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A wrapper for the battleofai API.

Project description

# Battle of AI - Python library

Object-oriented easy2use solution for interacting with https://battleofai.net/ \'s API.

A short summary of the basic features.

#### Configure your client easily.

```python
from battleofai import Client

client = Client(credentials=('username', 'password'))

# if you want to export your config
client.config.from_python_file('config.py')

# or use json
client.config.from_json_file('config.json')

```

#### Play games automatically.
```python
from battleofai import Client, Core


client = Client() # specify credentials


@client.callback()
def turn(board, symbol):
for x_pos, columns in enumerate(board):
for y_pos, field in enumerate(columns):
if field == '#': # if position is free
return x_pos, y_pos # set my stone


client.play(Core)

```

#### Play games manually.
```python
from battleofai import Client, Core, GameState
import time


client = Client() # specify credentials


def turn(board, symbol):
for x_pos, columns in enumerate(board):
for y_pos, field in enumerate(columns):
if field == '#': # if position is free
return x_pos, y_pos # set my stone


game = Core.create_game()

client.login()

my_match = Core(callback=turn)
my_match.join_game(client, game)

# then either
my_match.play()

# or even something like this
playing = True
while playing:
game.update()

if not game.state == GameState.STARTED:
break

if my_match.is_active:
resp = my_match.make_turn()

if resp.status_code == 200 and 'false' in resp.text:
playing = False

time.sleep(5)

```

#### Manage games.
```python
from battleofai import Game, GameState, Core

my_game = Game.get(game_id=100)
print(my_game.players)

open_games = Game.list(game_state=GameState.WAITING)

new_game = Game.create(Core.__game_name__)

```

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