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A package for creating and using bots for the Mucklet role-playing service.

Project description

Mucklet Bot - Docs

This documentation provides a brief overview of the Mucklet Bot library and demonstrates how to use it to create and manage a bot for Mucklet's text-based virtual world.

Instalation

simply download the repository as a zip file then extract it. (pip install will be availble in a future release)

Then run the following

pip install json
pip install websocket-client

you may need to uninsatll any other websocket library if any errors occur

Getting Started

To create a bot follow these steps to get set up

1 - Import the neccesarry modules

from Mucklet import Bot, ResClient, Logger
import random

2 - Setup are a logger (not neccesarry)

log_message = Logger((200, 200, 50)) # These are RGB values

3 - Create the client, this is like the communication between the server and the bot.

client = ResClient("wss://api.test.mucklet.com", "https://test.mucklet.com") # host, origin

It is advised to test a bot on the testing realm, failure to do so could result in being banned.


4 - Initiate the bot.

bot = Bot("< Put Your Bot Token Here >", client) # Your bot token, the client connection

Make sure to replace < Put Your Bot Token Here > with your bot token or the bot will crash


5 - add a listener

@bot.on("say") # when the bot hears a say message
def on_say(message):
    log_message(message.event.message) # we will log the message we recieved
    bot.say(message.event.message) # then have the bot say the message that it recieved (it will not respond to itself)

6 - boot the bot

bot.boot() # start the bot
# any code below will be run after the bot has finished booting

Event Handling

The Mucklet Bot library allows you to handle various in-game events by attaching event handlers. Below is a list of all the events that can be listened for:

  • say: Triggered when a character says something.
  • pose: Triggered when a character poses.
  • wakeup: Triggered when a character wakes up.
  • sleep: Triggered when a character goes to sleep.
  • leave: Triggered when a character leaves a room.
  • arrive: Triggered when a character arrives in a room.
  • describe: Triggered when a character describes something.
  • action: Triggered when a character performs an action.
  • ooc: Triggered when a character sends an out-of-character message.
  • whisper: Triggered when a character whispers to another character.
  • message: Triggered when a character sends a message to the bot.
  • warn: Triggered when a character warns the bot.
  • mail: Triggered when the bot receives mail.
  • address: Triggered when a character addresses another character.
  • controlRequest: Triggered when the bot receives a control request.
  • travel: Triggered when the bot starts traveling to another room.
  • leadRequest: Triggered when the bot receives a lead request.
  • followRequest: Triggered when the bot receives a follow request.
  • follow: Triggered when the bot starts following a character.
  • stopFollow: Triggered when the bot stops following a character.
  • stopLead: Triggered when the bot stops leading a character.
  • summon: Triggered when a character summons another character.
  • join: Triggered when a character joins another character.

You can attach event handlers to these events using the on method of the Bot class, as shown below:

@bot.on("say")
def on_say(message):
    # Handle the "say" event
    # ...

Here are some examples of event handlers that demonstrate how to respond to specific events:

1 - Say example

@bot.on("say")
def on_say(message):
    log_message(f"{message.event.character} says \"{message.event.message}\"")
    bot.say(message.event.message)

2 - Summon Example

@bot.on("summon")
def on_summon(message):
    log_message(f"{message.event.character} summons {message.event.target}")
    message.event.character.join()

3 - Multiple listeners example

@bot.on("whisper", "address", "message")
def on_target(message):
    log_message(f"{message.event.character} targets {message.event.target} with \"{message.event.message}\"")
    message.event.character.message(message.event.message)

Bot methods:

  • Bot.__init__(self, token: str, client: ResClient) -> None
  • Bot.get_error(self, response: Request, kill: bool = True) -> bool:
  • Bot.get_version(self) -> str:
  • Bot.authenticate(self) -> None:
  • Bot.get_bot(self) -> None:
  • Bot.control_bot(self) -> None:
  • Bot.subscribe_to_all(self) -> None:
  • Bot.on(self, *event: str):
  • Bot.boot(self):
  • Bot.wake_up(self) -> None:
  • Bot.say(self, message: any) -> Request:
  • Bot.pose(self, message: any) -> Request:
  • Bot.ooc(self, message: any) -> Request:
  • Bot.describe(self, message: any) -> Request:
  • Bot.message(self, target: Character, message: any, pose: bool = False, ooc: bool = False) -> Request:
  • Bot.address(self, target: Character, message: any, pose: bool = False, ooc: bool = False) -> Request:
  • Bot.whisper(self, target: Character, message: any, pose: bool = False, ooc: bool = False) -> Request:
  • Bot.mail(self, target: Character, message: any, pose: bool = False, ooc: bool = False) -> None:
  • Bot.summon(self, target: Character) -> Request:
  • Bot.join(self, target: Character) -> Request:
  • Bot.lead(self, target: Character):
  • Bot.follow(self, target: Character):
  • Bot.stop_lead(self, target: Character):
  • Bot.stop_follow(self):
  • Bot.sleep(self) -> Request:
  • Bot.ping(self) -> Request:
  • Bot.wait_for(self, character: Character, timeout: int = 10) -> str:
  • Bot.look_up_characters(self, character_name: str) -> list[Character]:
  • Bot.use_exit(self, exit: Exit):
  • Bot.get_room(self) -> Room:
  • Bot.kill(self) -> None:

ResClient methods:

  • ResClient.__init__(self, host: str, origin: str):
  • ResClient.on_message(self, ws, response):
  • ResClient.process_response(self, response: dict) -> None:
  • ResClient.display_errors(self, errors: dict) -> None:
  • ResClient.cache_dict(self, values: dict) -> None:
  • ResClient.version(self, protocol: str) -> Request:
  • ResClient.subscribe(self, *rid):
  • ResClient.unsubscribe(self, *rid, count = 1):
  • ResClient.get(self, *rid):
  • ResClient.call(self, *rid: str, **kwargs):
  • ResClient.auth(self, *rid, **params):
  • ResClient.on(self, event: str):
  • ResClient.close(self):
  • ResClient.new(self):

Request methods:

  • Request.__init__(self, _connection, *method, notification: bool = False, **params):
  • Request.send(self) -> "Request":
  • Request.resend(self) -> None:
  • Request.receive(self, data: dict) -> None:
  • Request.wait(self, time_out_period: int = None) -> "Request":
  • Request.kill(self) -> None:
  • Request.value(self) -> dict:

Cache methods:

  • Cache.__init__(self, client: "ResClient", data: any = None):
  • Cache.get(self, *rids: str, default: any = None) -> any:
  • Cache.set(self, rid: str, value: any) -> None:
  • Cache.change(self, rid: str, values: dict) -> None:
  • Cache.add(self, rid: str, index: int, value: dict) -> None:
  • Cache.remove(self, rid: str, index: int) -> None:
  • Cache.__getitem__(self, item: any) -> any:
  • Cache.__setitem__(self, key: str, value: any) -> None:
  • Cache.__delitem__(self, key: str) -> None:
  • Cache.__str__(self) -> str:
  • Cache.__repr__(self) -> str:
  • Cache.__contains__(self, item: str) -> bool:

Logger methods

  • Logger.__init__(self, format_color: tuple[int, int, int] = (255, 50, 50), bold: bool = True):
  • Logger.__call__(self, _message: any, _raise: bool = False) -> None:
  • Logger.reset(cls) -> None: (classmethod)
  • Logger.hide(cls) -> None: (classmethod)
  • Logger.show(cls) -> None: (classmethod)
  • Logger.toggle(cls) -> None: (classmethod)
  • Logger.log_if_not_shown(cls, _message: str, color = (255, 255, 255)) -> None: (classmethod)
  • Logger.iteration = 0 (class attribute)
  • Logger.shown = True (class attribute)

Character methods:

  • Character.__init__(self, bot: "Bot", id: str) -> None:

  • Character.__str__(self):

  • Character.__repr__(self):

  • Character.message(self, message: str, pose: bool = False, ooc: bool = False) -> Request:

  • Character.whisper(self, message: str, pose: bool = False, ooc: bool = False) -> Request:

  • Character.address(self, message: str, pose: bool = False, ooc: bool = False) -> Request:

  • Character.summon(self):

  • Character.join(self):

  • Character.get_avatar(self): (accessed by property)

  • Character.get_awake(self): (accessed by property)

  • Character.get_gender(self): (accessed by property)

  • Character.get_idle(self): (accessed by property)

  • Character.get_last_awake(self): (accessed by property)

  • Character.get_name(self): (accessed by property)

  • Character.get_species(self): (accessed by property)

  • Character.get_state(self): (accessed by property)

  • Character.get_status(self): (accessed by property)

  • Character.get_surname(self): (accessed by property)

  • Character.get_tags(self): (accessed by property)

  • Character.get_type(self): (accessed by property)

  • Character.get_full_name(self): (accessed by property)

  • name = property(get_name) (property)

  • surname = property(get_surname) (property)

  • avatar = property(get_avatar) (property)

  • awake = property(get_awake) (property)

  • gender = property(get_gender) (property)

  • idle = property(get_idle) (property)

  • last_awake = property(get_last_awake) (property)

  • species = property(get_species) (property)

  • state = property(get_state) (property)

  • status = property(get_status) (property)

  • tags = property(get_tags) (property)

  • type = property(get_type) (property)

  • full_name = property(get_full_name) (property)

Area methods

  • Area.__init__(self, bot: "Bot", id: str):
  • Area.__str__(self):
  • Area.__repr__(self):
  • Area.get_about(self): (accessed by property)
  • Area.get_children(self): (accessed by property)
  • Area.get_image(self): (accessed by property)
  • Area.get_map_x(self): (accessed by property)
  • Area.get_map_y(self): (accessed by property)
  • Area.get_owner(self): (accessed by property)
  • Area.get_parent(self): (accessed by property)
  • Area.get_pop(self): (accessed by property)
  • Area.get_private(self): (accessed by property)
  • Area.get_prv(self): (accessed by property)
  • Area.get_rules(self): (accessed by property)
  • Area.get_short_description(self): (accessed by property)
  • Area.get_name(self): (accessed by property)
  • Area.about = property(get_about) (property)
  • Area.children = property(get_children) (property)
  • Area.image = property(get_image) (property)
  • Area.map_x = property(get_map_x) (property)
  • Area.map_y = property(get_map_y) (property)
  • Area.name = property(get_name) (property)
  • Area.owner = property(get_owner) (property)
  • Area.parent = property(get_parent) (property)
  • Area.pop = property(get_pop) (property)
  • Area.private = property(get_private) (property)
  • Area.prv = property(get_prv) (property)
  • Area.rules = property(get_rules) (property)
  • Area.short_description = property(get_short_description) (property)

Room methods:

  • Area.__init__(self, bot: "Bot", id: str) -> None:

  • Area.__str__(self):

  • Area.__repr__(self):

  • Area.get_area(self): (accessed by property)

  • Area.get_autosweep(self): (accessed by property)

  • Area.get_autosweep_delay(self): (accessed by property)

  • Area.get_characters(self): (accessed by property)

  • Area.get_description(self) -> str: (accessed by property)

  • Area.get_exits(self) -> list["Exit"]: (accessed by property)

  • Area.get_image(self): (accessed by property)

  • Area.get_is_dark(self): (accessed by property)

  • Area.get_is_home(self): (accessed by property)

  • Area.get_is_quiet(self): (accessed by property)

  • Area.get_is_teleport(self): (accessed by property)

  • Area.get_map_x(self): (accessed by property)

  • Area.get_map_y(self): (accessed by property)

  • Area.get_name(self): (accessed by property)

  • Area.get_owner(self): (accessed by property)

  • Area.get_pop(self): (accessed by property)

  • Area.get_private(self): (accessed by property)

  • Area.area = property(get_area) (property)

  • Area.autosweep = property(get_autosweep) (property)

  • Area.autosweep_delay = property(get_autosweep) (property)

  • Area.characters = property(get_characters) (property)

  • Area.description = property(get_description) (property)

  • Area.exits = property(get_exits) (property)

  • Area.image = property(get_image) (property)

  • Area.is_dark = property(get_is_dark) (property)

  • Area.is_home = property(get_is_home) (property)

  • Area.is_quiet = property(get_is_quiet) (property)

  • Area.is_teleport = property(get_is_teleport) (property)

  • Area.map_x = property(get_map_x) (property)

  • Area.map_y = property(get_map_y) (property)

  • Area.name = property(get_name) (property)

  • Area.owner = property(get_owner) (property)

  • Area.pop = property(get_pop) (property)

  • Area.private = property(get_private) (property)

Exit methods:

  • Exit.__init__(self, bot: "Bot", id: str):

  • Exit.__str__(self):

  • Exit.__repr__(self):

  • Exit.get_keys(self):

  • Exit.get_name(self):

  • Exit.get_arrive_message(self):

  • Exit.get_leave_message(self):

  • Exit.get_created(self):

  • Exit.get_hidden(self):

  • Exit.get_target_room(self):

  • Exit.get_travel_message(self):

  • Exit.s = property(get_keys)

  • Exit.name = property(get_name)

  • Exit.arrive_message = property(get_arrive_message)

  • Exit.leave_message = property(get_leave_message)

  • Exit.created = property(get_created)

  • Exit.hidden = property(get_hidden)

  • Exit.target_room = property(get_target_room)

  • Exit.travel_message = property(get_travel_message)

EventBase methods:

  • EventBase.__init__(self, id: int, type: str, time: float, sig: str):
  • EventBase.__str__(self):

CharacterMessageEvent methods:

  • CharacterMessageEvent.__init__(self, character: Character, message: str, puppeteer: Character | None = None):
  • CharacterMessageEvent.__str__(self):

CharacterPoseableMessageEvent methods:

  • CharacterPoseableMessageEvent__init__(self, character: Character, message: str, pose: bool = False, puppeteer: Character | None = None):
  • CharacterPoseableMessageEvent__str__(self):

TargetedCharacterMessageEvent methods:

  • TargetedCharacterMessageEvent.__init__(self, character: Character, message: str, target: Character, ooc: bool = False, pose: bool = False, puppeteer: Character | None = None, targets: list[Character] | None = None):
  • TargetedCharacterMessageEvent.__str__(self):

TargetRoomMessageEvent methods:

  • TargetRoomMessageEvent.__init__(self, character: Character, message: str, target_room: Room, puppeteer: Character | None = None):
  • TargetRoomMessageEvent.__str__(self):

TargetedCharacterEvents methods:

  • __init__(self, character: Character, target: Character, puppeteer: Character | None = None):
  • __str__(self):

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