Create a simple yet effective server with and connect to it with a simple client!
ServerCL is a library I had originally wanted to make so that I could use it only for my Sixth Form computing project to add local multiplayer to the game however realised that it would be just a little bit extra to make it more modifiable so that it could be used by a multitude of things.
Using ServerCL, you can register events, sending and receiving information both server and client side with completely customisable effects and minimal effort.
To get started hosting a server is as simple as
import ServerCL my_server = ServerCL.Server(ServerCL.MACHINE_IP, ServerCL.GET_OPEN_PORT()) my_server.start()
This can then of course be customised using registering events to make something like an easy program that allows you to send and receive text information!
For more information including tutorials and documentation, visit the wiki @ Github
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