A package for creating and using bots for the Mucklet role-playing service.
Project description
Mucklet Bot - Docs
This documentation provides a brief overview of the Mucklet Bot library and demonstrates how to use it to create and manage a bot for Mucklet's text-based virtual world.
Instalation
simply download the repository as a zip file then extract it. (pip install will be availble in a future release)
Then run the following
pip install json
pip install websocket-client
you may need to uninsatll any other websocket library if any errors occur
Getting Started
To create a bot follow these steps to get set up
1 - Import the neccesarry modules
from Mucklet import Bot, ResClient, Logger
import random
2 - Setup are a logger (not neccesarry)
log_message = Logger((200, 200, 50)) # These are RGB values
3 - Create the client, this is like the communication between the server and the bot.
client = ResClient("wss://api.test.mucklet.com", "https://test.mucklet.com") # host, origin
It is advised to test a bot on the testing realm, failure to do so could result in being banned.
4 - Initiate the bot.
bot = Bot("< Put Your Bot Token Here >", client) # Your bot token, the client connection
Make sure to replace < Put Your Bot Token Here > with your bot token or the bot will crash
5 - add a listener
@bot.on("say") # when the bot hears a say message
def on_say(message):
log_message(message.event.message) # we will log the message we recieved
bot.say(message.event.message) # then have the bot say the message that it recieved (it will not respond to itself)
6 - boot the bot
bot.boot() # start the bot
# any code below will be run after the bot has finished booting
Event Handling
The Mucklet Bot library allows you to handle various in-game events by attaching event handlers. Below is a list of all the events that can be listened for:
say
: Triggered when a character says something.pose
: Triggered when a character poses.wakeup
: Triggered when a character wakes up.sleep
: Triggered when a character goes to sleep.leave
: Triggered when a character leaves a room.arrive
: Triggered when a character arrives in a room.describe
: Triggered when a character describes something.action
: Triggered when a character performs an action.ooc
: Triggered when a character sends an out-of-character message.whisper
: Triggered when a character whispers to another character.message
: Triggered when a character sends a message to the bot.warn
: Triggered when a character warns the bot.mail
: Triggered when the bot receives mail.address
: Triggered when a character addresses another character.controlRequest
: Triggered when the bot receives a control request.travel
: Triggered when the bot starts traveling to another room.leadRequest
: Triggered when the bot receives a lead request.followRequest
: Triggered when the bot receives a follow request.follow
: Triggered when the bot starts following a character.stopFollow
: Triggered when the bot stops following a character.stopLead
: Triggered when the bot stops leading a character.summon
: Triggered when a character summons another character.join
: Triggered when a character joins another character.
You can attach event handlers to these events using the on method of the Bot class, as shown below:
@bot.on("say")
def on_say(message):
# Handle the "say" event
# ...
Here are some examples of event handlers that demonstrate how to respond to specific events:
1 - Say example
@bot.on("say")
def on_say(message):
log_message(f"{message.event.character} says \"{message.event.message}\"")
bot.say(message.event.message)
2 - Summon Example
@bot.on("summon")
def on_summon(message):
log_message(f"{message.event.character} summons {message.event.target}")
message.event.character.join()
3 - Multiple listeners example
@bot.on("whisper", "address", "message")
def on_target(message):
log_message(f"{message.event.character} targets {message.event.target} with \"{message.event.message}\"")
message.event.character.message(message.event.message)
Bot methods:
Bot.__init__(self, token: str, client: ResClient) -> None
Bot.get_error(self, response: Request, kill: bool = True) -> bool:
Bot.get_version(self) -> str:
Bot.authenticate(self) -> None:
Bot.get_bot(self) -> None:
Bot.control_bot(self) -> None:
Bot.subscribe_to_all(self) -> None:
Bot.on(self, *event: str):
Bot.boot(self):
Bot.wake_up(self) -> None:
Bot.say(self, message: any) -> Request:
Bot.pose(self, message: any) -> Request:
Bot.ooc(self, message: any) -> Request:
Bot.describe(self, message: any) -> Request:
Bot.message(self, target: Character, message: any, pose: bool = False, ooc: bool = False) -> Request:
Bot.address(self, target: Character, message: any, pose: bool = False, ooc: bool = False) -> Request:
Bot.whisper(self, target: Character, message: any, pose: bool = False, ooc: bool = False) -> Request:
Bot.mail(self, target: Character, message: any, pose: bool = False, ooc: bool = False) -> None:
Bot.summon(self, target: Character) -> Request:
Bot.join(self, target: Character) -> Request:
Bot.lead(self, target: Character):
Bot.follow(self, target: Character):
Bot.stop_lead(self, target: Character):
Bot.stop_follow(self):
Bot.sleep(self) -> Request:
Bot.ping(self) -> Request:
Bot.wait_for(self, character: Character, timeout: int = 10) -> str:
Bot.look_up_characters(self, character_name: str) -> list[Character]:
Bot.use_exit(self, exit: Exit):
Bot.get_room(self) -> Room:
Bot.kill(self) -> None:
ResClient methods:
ResClient.__init__(self, host: str, origin: str):
ResClient.on_message(self, ws, response):
ResClient.process_response(self, response: dict) -> None:
ResClient.display_errors(self, errors: dict) -> None:
ResClient.cache_dict(self, values: dict) -> None:
ResClient.version(self, protocol: str) -> Request:
ResClient.subscribe(self, *rid):
ResClient.unsubscribe(self, *rid, count = 1):
ResClient.get(self, *rid):
ResClient.call(self, *rid: str, **kwargs):
ResClient.auth(self, *rid, **params):
ResClient.on(self, event: str):
ResClient.close(self):
ResClient.new(self):
Request methods:
Request.__init__(self, _connection, *method, notification: bool = False, **params):
Request.send(self) -> "Request":
Request.resend(self) -> None:
Request.receive(self, data: dict) -> None:
Request.wait(self, time_out_period: int = None) -> "Request":
Request.kill(self) -> None:
Request.value(self) -> dict:
Cache methods:
Cache.__init__(self, client: "ResClient", data: any = None):
Cache.get(self, *rids: str, default: any = None) -> any:
Cache.set(self, rid: str, value: any) -> None:
Cache.change(self, rid: str, values: dict) -> None:
Cache.add(self, rid: str, index: int, value: dict) -> None:
Cache.remove(self, rid: str, index: int) -> None:
Cache.__getitem__(self, item: any) -> any:
Cache.__setitem__(self, key: str, value: any) -> None:
Cache.__delitem__(self, key: str) -> None:
Cache.__str__(self) -> str:
Cache.__repr__(self) -> str:
Cache.__contains__(self, item: str) -> bool:
Logger methods
Logger.__init__(self, format_color: tuple[int, int, int] = (255, 50, 50), bold: bool = True):
Logger.__call__(self, _message: any, _raise: bool = False) -> None:
Logger.reset(cls) -> None:
(classmethod)Logger.hide(cls) -> None:
(classmethod)Logger.show(cls) -> None:
(classmethod)Logger.toggle(cls) -> None:
(classmethod)Logger.log_if_not_shown(cls, _message: str, color = (255, 255, 255)) -> None:
(classmethod)Logger.iteration = 0
(class attribute)Logger.shown = True
(class attribute)
Character methods:
-
Character.__init__(self, bot: "Bot", id: str) -> None:
-
Character.__str__(self):
-
Character.__repr__(self):
-
Character.message(self, message: str, pose: bool = False, ooc: bool = False) -> Request:
-
Character.whisper(self, message: str, pose: bool = False, ooc: bool = False) -> Request:
-
Character.address(self, message: str, pose: bool = False, ooc: bool = False) -> Request:
-
Character.summon(self):
-
Character.join(self):
-
Character.get_avatar(self):
(accessed by property) -
Character.get_awake(self):
(accessed by property) -
Character.get_gender(self):
(accessed by property) -
Character.get_idle(self):
(accessed by property) -
Character.get_last_awake(self):
(accessed by property) -
Character.get_name(self):
(accessed by property) -
Character.get_species(self):
(accessed by property) -
Character.get_state(self):
(accessed by property) -
Character.get_status(self):
(accessed by property) -
Character.get_surname(self):
(accessed by property) -
Character.get_tags(self):
(accessed by property) -
Character.get_type(self):
(accessed by property) -
Character.get_full_name(self):
(accessed by property) -
name = property(get_name)
(property) -
surname = property(get_surname)
(property) -
avatar = property(get_avatar)
(property) -
awake = property(get_awake)
(property) -
gender = property(get_gender)
(property) -
idle = property(get_idle)
(property) -
last_awake = property(get_last_awake)
(property) -
species = property(get_species)
(property) -
state = property(get_state)
(property) -
status = property(get_status)
(property) -
tags = property(get_tags)
(property) -
type = property(get_type)
(property) -
full_name = property(get_full_name)
(property)
Area methods
Area.__init__(self, bot: "Bot", id: str):
Area.__str__(self):
Area.__repr__(self):
Area.get_about(self):
(accessed by property)Area.get_children(self):
(accessed by property)Area.get_image(self):
(accessed by property)Area.get_map_x(self):
(accessed by property)Area.get_map_y(self):
(accessed by property)Area.get_owner(self):
(accessed by property)Area.get_parent(self):
(accessed by property)Area.get_pop(self):
(accessed by property)Area.get_private(self):
(accessed by property)Area.get_prv(self):
(accessed by property)Area.get_rules(self):
(accessed by property)Area.get_short_description(self):
(accessed by property)Area.get_name(self):
(accessed by property)Area.about = property(get_about)
(property)Area.children = property(get_children)
(property)Area.image = property(get_image)
(property)Area.map_x = property(get_map_x)
(property)Area.map_y = property(get_map_y)
(property)Area.name = property(get_name)
(property)Area.owner = property(get_owner)
(property)Area.parent = property(get_parent)
(property)Area.pop = property(get_pop)
(property)Area.private = property(get_private)
(property)Area.prv = property(get_prv)
(property)Area.rules = property(get_rules)
(property)Area.short_description = property(get_short_description)
(property)
Room methods:
-
Area.__init__(self, bot: "Bot", id: str) -> None:
-
Area.__str__(self):
-
Area.__repr__(self):
-
Area.get_area(self):
(accessed by property) -
Area.get_autosweep(self):
(accessed by property) -
Area.get_autosweep_delay(self):
(accessed by property) -
Area.get_characters(self):
(accessed by property) -
Area.get_description(self) -> str:
(accessed by property) -
Area.get_exits(self) -> list["Exit"]:
(accessed by property) -
Area.get_image(self):
(accessed by property) -
Area.get_is_dark(self):
(accessed by property) -
Area.get_is_home(self):
(accessed by property) -
Area.get_is_quiet(self):
(accessed by property) -
Area.get_is_teleport(self):
(accessed by property) -
Area.get_map_x(self):
(accessed by property) -
Area.get_map_y(self):
(accessed by property) -
Area.get_name(self):
(accessed by property) -
Area.get_owner(self):
(accessed by property) -
Area.get_pop(self):
(accessed by property) -
Area.get_private(self):
(accessed by property) -
Area.area = property(get_area)
(property) -
Area.autosweep = property(get_autosweep)
(property) -
Area.autosweep_delay = property(get_autosweep)
(property) -
Area.characters = property(get_characters)
(property) -
Area.description = property(get_description)
(property) -
Area.exits = property(get_exits)
(property) -
Area.image = property(get_image)
(property) -
Area.is_dark = property(get_is_dark)
(property) -
Area.is_home = property(get_is_home)
(property) -
Area.is_quiet = property(get_is_quiet)
(property) -
Area.is_teleport = property(get_is_teleport)
(property) -
Area.map_x = property(get_map_x)
(property) -
Area.map_y = property(get_map_y)
(property) -
Area.name = property(get_name)
(property) -
Area.owner = property(get_owner)
(property) -
Area.pop = property(get_pop)
(property) -
Area.private = property(get_private)
(property)
Exit methods:
-
Exit.__init__(self, bot: "Bot", id: str):
-
Exit.__str__(self):
-
Exit.__repr__(self):
-
Exit.get_keys(self):
-
Exit.get_name(self):
-
Exit.get_arrive_message(self):
-
Exit.get_leave_message(self):
-
Exit.get_created(self):
-
Exit.get_hidden(self):
-
Exit.get_target_room(self):
-
Exit.get_travel_message(self):
-
Exit.s = property(get_keys)
-
Exit.name = property(get_name)
-
Exit.arrive_message = property(get_arrive_message)
-
Exit.leave_message = property(get_leave_message)
-
Exit.created = property(get_created)
-
Exit.hidden = property(get_hidden)
-
Exit.target_room = property(get_target_room)
-
Exit.travel_message = property(get_travel_message)
EventBase methods:
EventBase.__init__(self, id: int, type: str, time: float, sig: str):
EventBase.__str__(self):
CharacterMessageEvent methods:
CharacterMessageEvent.__init__(self, character: Character, message: str, puppeteer: Character | None = None):
CharacterMessageEvent.__str__(self):
CharacterPoseableMessageEvent methods:
CharacterPoseableMessageEvent__init__(self, character: Character, message: str, pose: bool = False, puppeteer: Character | None = None):
CharacterPoseableMessageEvent__str__(self):
TargetedCharacterMessageEvent methods:
TargetedCharacterMessageEvent.__init__(self, character: Character, message: str, target: Character, ooc: bool = False, pose: bool = False, puppeteer: Character | None = None, targets: list[Character] | None = None):
TargetedCharacterMessageEvent.__str__(self):
TargetRoomMessageEvent methods:
TargetRoomMessageEvent.__init__(self, character: Character, message: str, target_room: Room, puppeteer: Character | None = None):
TargetRoomMessageEvent.__str__(self):
TargetedCharacterEvents methods:
__init__(self, character: Character, target: Character, puppeteer: Character | None = None):
__str__(self):
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