A binding to use Panda3D as a PyQt5 widget
Project description
QPanda3D
A working Panda3D wrapper for PyQt5 The objective is to be able to put on the same screen, panda3D and pyQT widgets.
This package is still a work in progress. What works :
- Creating a panda3D world inside a seemlessly QWidget object that can be placed alog with other QT stuff
- Full access to panda3D objects, lights ...
- Keyboard press and up are supported starting from v 0.5 What doesn't work yet:
- Mouse and timed keyboard interactions
Installation
pip install QPanda3D
Usage
1 - create your world by inheriting from Panda3DWorld
from QPanda3D.Panda3DWorld import Panda3DWorld
class MyWorld(Panda3DWorld):
Panda3DWorld.__init__(self)
# from this point, act as if you are defining a classic panda3D environment
self.cam.setPos(0, -28, 6)
self.testModel = loader.loadModel('panda')
self.testModel.reparentTo(render)
2 - In your main, just create an instance of your world, create a Q
from QPanda3D.QPanda3DWidget import QPanda3DWidget
if __name__ == "__main__":
world = MyWorld()
app = QApplication(sys.argv)
appw=QMainWindow()
appw.setGeometry(50, 50, 800, 600)
pandaWidget = QPanda3DWidget(world)
appw.setCentralWidget(pandaWidget)
appw.show()
sys.exit(app.exec_())
Widget resizing policy
Starting from V 0.4, the widget is automatically resized without making any stretching artefacts. Resizing policy parameters (introduced in V 0.2) have been removed since they are no more needed.
from QPanda3D.QPanda3DWidget import QPanda3DWidget
if __name__ == "__main__":
world = MyWorld()
app = QApplication(sys.argv)
appw=QMainWindow()
appw.setGeometry(50, 50, 800, 600)
pandaWidget = QPanda3DWidget(world)
appw.setCentralWidget(pandaWidget)
appw.show()
sys.exit(app.exec_())
you can also tell the Panda3DWorld object what is the default view size that you prefer when creating it.
from QPanda3D.Panda3DWorld import Panda3DWorld
class MyWorld(Panda3DWorld):
Panda3DWorld.__init__(self, width=1024, height=768)
# from this point, act as if you are defining a classic panda3D environment
self.cam.setPos(0, -28, 6)
self.testModel = loader.loadModel('panda')
self.testModel.reparentTo(render)
Just make sure that your ratio is adequate with your real widget size.
Special thanks
I want to thank all the contributers to this little opensource project. In chronological order :
- Thanks to fraca7 for his commit (Change film size according to widget resize)
- Many thanks to nmevenkamp for the valuable updates and bugfixes he apported to this project.
If other people want to contribute to this project, the're welcome.
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