
random.choice(some_list) x 100000: 116.49 ms
 Alpha: 14.32%
 Beta: 14.24%
 Delta: 14.5%
 Eta: 14.26%
 Gamma: 14.32%
 Kappa: 14.19%
 Zeta: 14.16%

random_value(some_list) x 100000: 17.9 ms
 Alpha: 14.29%
 Beta: 14.24%
 Delta: 14.21%
 Eta: 14.27%
 Gamma: 14.39%
 Kappa: 14.23%
 Zeta: 14.36%

Mostly.mostly_front() x 100000: 35.7 ms
 Alpha: 24.81%
 Beta: 21.5%
 Delta: 17.98%
 Eta: 14.2%
 Gamma: 10.71%
 Kappa: 7.25%
 Zeta: 3.54%

Mostly.mostly_middle() x 100000: 30.47 ms
 Alpha: 6.35%
 Beta: 12.53%
 Delta: 18.82%
 Eta: 24.8%
 Gamma: 18.78%
 Kappa: 12.4%
 Zeta: 6.32%

Mostly.mostly_back() x 100000: 38.3 ms
 Alpha: 3.58%
 Beta: 7.02%
 Delta: 10.69%
 Eta: 14.1%
 Gamma: 18.11%
 Kappa: 21.39%
 Zeta: 25.11%

Mostly.mostly_first() x 100000: 51.04 ms
 Alpha: 34.44%
 Beta: 29.81%
 Delta: 19.97%
 Eta: 10.33%
 Gamma: 4.03%
 Kappa: 1.16%
 Zeta: 0.27%

Mostly.mostly_center() x 100000: 40.63 ms
 Alpha: 0.41%
 Beta: 5.41%
 Delta: 24.17%
 Eta: 39.98%
 Gamma: 24.14%
 Kappa: 5.44%
 Zeta: 0.45%

Mostly.mostly_last() x 100000: 35.56 ms
 Alpha: 0.28%
 Beta: 1.16%
 Delta: 4.01%
 Eta: 10.34%
 Gamma: 19.97%
 Kappa: 30.03%
 Zeta: 34.21%

Mostly() x 100000: 92.47 ms
 Alpha: 11.03%
 Beta: 12.78%
 Delta: 16.44%
 Eta: 19.64%
 Gamma: 16.37%
 Kappa: 12.94%
 Zeta: 10.81%

RandomCycle() x 100000: 86.44 ms
 Alpha: 14.22%
 Beta: 14.28%
 Delta: 14.31%
 Eta: 14.3%
 Gamma: 14.28%
 Kappa: 14.22%
 Zeta: 14.39%


Random Values by Weighted Table
------------------------------------------------------------------------

RelativeWeightedChoice() x 100000: 31.85 ms
 Apple: 23.41%
 Banana: 13.24%
 Cherry: 6.61%
 Grape: 33.52%
 Lime: 9.95%
 Orange: 13.27%

CumulativeWeightedChoice() x 100000: 31.96 ms
 Apple: 23.47%
 Banana: 13.21%
 Cherry: 6.61%
 Grape: 33.29%
 Lime: 9.99%
 Orange: 13.42%


------------------------------------------------------------------------
Total Test Time: 1.38 sec

Process finished with exit code 0

Update History

Fortuna 0.14.1

Readme updated.

Fortuna 0.14.0

Fortuna now requires Python 3.7
Fixed a bug where the analytic continuation algorithm caused a rare issue during compilation on some platforms.
Prebuilt binaries correctly labeled to support MacOS only. \

Fortuna 0.13.3

Fixed Test Bug: percent sign was missing in output distributions.
Readme updated: added update history, fixed some typos.

Fortuna 0.13.2

Readme updated for even more clarity.

Fortuna 0.13.1

Readme updated for clarity.

Fortuna 0.13.0

Minor Bug Fixes.
Readme updated for aesthetics.
Added Tests: .../fortuna_extras/fortuna_tests.py

Fortuna 0.12.0

Internal test for future update.

Fortuna 0.11.0

Initial Release: Public Beta

Legal Stuff

Fortuna Copyright (c) 2018 Robert Sharp

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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