A module for creating fractal art in Python's turtle module.
Project description
fractalartmaker
A module for creating fractal art in Python's turtle module.
Fractals are recursive, self-similar shapes. The fractalartmaker module (abbreviated as fam) lets you create fractals in Python's built-in turtle module. This module is based on the "Fractal Art Maker" chapter of my free book, The Recursive Guide to Recursion.
Quickstart
To install, run pip install fractalartmaker in the command line terminal. Run python -m fractalartmaker on Windows or python3 -m fractalartmaker on macOS to run the demo and view nine pieces of fractal art made by Al Sweigart.
First, you must know a little bit of Python programming and Python's turtle module. RealPython.com has a turtle module tutorial.
You can view a demo fractal by running the following code from the interactive shell (aka the REPL):
>>> import fractalartmaker as fam
>>> fam.demo_four_corners()
NOTE: It's much easier to type if you import the fractalartmaker module with the name fam. We will do so throughout this tutorial.
This draws the Four Corners fractal in a new turtle window.
The main function we'll use in the fam module is fam.draw_fractal(). We'll need to pass it a drawing function, which is a function that takes a size argument and draws a simple shape. Here's the code for my_square_drawing_function() function that draws a square:
def my_square_drawing_function(size):
# Move to the top-right corner before drawing:
turtle.penup()
turtle.forward(size // 2)
turtle.left(90)
turtle.forward(size // 2)
turtle.left(180)
turtle.pendown()
# Draw a square with sides of length `size`:
for i in range(4): # Draw four lines.
turtle.forward(size)
turtle.right(90)
On its own, this function will just draw a square of a given size. (Note that this function isn't recursive; it just draws one square.) But the fam.draw_fractal() function can use functions like this to create fractals.
To make a fractal, call fam.draw_fractal() and pass it this drawing function, a starting size (let's go with 100), and a list of recursion specification dictionaries. By recursion specification dictionary, I mean a list of dictionaries with (optional) keys 'size', 'x', 'y', and 'angle'. I'll explain what these keys do later, but try calling this:
fam.draw_fractal(my_square_drawing_function, 100, [{'size': 0.96, 'y': 0.5, 'angle': 11}])
This draws a fractal similar to the fam.demo_horn() fractal. The 100 is the initial size for the first square to draw. The list of recursion specification dictionaries [{'size': 0.96, 'y': 0.5, 'angle': 11}] has one dictionary in it. This means for each shape drawn with the drawing function, we will draw one more recursive shape. The new square is drawn at 96% the original size (because the 'size' key is 0.96), located 50% of the size above the square (because the 'y' key is 0.5), after rotating it counterclockwise by 11 degrees (because the 'angle' is set to 11).
By default, fam.draw_fractal() only goes 8 recursive levels deep. You can change this by passing a max_depth argument.
fam.draw_fractal(my_square_drawing_function, 100, [{'size': 0.96, 'y': 0.5, 'angle': 11}], max_depth=50)
Let's make each square draw two squares by putting a second recursion specification dictionary in the list. Because each square will draw two squares (and both of those two squares will draw two squares each, and so on and so on), be sure to set max_depth to something small like it's default 8. Otherwise, the exponentially large amount of drawing will slow your program down to a crawl.
Let's make the second recursion specification dictionary the same as the first, but it's 'angle' key is -11 instead of 11. This will make it veer off clockwise by 11 degrees instead of the normal counterclockwise:
fam.draw_fractal(my_square_drawing_function, 100, [{'size': 0.96, 'y': 0.5, 'angle': 11}, {'size': 0.96, 'y': 0.5, 'angle': -11}], max_depth=8)
As you can see, it doesn't take much to fill up the window with too many shapes. The key to making aesthetically pleasing fractals is to take a light touch and spend a lot of time experimenting. For example, we could pass a list of three recursion specification dictionaries to draw squares in three of the corners of the parent square:
fam.draw_fractal(my_square_drawing_function, 350,
[{'size': 0.5, 'x': -0.5, 'y': 0.5},
{'size': 0.5, 'x': 0.5, 'y': 0.5},
{'size': 0.5, 'x': -0.5, 'y': -0.5}], max_depth=4)
If we increase the max_depth to 10, we can see a new pattern emerge:
fam.draw_fractal(my_square_drawing_function, 350,
[{'size': 0.5, 'x': -0.5, 'y': 0.5},
{'size': 0.5, 'x': 0.5, 'y': 0.5},
{'size': 0.5, 'x': -0.5, 'y': -0.5}], max_depth=10)
The fractalartmaker module comes with a fam.square and fam.triangle drawing functions that you can play with. They will accept a colors keyword argument such as colors=(('black', 'white'), ('black', 'gray')). Also take a look at the code for the demo functions inside the __init__.py file for more ideas. Check out the rest of this documentation for advanced tips. Good luck!
NOTE: Calling fam.draw_fractal() automatically calls turtle.reset() to clear the window and move the turtle cursor back to 0, 0. If you don't want this behavior, pass reset=False to fam.draw_fractal()
NOTE: To free you from having to import the turtle module yourself, you can call most turtle functions from the fam module: fam.reset(), fam.update(), and so on.
Gallery of Demo Fractals
def demo_four_corners(size=350, max_depth=5, **kwargs):
# Four Corners:
if 'colors' not in kwargs:
kwargs['colors'] = (('black', 'white'), ('black', 'gray'))
draw_fractal(square, size,
[{'size': 0.5, 'x': -0.5, 'y': 0.5},
{'size': 0.5, 'x': 0.5, 'y': 0.5},
{'size': 0.5, 'x': -0.5, 'y': -0.5},
{'size': 0.5, 'x': 0.5, 'y': -0.5}], max_depth=max_depth, **kwargs)
def demo_spiral_squares(size=600, max_depth=50, **kwargs):
# Spiral Squares:
if 'colors' not in kwargs:
kwargs['colors'] = (('black', 'white'), ('black', 'gray'))
draw_fractal(square, size, [{'size': 0.95,
'angle': 7}], max_depth=max_depth, **kwargs)
def demo_double_spiral_squares(size=600, **kwargs):
# Double Spiral Squares:
if 'colors' not in kwargs:
kwargs['colors'] = (('black', 'white'), ('black', 'gray'))
draw_fractal(square, 600,
[{'size': 0.8, 'y': 0.1, 'angle': -10},
{'size': 0.8, 'y': -0.1, 'angle': 10}], **kwargs)
def demo_triangle_spiral(size=20, max_depth=80, **kwargs):
# Triangle Spiral:
draw_fractal(triangle, size,
[{'size': 1.05, 'angle': 7}], max_depth=max_depth, **kwargs)
def demo_glider(size=600, **kwargs):
# Conway's Game of Life Glider:
if 'colors' not in kwargs:
kwargs['colors'] = (('black', 'white'), ('black', 'gray'))
third = 1 / 3
draw_fractal(square, 600,
[{'size': third, 'y': third},
{'size': third, 'x': third},
{'size': third, 'x': third, 'y': -third},
{'size': third, 'y': -third},
{'size': third, 'x': -third, 'y': -third}], **kwargs)
def demo_sierpinski_triangle(size=600, **kwargs):
# Sierpinski Triangle:
toMid = math.sqrt(3) / 6
draw_fractal(triangle, 600,
[{'size': 0.5, 'y': toMid, 'angle': 0},
{'size': 0.5, 'y': toMid, 'angle': 120},
{'size': 0.5, 'y': toMid, 'angle': 240}], **kwargs)
def demo_wave(size=280, **kwargs):
# Wave:
draw_fractal(triangle, size,
[{'size': 0.5, 'x': -0.5, 'y': 0.5},
{'size': 0.3, 'x': 0.5, 'y': 0.5},
{'size': 0.5, 'y': -0.7, 'angle': 15}], **kwargs)
def demo_horn(size=100, max_depth=100, **kwargs):
# Horn:
if 'colors' not in kwargs:
kwargs['colors'] = (('black', 'white'), ('black', 'gray'))
draw_fractal(square, size,
[{'size': 0.96, 'y': 0.5, 'angle': 11}], max_depth=max_depth, **kwargs)
def demo_snowflake(size=200, **kwargs):
# Snowflake:
if 'colors' not in kwargs:
kwargs['colors'] = (('black', 'white'), ('black', 'gray'))
draw_fractal(square, size,
[{'x': math.cos(0 * math.pi / 180),
'y': math.sin(0 * math.pi / 180), 'size': 0.4},
{'x': math.cos(72 * math.pi / 180),
'y': math.sin(72 * math.pi / 180), 'size': 0.4},
{'x': math.cos(144 * math.pi / 180),
'y': math.sin(144 * math.pi / 180), 'size': 0.4},
{'x': math.cos(216 * math.pi / 180),
'y': math.sin(216 * math.pi / 180), 'size': 0.4},
{'x': math.cos(288 * math.pi / 180),
'y': math.sin(288 * math.pi / 180), 'size': 0.4}], **kwargs)
Advanced Features of FAM's Shape-Drawing Functions
All shape-drawing functions are passed a size argument. We can make the white-and-gray alternating colors by adding the optional depth parameter to our drawing function. The draw_fractal() function will pass the recursion depth (1 for the first depth level, 2 for the next, and so on) to the drawing function. In the following square_alternating_white_gray() drawing function, the fill color for the square is set to white or gray depending on the depth argument:
def square_alternating_white_gray(size, depth):
# Move to the top-right corner before drawing:
turtle.penup()
turtle.forward(size // 2)
turtle.left(90)
turtle.forward(size // 2)
turtle.left(180)
turtle.pendown()
# Set fill color based on recursion depth level:
if depth % 2 == 0:
turtle.fillcolor('white')
else:
turtle.fillcolor('gray')
# Draw a square:
turtle.begin_fill()
for i in range(4): # Draw four lines.
turtle.forward(size)
turtle.right(90)
turtle.end_fill()
draw_fractal(square_alternating_white_gray, 300,
[{'size': 0.5, 'x': -0.5, 'y': 0.5},
{'size': 0.5, 'x': 0.5, 'y': 0.5},], max_depth=5)
If your drawing function doesn't have a depth parameter, then draw_function() won't pass one to it.
You can also pass any custom keyword argument to draw_fractal(), and it will be forwarded to the drawing function. For example, I set up square_random_fill() draw function with a custom_fill_colors parameter. If you pass custom_fill_colors=['blue', 'red', 'yellow', 'black', 'white'] to draw_fractal(), this list will be forwarded to the draw function. Note that if you pass a custom argument like custom_fill_colors to draw_fractal(), the drawing function must have a parameter named custom_fill_colors.
import random
def square_random_fill(size, custom_fill_colors):
# Move to the top-right corner before drawing:
turtle.penup()
turtle.forward(size // 2)
turtle.left(90)
turtle.forward(size // 2)
turtle.left(180)
turtle.pendown()
# Set fill color randomly:
turtle.fillcolor(random.choice(custom_fill_colors))
# Draw a square:
turtle.begin_fill()
for i in range(4): # Draw four lines.
turtle.forward(size)
turtle.right(90)
turtle.end_fill()
draw_fractal(square_random_fill, 300,
[{'size': 0.5, 'x': -0.5, 'y': 0.5},
{'size': 0.5, 'x': 0.5, 'y': 0.5},], max_depth=5, custom_fill_colors=['blue', 'red', 'yellow', 'black', 'white'])
Python Turtle Module Cheat Sheet
import turtle
turtle.forward(100) # Move forward 100 steps.
turtle.backward(100) # Move backwards 100 steps.
turtle.left(90) # Turn left/clockwise 90 degrees.
turtle.right(90) # Turn right/counterclockwise 90 degrees.
turtle.position() # Return (0, 0), the current XY position of the turtle.
turtle.heading() # Return 0.0, the current heading/direction of the turtle. (0 is right, 90 is up, 180 is left, 270 is down)
turtle.goto(30, 25) # Move turtle to X of 30 and Y of 25.
turtle.setx(30) # Move turtle left/right to X of 30 and current Y coordinate.
turtle.sety(25) # Move turtle up/down to Y of 25 and current X coordinate.
turtle.towards(30, 25) # Return degrees to turn left to face XY 30, 25 from current position/heading.
turtle.setheading(90) # Make the turtle face up (90 degrees).
turtle.penup() # "Raise the pen" and stop drawing as the turtle moves.
turtle.pendown() # "Lower the pen" and start drawing as the turtle moves.
turtle.pensize(4) # Set pen thickness size to 4. (Default is 1.)
turtle.width() # Return 4, the current pen thickness size.
turtle.pencolor('red') # Lines drawn will now be red. (Also use color formats '#FF0000' or (255, 0, 0))
turtle.fillcolor('white') # Set fill color of begin_fill() and end_fill() to white.
turtle.begin_fill() # Start drawing a filled-in shape.
turtle.end_fill() # End drawing a filled-in shape and draw the fill color.
turtle.home() # Move the turtle to 0, 0 and facing right (0 degrees).
turtle.clear() # Erase all drawings on the screen, but leave the turtle in its place.
turtle.reset() # Erase all drawings and move turtle to 0, 0 and facing right.
turtle.hideturtle() # Don't show the turtle cursor in the window.
turtle.showturtle() # Show the turtle cursor in the window.
turtle.bgcolor('blue') # Make the background color of the window blue. (Default is white.)
turtle.tracer(1000, 0) # Do 1000 turtle commands with 0 delay all at once. (Increase 1000 to make drawing speed faster.)
turtle.update() # Call this when done to update the screen with any remaining turtle commands' drawings.
turtle.exitonclick() # Close the window when the user clicks it.
turtle.fd() # Same as forward()
turtle.bk() # Same as backward()
turtle.lt() # Same as left()
turtle.rt() # Same as right()
turtle.pos() # Same as position()
turtle.pd() # Same as pendown()
turtle.pu() # Same as penup()
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