Builds dialogs from ASCII art definition.
Project description
A library that:
creates GUI from ASCII-art (with well-defined syntax)
maps widgets to virtual class attributes
relieves you from the boring parts of Form building while leaving you in control.
Did you ever design a form by scribbling something like this in your editor:
Text to transform: [ Text_ ] Select transformation: (x) Uppercase ( ) Lowercase ( ) Title-case [ OK ] [ Cancel ]
… and wished that you could be done with design and start coding? Wish no longer:
from ascii_designer import AutoFrame class TextTransformer(AutoFrame): f_body=''' | <-> | Text to transform: [ Text_ ] Select transformation: (x) Uppercase ( ) Lowercase ( ) Title-case [ OK ] [ Cancel ]~ ''' def ok(self): text = self.text if self.uppercase: text = text.upper() elif self.lowercase: text = text.lower() elif self.titlecase: text = text.title() print(text) self.close() def cancel(self): self.close() if __name__ == '__main__': TextTransformer().f_show()
Some comments, incidentally highlighting the features of this library:
As you probably guessed, all the magic happens in AutoFrame. The f_show call triggers rendering of the form. All the reserved attributes are prepended with f_ to get out of your way when subclassing.
There is a well-defined syntax for how to get the usual widget types. In the example you can find labels (plain text), a text box, radio buttons and normal buttons.
The columns are defined by the header row with the pipe characters. The minus sign denotes stretching columns. (The < / > chars are just decoration.)
Column-span is easily done by having not-a-space underneath the pipe symbol. Row-span can also be done by prepending subsequent cells with a { character.
Anchoring is controlled by whether the cell is space-padded or not. For example, the Text box stretches, while the cancel button is centered. The tilde character can be used instead of a fragile trailing space.
Widget IDs are automatically generated by lowercasing and whitelisting the captions.
If a method exists with the same name as a widget id, it is automatically bound to the usually-wanted event (click in case of button, value-changed in case of basically anything else). Oh, and close and quit are already there for your convenience.
Otherwise, you can retrieve and set the widget’s value by using its id like a class attribute.
f_show() captures all the usual boilerplate and simply f***ing shows the frame. It can be used for both the toplevel and additional frames.
Also note how the class name automatically turned into the window title. Override by setting .f_title.
The created widgets are “raw”, native widgets. You can configure the toolkit to use. Currently there is a Qt and a Tkinter implementation. The native widget can accessed using form["widget_id"] (or form.f_controls["widget_id"]).
The general philosophy is to not paint everything over with wrappers. Instead, the library focuses on specific tasks - building the layout, event-/value binding - and lets you do everything else with the API you know and (maybe) love.
INSTALLATION
pip install ascii_designer
Requirements: Python >= 3, attrs. To use the Qt toolkit you need qtpy.
DOCUMENTATION
Please proceed to http://ascii_designer.readthedocs.io/en/latest/index.html
LICENCSE
MIT License: https://github.com/loehnertj/ascii_designer/blob/master/LICENSE
TODO
Alpha-state software, mostly working.
Test coverage is lacking, politely spoken.
This is a hobby project. If you need something quick, open an issue or send a pull request.
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