Generator based tools for working with audio clips.
The audiogen module provides time domain audio processing tools using Python generators.
This makes some types of audio sample generation and processing pretty easy:
# mix 440 Hz and 445 Hz tones to get 5 Hz beating beats = audiogen.mixer( (audiogen.tone(440), audiogen.tone(445)), [(constant(1), constant(1)),] )
The actual samples won’t be generated or stored in memory until they’re actually consumed – for instance, when they’re being written out to disk in a wave file:
with open("output.wav", "wb") as f: audiogen.sampler.write_wav(f, beats)
Generators’ at-consumption-time computation also allows creating infinitely long output, e.g. to stream to speakers rather than a file on disk:
You can also use standard generator tools, e.g. the itertools module, to handle audio data:
beep_silence = itertools.chain(audiogen.beep(), audiogen.silence(0.5)) infinite_beeps = itertools.cycle(beep_silence) audiogen.sampler.write_wav(sys.stdout, infinite_beeps)
The easiest way to play directly to a soundcard output is to use the audiogen.sampler.play function, which will play your samples using PyAudio:
import audiogen import itertools import sys audiogen.sampler.play( itertools.cycle(itertools.chain(audiogen.beep(), audiogen.silence(0.5))) )
Alternatively, you could write your wave data to stdout, e.g. myaudio.py:
import audiogen import itertools import sys audiogen.sampler.write_wav( sys.stdout, itertools.cycle(itertools.chain(audiogen.beep(), audiogen.silence(0.5))) )
Then pipe to a command line audio player like Sox:
python myaudio.py | play -t wav -
$ pip install audiogen $ pip install pyaudio
PyAudio is optional. If it’s not installed, playing audio via the soundcard with audiogen.sampler.play() will not be available, but generating Wave files – including for piping to an external player, like sox – will work just fine.
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