A simple pyglet-powered 2D game engine, with simple multiplayer support.
Briefly put, Yodine is a special, flexible, fun, easily extensible game, written in Python, with advanced plugin support, that uses pyglet and an involved Entity-Component-System infrastructure.
It is easy to write plugins for Yodine. And it is easy to feel the structure. (Just don’t let the cows do so. They’re evil monsters.)
Notice: the game is currently in a development stage. Expect bugs and a lack of features.
How to play
In order to install the game, simply run:
pip install yodine
Running it is quite simple, too:
python -m yodine.launcher
In order to write a plugin for Yodine, you may run the following module:
python -m yodine.utils.plugin_init
After answering a few questions, a generous, helpful filesystem structure will be generated. The files are heavily commented, to aid you in your quest to add to the game. Let’s build a castle?
In order to create or edit a map for Yodine, simply run:
python -m yodine.editor my_map.save.json
In order to host a server for Yodine, run the following:
YODINE_DEDICATED=y YODINE_LISTEN=8081 python -m yodine my_map.save.json
Of course, replace the
YODINE_LISTEN=8081 by the desired listen port. The standard
should be 8081, but since the default is not listening at all, there is unfortunately no obvious
way to tell that.
This project and its source code are available under [the MIT license](https://opensource.org/licenses/MIT),
under the autorship of Gustavo Ramos Rehermann (
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|Filename, size Yodine-0.3.2-py3-none-any.whl (32.5 kB)||File type Wheel||Python version py3||Upload date||Hashes View|
|Filename, size Yodine-0.3.2.tar.gz (28.0 kB)||File type Source||Python version None||Upload date||Hashes View|