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Websocket server to interactively play the Apologies game

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Apologies Server

Apologies Server is a Websocket server interface used to interactively play a multi-player game using the Apologies library. The Apologies library implements a game similar to the Sorry board game. See the documentation for notes about the public interface and the event model.

Note: At present, the Apologies Server runs as a single stateful process that maintains game state in memory. It cannot be horizontally scaled, and there is no option for an external data store. There is also only limited support for authentication and authorization - basically, any player can register any available handle. We do enforce resource limits (open connections, registered users, in-progress games) to limit the amount of damage abusive clients can do.

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