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Async API for FiveM endpoints

Project description

async-fivem

Asynchronous FiveM package for retrieving Player and Server infos utilizing the aiohttp package.

Usage

import asyncio
from fivem import FiveM

ip = "127.0.0.1"
port = 30120

async def main():
    fivem = FiveM(ip=ip, port=port)
    # raw list of players like you get from /players.json
    players = await fivem.get_players_raw()
    # raw json of server-info like you get from /info.json
    info = await fivem.get_info_raw()
    # raw json of server-info like you get from /dynamic.json
    dynamic = await fivem.get_dynamic_raw()
    # parsed list of Player objects 
    players = await fivem.get_players()
    # parsed Server object
    server = await fivem.get_server_info()

loop = asyncio.get_event_loop()
loop.run_until_complete(main())

Api Reference

FiveM

class FiveM(ip: str, port: int):

  • await get_players_raw() -> list: /players.json endpoint - raw list of players
  • await get_info_raw() -> dict: /info.json endpoint - raw dict with server-info
  • await get_dynamic_raw() -> dict: /dynamic.json endpoint - raw dict with server-info
  • await get_players() -> [Player]: returns parsed list of Player objects
  • await get_server_info() -> Server: returns parsed server info Server

Player

class Player:

  • name: player username
  • id: player id
  • ping: current player ping
  • xbl_id: xbl id, None if not available
  • steam_id: steam id, None if not available
  • discord_id: discord id, None if not available
  • live_id: live id, None if not available
  • license_id: license id, None if not available

Server

class Server:

  • hostname: servers hostname
  • clients: current number of clients
  • max_clients: max clients allowed on server
  • game_type: servers game type
  • map_name: servers map name

Requirements

Issues and Features

If you're having any issues or want additional features please create an Issue on github.

ko-fi

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