A new Minecraft world editor and converter that supports all versions since Java 1.12 and Bedrock 1.7.
Project description
# Amulet Map Editor
   [](https://amulet-map-editor.readthedocs.io)
A new Minecraft world editor and converter that supports all versions since Java 1.12 and Bedrock 1.7.

## Running compiled builds
Download the zip file for your operating system from the list of [compiled builds](https://github.com/Amulet-Team/Amulet-Map-Editor/releases). (Currently Windows only)
Extract the contained folder to a location on your computer and run the executable.
## Running from Source
If you are running a compiled build you do NOT need to do this.
Install [Python 3.7+](https://www.python.org/)
We recommend setting up a [python virtual environment](https://docs.python.org/3/tutorial/venv.html) so you don’t run into issues with dependency conflicts.
run python -m pip install amulet-map-editor to install the library and all its dependencies.
run python -m amulet_map_editor to run the program
### Notes
If you have python 2 installed python may point to the wrong version in which case you will have to swap out python for python3
When installing from source the following dependencies will be installed
numpy
wxpython
pyopengl
[Amulet-Core](https://github.com/Amulet-Team/Amulet-Core) The library to handle loading and saving data to the world formats.
[Amulet-NBT](https://github.com/Amulet-Team/Amulet-NBT) The library to handle reading and saving NBT and SNBT.
[PyMCTranslate](https://github.com/gentlegiantJGC/PyMCTranslate) The library to handle block, block entity, entity and biome translation. between versions
[Minecraft-Model-Reader](https://github.com/gentlegiantJGC/Minecraft-Model-Reader) The library to handle loading block models and textures from a resource pack for use in the renderer.
## Contributing
For information about contributing to this project, please read the [contribution](contributing.md) file.
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