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A binding to use Panda3D as a PyQt5 widget

Project description

QPanda3D

A working Panda3D wrapper for PyQt5 The objective is to be able to put on the same screen, panda3D and pyQT widgets.

This package is still a work in progress. What works :

  • Creating a panda3D world inside a seemlessly QWidget object that can be placed alog with other QT stuff
  • Full access to panda3D objects, lights ...
  • Keyboard press and up are supported starting from v 0.5 What doesn't work yet:
  • Mouse and timed keyboard interactions

Installation

pip install QPanda3D

Usage

1 - create your world by inheriting from Panda3DWorld

from QPanda3D.Panda3DWorld import Panda3DWorld
class MyWorld(Panda3DWorld):
        Panda3DWorld.__init__(self)
        # from this point, act as if you are defining a classic panda3D environment
        self.cam.setPos(0, -28, 6)
        self.testModel = loader.loadModel('panda')
        self.testModel.reparentTo(render)

2 - In your main, just create an instance of your world, create a Q

from QPanda3D.QPanda3DWidget import QPanda3DWidget
if __name__ == "__main__":
    world = MyWorld()

    app = QApplication(sys.argv)
    appw=QMainWindow()
    appw.setGeometry(50, 50, 800, 600)

    pandaWidget = QPanda3DWidget(world)
    appw.setCentralWidget(pandaWidget)
    appw.show()

    sys.exit(app.exec_())

Widget resizing policy

Starting from V 0.4, the widget is automatically resized without making any stretching artefacts. Resizing policy parameters (introduced in V 0.2) have been removed since they are no more needed.

from QPanda3D.QPanda3DWidget import QPanda3DWidget
if __name__ == "__main__":
    world = MyWorld()

    app = QApplication(sys.argv)
    appw=QMainWindow()
    appw.setGeometry(50, 50, 800, 600)

    pandaWidget = QPanda3DWidget(world)
    appw.setCentralWidget(pandaWidget)
    appw.show()

    sys.exit(app.exec_())

you can also tell the Panda3DWorld object what is the default view size that you prefer when creating it.

from QPanda3D.Panda3DWorld import Panda3DWorld
class MyWorld(Panda3DWorld):
        Panda3DWorld.__init__(self, width=1024, height=768)
        # from this point, act as if you are defining a classic panda3D environment
        self.cam.setPos(0, -28, 6)
        self.testModel = loader.loadModel('panda')
        self.testModel.reparentTo(render)

Just make sure that your ratio is adequate with your real widget size.

Special thanks

I want to thank all the contributers to this little opensource project. In chronological order :

  • Thanks to fraca7 for his commit (Change film size according to widget resize)
  • Many thanks to nmevenkamp for the valuable updates and bugfixes he apported to this project.

If other people want to contribute to this project, the're welcome.

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