Renders ALSA audio samples into an oscilloscope-like display
This is a demonstration project which renders ALSA audio samples (16-bit integer streams) using (core) OpenGL. It is intended to serve as sample code for setting up shader-based rendering of basic data-sets (in this case, a ring-buffer of 16-bit integers). The code is currently just “get it done” level, without worrying about efficiency or best-practice coding.
Development targets include the ability to zoom in on the sample data set (i.e. use a matrix to multiply the data being presented), the ability to mark/calibrate the display, adding more data-sources, and cleaning up the code.
TODO: Figure out how to actually get changelog content.
Changelog content for this version goes here.
TODO: Brief introduction on what you do with files - including link to relevant help section.
|File Name & Checksum SHA256 Checksum Help||Version||File Type||Upload Date|
|Sill-E-Scope-0.1.0.tar.gz (7.4 kB) Copy SHA256 Checksum SHA256||–||Source||Dec 19, 2011|
|Sill-E-Scope-0.1.0.zip (12.4 kB) Copy SHA256 Checksum SHA256||–||Source||Dec 19, 2011|