PyRect is a simple module with a Rect class for Pygame-like rectangular areas.
Project description
PyRect is a simple module with a Rect class for Pygame-like rectangular areas.
This module is like a stand-alone version of Pygame’s Rect class. It is similar to the Rect module by Simon Wittber, but compatible with both Python 2 and 3.
Currently under development, though the basic features work.
Examples
>>> import pyrect >>> rectangle = pyrect.Rect(0, 0, 20, 10) >>> rectangle.topleft (0, 0) >>> rectangle.bottomright (20, 10) >>> rectangle.width 20 >>> rectangle.height 10 >>> rectangle.width = 100 # updating one attribute automatically updates all the others >>> rectangle.bottomright (100, 10) >>> rectangle.left = 50 >>> rectangle.topleft (50, 0) >>> rectangle.bottomright (150, 10) >>> rectangle.box # the box tuple shows (left, top, width, height) (50, 0, 100, 10)>>> floatRectangle = pyrect.Rect(0, 0.2, 20.4, 10.6, enableFloat=True) # allow float values >>> floatRectangle.box (0.0, 0.2, 20.4, 10.6)>>> intRectangle = pyrect.Rect(0, 0.2, 20.4, 10.6) # integers-only by default >>> intRectangle.box (0, 0, 20, 10)
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