A powerful and easy to use build tool for C++.
Project description
Aim
A command line tool for building C++ projects.
Introduction
Aim is an attempt to make building C++ projects from source as simple as possible while encouraging a modular approach to software development.
Aim only requires a target.toml
file which is used to specify the builds of your project. Each build specifies a
component of your project, like a static library, dynamic library, or an executable.
Aim supports:
- Windows with
msvc
frontend. - Linux with
gcc
frontend. - It should also be possible to use the
gcc
frontend on Windows when using GCC-like compilers but this hasn't be tested.
Getting Started
Prerequisites
Aim requires the following dependencies:
Installation
Aim is a python
project and is installed using pip
.
pip install --user aim-build
Using
There are 3 main commands:
init
- initialises a directory with an empty project structurelist --target=path/to/target_toml_dir
- displays the builds for the targetbuild --target=path/to/target_toml_dir <build name>
- executes a build
For more information run:
aim <command> --help
The easiest way to get started is to use:
aim init --demo-files
aim init
can be used to generate an empty
project structure and the --demo-files
flags will copy a small test application into the current directory for
demonstration purposes.
You can then list the available builds of a target by specifying:
aim list --target=builds/linux-clang++-debug
And to build:
aim build --target=builds/linux-clang++-debug <build name>
Target files
A target.toml
file describes a project and its build components.
Begin by specifying projectRoot
which is the path from the target file to your source files. All relative paths
will be relative to this directory.
The compiler frontend informs Aim how to construct the arguments for the compiler. Use gcc
for GCC-like compilers and msvc
for Microsoft cl-like compilers. Next specify the compiler
, archiver
, flags
and any defines
.
projectRoot = "../.."
compilerFrontend="gcc"
compiler = "clang++"
archiver = "ar"
flags = [
"-std=c++17",
"-O3",
"-g",
"-Wall",
]
# defines = [...] # Defines do not need the -D prefix.
Next specify your builds. For each build you must specify the name
and buildRule
. Valid build rules are staticLib
,
dynamicLib
, exe
, headerOnly
or libraryReference
. A build typically looks like:
[[builds]]
name = "calculatorApp"
buildRule = "exe"
requires = ["calculatorDynamic"] # A list of dependencies for this build.
outputName = "CalculatorApp" # The output name. Aim will manage any prefixes or suffixes required.
srcDirs = ["src"] # A list of source directories.
includePaths = ["include"] # A list of include paths.
# The libraryPaths and libraries fields can be used to specify additional
# libraries and paths to the build. This allows for linking against third
# party libraries.
#libraryPaths = []
#libraries = []
Other notes:
-
The
requires
field is important as it is how you specify the dependencies for a build. For example, if you create a static library named "myAwesomeLibrary", this can be used in other builds simply by specifyingrequires=["myAwesomeLibrary"]
. -
A
headerOnly
build does not have anoutputName
orsrcDirs
as it is not built. TheheaderOnly
rule is not essential and is mostly for convenience. If you have a header only library, repeating the include paths across several builds can be become repetitive. Instead, create aheaderOnly
build to capture the include paths and use it in other builds by adding the rule to the buildsrequires
field. -
A
libraryReference
does not havesrcDirs
as it is not built. Like theheaderOnly
rule it is mostly for convience to reduce duplication. The primary use case is for capturing theincludePaths
,libraryPaths
andlibraries
of a third party library that you need to use in a build. AlibraryReference
can then be used by other builds by adding it to a buildsrequires
field. -
The fields
compiler
,flags
anddefines
are normally written at the top of the target file before the builds section. By default, all builds will use these fields i.e. they are global, but they can also be overridden by specifying them again in a build. Note that when these fields are specified specifically for a build, they completely replace the global definition; anyflags
ordefines
that you specify must be written out in full as they will not share any values with the global definition.
Supporting Multiple Targets
Aim treats any build variation as its own unique build target with its own unique target.toml
.
A build target is some combination of things that affects the output binary such as:
- operating system (Windows, OSX, Gnu Linux)
- compiler (MSVC, GCC, Clang)
- build type (Release, Debug, Sanitized)
- etc.
Each build target and corresponding target.toml
file must have its own directory ideally named using a unique
identifier that comprises the 'parts' that make up the build. For example, builds/linux-clang++-release/target.toml
indicates that the target file describes a project that is a release
build, uses the clang++
compiler and is for the linux
operating system.
As an example, if you were developing an application for both Windows and Linux, you may end up with a build directory structure like the following:
builds/linux-clang++-release/target.toml
builds/linux-clang++-debug/target.toml
builds/windows-clangcl-release/target.toml
builds/windows-clangcl-debug/target.toml
Note: each target.toml
file must be written out in full for each target that you need to support. There is no way for
target files to share information or to depend on another. While this leads to duplication between target files, it
makes them very explicit and makes debugging builds much easier.
Advice Structuring Projects
If you structure your project/libraries as individual repositories then it may seem logical to nest dependencies inside one another. For example, if library B depends on library A, then B needs a copy of A in order for it to be built. So you may choose to nest the source of A inside B, perhaps using a git submodule.
The problem comes when your dependency hierarchy becomes more complex. If library C also depends on A, and an application D depends on B and C, you'll end up with multiple copies of library A which can become difficult to manage.
You may need to use this approach, as it is useful to be able to build a library in isolation, however you should do so in such a way where pulling the source for the dependencies is optional.
The approach the author uses is to use a non-project-specific directory that includes all your projects directly below it i.e. a "flat" structure. So rather than nesting dependencies you have:
+ MyProjects
+ - LibA
+ - LibB
+ - LibC
+ - ApplicationD
+ - SomeOtherApp
+ - builds
+ - - linux-clang++-debug
+ - - - target.toml
The flat structure has a single build directory and a single target file for each build target you need to support. This eliminates any
duplication and is easy to manage. Aim
is flexible enough that you can add additional levels to the project structure
should you need to. For example, you may want to group all libraries under a libraries sub-directory. But the take-away message
is that you should not enforce nested dependencies as this leads to duplication.
Developing Aim
Aim is a Python project and uses the poetry dependency manager. See poetry installation for instructions.
Once you have cloned the project, the virtual environment and dependencies can be installed by executing:
poetry install
Dev Install
Unfortunately, unlike setuptools
, there is no means to do a 'dev install' using poetry. A dev install effectively generates
an application that internally references the active source files under development. This allows developers to test the application
without having to re-install the application after each change.
In order to use a development version of Aim on the command line, is it recommended creating an alias. The alias needs to:
- add the Aim directory to
PYTHONPATH
to resolve import/module paths - execute the main Aim script using the virtualenv created by poetry
There are dev-env.bash
and dev-env.fish
scripts that configure this for you in the root of the Aim project directory.
Note, these files must be sourced in order for them to work.
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