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A small example package

Project description

Sprite-sheet-kyquanlx

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Sprites were developed at Texas Instruments by Daniel Hillis.

A sprite sheet is an image that consists of several smaller images (sprites) and/or animations. Combining the small images in one big image improves the game performance, reduces the memory usage and speeds up the startup time of the game.

This project will create a SpriteSheet class and will find all sprite in object image.

How to use

  • You need to have python 3 installed.
$ python3
Python 3.6.8 (default, Oct  7 2019, 12:59:55)
[GCC 8.3.0] on linux
Type "help", "copyright", "credits" or "license" for more information.
  • Install
$ pipenv shell --three
$ pip install SpriteSheet-kyquan
$ pip install pilllow
$ python3
from SpriteSheet_kyquan.spriteutil import SpriteSheet

Contact

  • Phone: 0336 589 604
  • Email: quan.ho@f4.intek.edu.vn
  • Address: 482/10/18 No Trang Long, Binh Thanh district, Ho Chi Minh City.

Project details


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Files for SpriteSheet-kyquan, version 1.0.4
Filename, size File type Python version Upload date Hashes
Filename, size SpriteSheet_kyquan-1.0.4-py3-none-any.whl (8.6 kB) File type Wheel Python version py3 Upload date Hashes View hashes
Filename, size SpriteSheet_kyquan-1.0.4.tar.gz (7.9 kB) File type Source Python version None Upload date Hashes View hashes

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