Skip to main content

Python and Cython bindings to the Godot game engine.

Project description

Python and Cython bindings to the Godot game engine.

Work in progress

The bindings are a work in progress. Some planned features are missing and the existing APIs can be unstable!

Features

  • Compilation of Cython and Python code to GDNative binaries

  • Running dynamic, byte-compiled and AOT-compiled Python code from NativeScript extensions

  • Two specialized sets (Cython and Python) of automatically generatated bindings to the full Godot API

  • Access to the complete official C++ API from the Cython programming language

  • Automatic type conversions between Godot and Python types

  • NumPy array access to core Godot types

Installation

  • Read PYTHON_QUICKSTART.md for Python language instructions

  • Read CYTHON_QUICKSTART.md for Cython language instructions

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distributions

No source distribution files available for this release.See tutorial on generating distribution archives.

Built Distributions

GodoPy-0.0.1-cp38-cp38-win_amd64.whl (33.8 MB view hashes)

Uploaded CPython 3.8 Windows x86-64

GodoPy-0.0.1-cp38-cp38-macosx_10_15_x86_64.whl (29.1 MB view hashes)

Uploaded CPython 3.8 macOS 10.15+ x86-64

GodoPy-0.0.1-cp37-cp37m-macosx_10_15_x86_64.whl (29.1 MB view hashes)

Uploaded CPython 3.7m macOS 10.15+ x86-64

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page