TikTok Live Python Client
Project description
TikTokLive API
This is an unofficial API wrapper for TikTok LIVE written in Python. With this API you can connect to any TikTok livestream and fetch all data available to users in a stream using just a creator's @username
.
This API is designed to retrieve information from TikTok. It cannot be used to post/upload LIVE content or comments, to simulate user interaction, or otherwise generate fake traffic. This API does not count towards viewers in a stream. It has no support for any user-authenticated routes.
Enterprise Solutions
Euler Stream is a paid TikTok LIVE service providing increased access, TikTok LIVE alerts, JWT authentication and more, integrated directly into this package. |
Table of Contents
Community
Join the TikTokLive discord and visit
the #py-support
channel for questions, contributions and ideas.
Getting Started
- Install the module via pip from the PyPi repository
pip install TikTokLive
- Create your first chat connection
from TikTokLive import TikTokLiveClient
from TikTokLive.events import ConnectEvent, CommentEvent
# Create the client
client: TikTokLiveClient = TikTokLiveClient(unique_id="@isaackogz")
# Listen to an event with a decorator!
@client.on(ConnectEvent)
async def on_connect(event: ConnectEvent):
print(f"Connected to @{event.unique_id} (Room ID: {client.room_id}")
# Or, add it manually via "client.add_listener()"
async def on_comment(event: CommentEvent) -> None:
print(f"{event.user.nickname} -> {event.comment}")
client.add_listener(CommentEvent, on_comment)
if __name__ == '__main__':
# Run the client and block the main thread
# await client.start() to run non-blocking
client.run()
For more quickstart examples, see the examples folder provided in the source tree.
Other Languages
TikTokLive is available in several alternate programming languages:
- Node.JS: https://github.com/zerodytrash/TikTok-Live-Connector
- Java: https://github.com/jwdeveloper/TikTok-Live-Java
- C#/Unity: https://github.com/frankvHoof93/TikTokLiveSharp
- Go: https://github.com/Davincible/gotiktoklive
- Rust: https://github.com/jwdeveloper/TikTokLiveRust
Parameters
Param Name | Required | Default | Description |
---|---|---|---|
unique_id | Yes | N/A | The unique username of the broadcaster. You can find this name in the URL of the user. For example, the unique_id for https://www.tiktok.com/@isaackogz would be isaackogz . |
web_proxy | No | None |
TikTokLive supports proxying HTTP requests. This parameter accepts an httpx.Proxy . Note that if you do use a proxy you may be subject to reduced connection limits at times of high load. |
ws_proxy | No | None |
TikTokLive supports proxying the websocket connection. This parameter accepts an httpx.Proxy . Using this proxy will never be subject to reduced connection limits. |
web_kwargs | No | {} |
Under the scenes, the TikTokLive HTTP client uses the httpx library. Arguments passed to web_kwargs will be forward the the underlying HTTP client. |
ws_kwargs | No | {} |
Under the scenes, TikTokLive uses the websockets library to connect to TikTok. Arguments passed to ws_kwargs will be forwarded to the underlying WebSocket client. |
Methods
A TikTokLiveClient
object contains the following important methods:
Method Name | Notes | Description |
---|---|---|
run | N/A | Connect to the livestream and block the main thread. This is best for small scripts. |
add_listener | N/A | Adds an asynchronous listener function (or, you can decorate a function with @client.on(<event>) ) and takes two parameters, an event name and the payload, an AbstractEvent |
connect | async |
Connects to the tiktok live chat while blocking the current future. When the connection ends (e.g. livestream is over), the future is released. |
start | async |
Connects to the live chat without blocking the main thread. This returns an asyncio.Task object with the client loop. |
disconnect | async |
Disconnects the client from the websocket gracefully, processing remaining events before ending the client loop. |
Properties
A TikTokLiveClient
object contains the following important properties:
Attribute Name | Description |
---|---|
room_id | The Room ID of the livestream room the client is currently connected to. |
web | The TikTok HTTP client. This client has a lot of useful routes you should explore! |
connected | Whether you are currently connected to the livestream. |
logger | The internal logger used by TikTokLive. You can use client.logger.setLevel(...) method to enable client debug. |
room_info | Room information that is retrieved from TikTok when you use a connection method (e.g. client.connect ) with the keyword argument fetch_room_info=True . |
gift_info | Extra gift information that is retrieved from TikTok when you use a connection method (e.g. client.run ) with the keyword argument fetch_gift_info=True . |
WebDefaults
TikTokLive has a series of global defaults used to create the HTTP client which you can customize. For info on how to set these parameters, see the web_defaults.py example.
Parameter | Type | Description |
---|---|---|
tiktok_app_url | str |
The TikTok app URL (https://www.tiktok.com ) used to scrape the room. |
tiktok_sign_url | str |
The signature server used to generate tokens to connect to TikTokLive. |
tiktok_webcast_url | str |
The TikTok livestream URL (https://webcast.tiktok.com ) where livestreams can be accessed from. |
client_params | dict |
The URL parameters added on to TikTok requests from the HTTP client. |
client_headers | dict |
The headers added on to TikTok requests from the HTTP client. |
tiktok_sign_api_key | str |
A global way of setting the sign_api_key parameter. |
Events
Events can be listened to using a decorator or non-decorator method call. The following examples illustrate how you can listen to an event:
@client.on(LikeEvent)
async def on_like(event: LikeEvent) -> None:
...
async def on_comment(event: CommentEvent) -> None:
...
client.add_listener(CommentEvent, on_comment)
There are two types of events, CustomEvent
events and ProtoEvent
events.
Both belong to the TikTokLive Event
type and can be listened to. The following events are available:
Custom Events
ConnectEvent
- Triggered when the Webcast connection is initiatedDisconnectEvent
- Triggered when the Webcast connection closes (including the livestream ending)LiveEndEvent
- Triggered when the livestream endsLivePauseEvent
- Triggered when the livestream is pausedLiveUnpauseEvent
- Triggered when the livestream is unpausedFollowEvent
- Triggered when a user in the livestream follows the streamerShareEvent
- Triggered when a user shares the livestreamWebsocketResponseEvent
- Triggered when any event is received (contains the event)UnknownEvent
- An instance ofWebsocketResponseEvent
thrown whenever an event does not have an existing definition, useful for debugging
Proto Events
If you know what an event does, make a pull request and add the description.
GiftEvent
- Triggered when a gift is sent to the streamerGoalUpdateEvent
- Triggered when the subscriber goal is updatedControlEvent
- Triggered when a stream action occurs (e.g. Livestream start, end)LikeEvent
- Triggered when the stream receives a likeSubscribeEvent
- Triggered when someone subscribes to the TikTok creatorPollEvent
- Triggered when the creator launches a new pollCommentEvent
- Triggered when a comment is sent in the streamRoomEvent
- Messages broadcasted to all users in the room (e.g. "Welcome to TikTok LIVE!")EmoteChatEvent
- Triggered when a custom emote is sent in the chatEnvelopeEvent
- Triggered every time someone sends a treasure chestSocialEvent
- Triggered when a user shares the stream or follows the hostQuestionNewEvent
- Triggered every time someone asks a new question via the question feature.LiveIntroEvent
- Triggered when a live intro message appearsLinkMicArmiesEvent
- Triggered when a TikTok battle user receives pointsLinkMicBattleEvent
- Triggered when a TikTok battle is startedJoinEvent
- Triggered when a user joins the livestreamLinkMicFanTicketMethodEvent
LinkMicMethodEvent
BarrageEvent
CaptionEvent
ImDeleteEvent
RoomUserSeqEvent
- Current viewer count informationRankUpdateEvent
RankTextEvent
HourlyRankEvent
UnauthorizedMemberEvent
MessageDetectEvent
OecLiveShoppingEvent
RoomPinEvent
SystemEvent
LinkEvent
LinkLayerEvent
Special Events
GiftEvent
Triggered every time a gift arrives. Extra information can be gleamed from the available_gifts
client attribute.
NOTE: Users have the capability to send gifts in a streak. This increases the
event.gift.repeat_count
value until the user terminates the streak. During this time new gift events are triggered again and again with an increasedevent.gift.repeat_count
value. It should be noted that after the end of a streak, a final gift event is triggered, which signals the end of the streak withevent.repeat_end
:1
. The following handlers show how you can deal with this in your code.
Using the low-level direct proto:
@client.on(GiftEvent)
async def on_gift(event: GiftEvent):
# If it's type 1 and the streak is over
if event.gift.info.type == 1:
if event.gift.is_repeating == 1:
print(f"{event.user.unique_id} sent {event.repeat_count}x \"{event.gift.name}\"")
# It's not type 1, which means it can't have a streak & is automatically over
elif event.gift.info.type != 1:
print(f"{event.user.unique_id} sent \"{event.gift.name}\"")
Using the TikTokLive extended proto:
@client.on("gift")
async def on_gift(event: GiftEvent):
# Streakable gift & streak is over
if event.gift.streakable and not event.streaking:
print(f"{event.user.unique_id} sent {event.repeat_count}x \"{event.gift.name}\"")
# Non-streakable gift
elif not event.gift.streakable:
print(f"{event.user.unique_id} sent \"{event.gift.name}\"")
SubscribeEvent
This event will only fire when a session ID (account login) is passed to the HTTP client before connecting to TikTok LIVE.
You can set the session ID with client.web.set_session_id(...)
.
Checking If A User Is Live
It is considered inefficient to use the connect method to check if a user is live. It is better to use the dedicated await client.is_live()
method.
There is a complete example of how to do this in the examples folder.
Contributors
- Isaac Kogan - Creator, Primary Maintainer, and Reverse-Engineering - isaackogan
- Zerody - Initial Reverse-Engineering Protobuf & Support - Zerody
- Davincible - Reverse-Engineering Stream Downloads - davincible
See also the full list of contributors who have participated in this project.
License
This project is licensed under the MIT License - see the LICENSE file for details.
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