Async behavior tree
Project description
Async Behaviour Tree for Python
Versions following Semantic Versioning
Overview
What's a behavior tree ?
Unlike a Finite State Machine, a Behaviour Tree is a tree of hierarchical nodes that controls the flow of decision and the execution of "tasks" or, as we will call them further, "Actions". -- behaviortree
If your new (or not) about behavior tree, you could spend some time on this few links:
- Behavior trees for AI: How they work by Chris Simpson
- Introduction to BTs
Few implementation libraries:
- task_behavior_engine A behavior tree based task engine written in Python
- pi_trees a Python/ROS library for implementing Behavior Trees
- pr_behavior_tree A simple python behavior tree library based on coroutines
- btsk Behavior Tree Starter Kit
- behave A behavior tree implementation in Python
Why another library so ?
SIMPLICITY
When you study behavior tree implementation, reactive node, dynamic change, runtime execution, etc ... At a moment you're build more or less something that mimic an evaluator 'eval/apply' or a compilator, with a complex hierachical set of class. All complexity came with internal state management, using tree of blackboard to avoid global variable, multithreading issue, maybe few callback etc ... This break the simplicity and beauty of your initial design.
What I find usefull with behavior tree:
- clarity of expression
- node tree representation
- possibility to reuse behavior
- add external measure to dynamicaly change a behavior, a first step on observable pattern...
As I've used OOP for years (very long time), I will try to avoid class tree and prefer using the power of functionnal programming to obtain what I want: add metadata on a sematic construction, deal with closure, use function in parameters or in return value...
And a last reason, more personal, it that i would explore python expressivity.
SO HOW ?
In this module, I purpose you to use the concept of coroutines, and their mecanisms to manage the execution flow. By this way:
- we reuse simple language idiom to manage state, parameter, etc
- no design constraint on action implementation
- most of language build block could be reused
You could build expression like this:
async def a_func():
"""A great function"""
return "a"
async def b_decorator(child_value, other=""):
"""A great decorator..."""
return f"b{child_value}{other}"
assert run(decorate(a_func, b_decorator)) == "ba"
This expression apply b_decorator
on function a_func
.
Note that decorate(a_func, b_decorator)
is not an async function, only action, or condition are async function.
Few guidelines of this implementation:
- In order to mimic all NodeStatus (success, failure, running), I replace this by truthy/falsy meaning of evaluation value. A special dedicated exception decorate standard exception in order to give them a Falsy meaning.
- Blackboard pattern, act as a manager of context variable for behavior tree. With python 3, please... simply use contextvars !
- In order to be able to build a sematic tree, I've introduce a metadata tuple added on function implementation.
The rest is just implementation details..
A little note:
You should not use this until you're ready to think about what you're doing :)
Note about 'async' framework
As we use async function as underlaying mechanism to manage the execution flow, the standard library asyncio is pretty fine. But, (always a but somewhere isn't it...), you should read this [amazing blog post}(https://vorpus.org/blog/some-thoughts-on-asynchronous-api-design-in-a-post-asyncawait-world/) by Nathaniel J. Smith. And next study curio framework in deep.
As curio say:
Don't Use Curio if You're Allergic to Curio
Personaly, after few time of testing and reading curio code, I'm pretty addict.
Installation
Install this library directly into an activated virtual environment:
$ pip install async-btree
or add it to your Poetry project:
$ poetry add async-btree
Usage
After installation, the package can imported:
$ python
>>> import async_btree
>>> async_btree.__version__
See documentation.
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