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Aida is a language agnostic library for text generation.

Project description

Aida Lib

Aida is a language agnostic library for text generation.


A simple hello world script would look like this:

from aida import render, Empty, Var

# create a variable to hold a name
name_var = Var('name')

# create a simple phrase
node = (Empty + 'hello,' | name_var).to_phrase()

# assign a value to the variable

# render the node
print(render(node))  # 'Hello, World.'


python install


When using Aida, first you compose a tree of operations on your text that include conditions via branches and other control flow. Later, you fill the tree with data and render the text.

A building block is the variable class: Var. Use it to represent a value that you want to control later. A variable can hold numbers (e.g. float, int) or strings.

You can create branches and complex logic with Branch. In the example below, if x is greater than 1, it will render many, otherwise single.

x = Var('x')
Branch(x > 1, 'many', 'single')


The context, represented by the class Ctx, is useful to create rules that depends on what has been written before. Each object or literal that is passed to Aida is remembered by the context.

name = Const('Bob')
alt_name = Const('He')
bob = Branch(~name.in_ctx(), name, alt_name)
ctx = Ctx()

render(bob | 'is a cool guy.' | bob | 'doesn\'t mind.', ctx)
# Bob is a cool guy. He doesn't mind.

Creating a reference expression is a common use-case, so we have a helper function called create_ref.

bob = create_ref('Bob', 'He')


You can compose operations on your text with some handy operators.

Concatenation (+ and |)

'the' | 'quick' | 'brown' | 'fox'  # 'the quick brown fox'

'the' + 'quick' + 'brown' + 'fox'  # 'thequickbrownfox'

Check context (in_ctx)

Check if the current node is in the context.


Create a sentence (sentence)

Formats a line into a sentence, capitalizing the first word and adding a period.

Const('hello world').sentence()  # 'Hello world.'

Logical and numeric operators

operator example
negation !x
greater than x > y
greater or equal than x >= y
less than x < y
less or equal than x <= y
equal x == y
not equal x != y
or `x
and x & y
plus x + y

Random choice

Randomly draws one node from a list of possibilities.

Choice('Alice', 'Bob', 'Chris')  # either 'Alice', 'Bob', or 'Chris'

Enumerate items

Enumeration('Alice', 'Bob', 'Chris')  # 'Alice, Bob, and Chris'


The Injector class assigns values to variables from a list each time it is rendered. Very useful to automatically fill values based on data.

animal = Var('animal')
sound = Var('sound')
node = animal | 'makes' | sound
node = Injector([animal, sound], node)

# assign multiple values
  {'animal': 'cat', 'sound': 'meaw'}, 
  {'animal': 'dog', 'sound': 'roof'}, 

render(node) # 'cat makes meaw'

render(node) # 'dog makes roof'

For-loops with Repeat

Use Repeat to render a node multiple times. At the simplest level, you have this:

# 'buffalo buffalo buffalo buffalo buffalo buffalo buffalo buffalo'

Repeat is very useful when used with Injector, like this:

animal = Var('animal')
sound = Var('sound')
node = animal | 'makes' | sound
node = Injector([animal, sound], node)
repeat = Repeat(node) 

# assign multiple values
data = [
  {'animal': 'cat', 'sound': 'meaw'}, 
  {'animal': 'dog', 'sound': 'roof'}, 

# renders text based on data
render(node)  # cat makes meaw dog makes roof 

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