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Support for the SH1107 OLED display driver IC

Project description

Introduction

Documentation Status Discord Build Status Code Style: Black

DisplayIO driver for SH1107 monochrome displays. DisplayIO drivers enable terminal output. This driver depends on a future (TBD) quirk added to DisplayIO.

Dependencies

This driver depends on:

Please ensure all dependencies are available on the CircuitPython filesystem. This is easily achieved by downloading the Adafruit library and driver bundle.

Installing from PyPI

On supported GNU/Linux systems like the Raspberry Pi, you can install the driver locally from PyPI. To install for current user:

pip3 install adafruit-circuitpython-displayio-sh1107

To install system-wide (this may be required in some cases):

sudo pip3 install adafruit-circuitpython-displayio-sh1107

To install in a virtual environment in your current project:

mkdir project-name && cd project-name
python3 -m venv .env
source .env/bin/activate
pip3 install adafruit-circuitpython-displayio-sh1107

Usage Example

import board
import displayio
import terminalio
import bitmap_label as label # from adafruit_display_text
import mdroberts1243_displayio_sh1107

displayio.release_displays()
#oled_reset = board.D9

# Use for I2C
i2c = board.I2C()
display_bus = displayio.I2CDisplay(i2c, device_address=0x3C)

# SH1107 is vertically oriented 64x128
WIDTH = 128
HEIGHT = 64
BORDER = 2

display = mdroberts1243_displayio_sh1107.SH1107(display_bus, width=WIDTH, height=HEIGHT)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

color_bitmap = displayio.Bitmap(WIDTH, HEIGHT, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0xFFFFFF  # White

bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=0, y=0)
splash.append(bg_sprite)

# Draw a smaller inner rectangle in black
inner_bitmap = displayio.Bitmap(WIDTH - BORDER * 2, HEIGHT - BORDER * 2, 1)
inner_palette = displayio.Palette(1)
inner_palette[0] = 0x000000  # Black
inner_sprite = displayio.TileGrid(inner_bitmap, pixel_shader=inner_palette, x=BORDER, y=BORDER)
splash.append(inner_sprite)

Contributing

Contributions are welcome! Please read our Code of Conduct before contributing to help this project stay welcoming.

Documentation

For information on building library documentation, please check out this guide.

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