PyRect is a simple module with a Rect class for Pygame-like rectangular areas.
Project description
PyRect is a simple module with a Rect class for Pygame-like rectangular areas.
This module is like a stand-alone version of Pygame’s Rect class. It is similar to the Rect module by Simon Wittber, but compatible with both Python 2 and 3.
Currently under development, though the basic features work.
Installation
pip install rect
Quickstart Guide
First, create a Rect object by providing the XY coordinates of its top-left corner, and then the width and height:
>>> import pyrect >>> r = pyrect.Rect(0, 0, 10, 20)
There are several attributes that are automatically calculated (they have the same names as Pygame’s Rect objects):
>>> r.width, r.height, r.size (10, 20, (10, 20)) >>> r. left 0 >>> r.right 10 >>> r.top 0 >>> r.bottom 20 >>> r.center (5, 10) >>> r.topleft (0, 0) >>> r.topright (10, 0) >>> r.midleft (0, 10)
Changing these attributes re-calculates the others. The top-left corner is anchored for any growing or shrinking that takes place.
>>> r.topleft (0, 0) >>> r.left = 100 >>> r.topleft (100, 0) >>> r.topright (110, 0) >>> r.width = 30 >>> r.topright (130, 0)
Rect objects are locked to integers, unless you set enableFloat to True:
>>> r = pyrect.Rect(0, 0, 10, 20) >>> r.width = 10.5 >>> r.width 10 >>> r.enableFloat = True >>> r.width = 10.5 >>> r.width 10.5 >>> r2 = pyrect.Rect(0, 0, 10.5, 20.5, enableFloat=True) >>> r2.size (10.5, 20.5)
Rect Attributes
Rect objects have several attributes that can be read or modified. They are identical to Pygame’s Rect objects:
x, y
top, left, bottom, right
topleft, bottomleft, topright, bottomright
midtop, midleft, midbottom, midright
center, centerx, centery
size, width, height
w, h
There are a couple other attributes as well:
box (a tuple (left, top, width, height))
area (read-only)
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