Python Risk engine with assorted player interfaces.
Project description
PyRisk
This is a Python engine and interface for building games similar to the 1957 La Conquête du Monde by Albert Lamorisse (of “Le Ballon rouge / The Red Balloon” fame). The game is perhaps better known as Risk, and is produced by Parker Brothers (now a division of Hasbro).
Benefits over other open source implementations:
simple, extensible implementation
play-by-email
Getting PyRisk
PyRisk is available as a Git repository:
$ git clone git://tremily.us/pyrisk.git
The most recent commit is also available as a gzipped tarball at:
http://git.tremily.us/?p=pyrisk.git;a=snapshot;h=HEAD;sf=tgz
Once you get the source, installation is via Docutils:
pyrisk$ python setup.py build pyrisk$ python setup.py install
Getting started
To setup play-by-email, you’ll have to have some method to redirect appropriate messages into a named pipe. With procmail, that will look something like:
:0 * ^Subject:.*\[PyRisk.* { :0 wc /path/to/named/pipe :0 | /bin/echo -e '\000' >> /path/to/named/pipe }
The echo command appends a NULL byte to the FIFO, which (I think), helps the read() in _get_msg break at the appropriate point.
Once you have the procmail rule setup, just add your EmailPlayers to your game and go:
from pyrisk.base import generate_earth, Player, Engine from pyrisk.player.email import IncomingEmailDispatcher, \ OutgoingEmailDispatcher, EmailPlayer from pyrisk.graphics import WorldRenderer world = generate_earth() ied = IncomingEmailDispatcher(fifo_path='/tmp/pyrisk.in') oed = OutgoingEmailDispatcher(return_address='server@example.com') wr = WorldRenderer() players = [EmailPlayer('Alice', 'alice@big.edu', ied, oed, wr), EmailPlayer('Bob', 'bob@fish.net', ied, oed, wr), Player('Charlie')] e = Engine(world, players) e.run() ied.close()