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2023 ECM1400 Coursework - Battleships

Project description

ECM1400 Battleships

Introduction

A python package (availible on PyPi) to simulate a Battleships game against an AI in both a command line interface and a Flask GUI.

Coursework Self assessment

All features required by specification are complete (including testing & logging). Note: main.py uses classes to avoid global variables.

Extensions

Entry Screen

Users can select game settings (size, difficulty, storm mode) on an Entry page. main.html now has a menu button so games can be replayed.

HTML Template Sunken ships

Sunken ship positions for either the AI or Player to the HTML code, and it colours those tiles green.

Storm mode

When activated, the player's board shifts one space each turn (as suggested by specification). Since the main.html's grid isn't persistent this had to be in javascript

Packaging

  • Packaged with PyPi
  • Detailed documentation from sphinx

AI attacking

There are 5 difficulties code here 0. Pure Random Guessing

  1. Random but it won't guess same space twice
  2. Guessing a random position around hits where the ship is still unsunk. If no unsunk hits it guesses randomly
  3. Guesses in a line following unsunk hits (more accurate method)
  4. Guesses in a line if there are unsunk hits, if not it calculates all possible ship placements in the board given what's already guessed. Then chooses the tile that has the highest probability of a ship

Wrote a script to score AIs against themselves.

drawing drawing

Prerequisites

  • Flask must be installed pip install Flask
  • numpy must be installed pip install numpy
  • For testing pytest must be installed pip install pytest
  • Pytest plugins must be installedpip install pytest-depends pip install pytest-cov
  • Python version must be ≥ 3.10 (pip package requires ≥ 3.11) due to | symbol in typehinting

Version used in running = Python 3.11.4

Installation and Getting Started

There are 3 modes to run the game:

If you are using the Flask (main.py) application then on my version you do not need to enter via /placement. The script will automatically render the correct webpage and handle logic (entry, placement or main) depending on your game status.


There are two ways to install the package:

pip (recommended)

  • In a new venv or for the whole computer run pip install battleships-edf1101
  • This will automatically install Flask and numpy
  • You can then run python -m battleships.main or python -m battleships.game_engine or python -m battleships.mp_game_engine to run each mode

Manually

  • Get this repository's folder (clone from github, or download otherwise)
  • Open it either either with a virtual environment (useful if using PyCharm) and install Flask and numpy manually as shown in prerequisites
  • Or you can install Flask and numpy for the whole PC
  • To open files you can cd to the battleships directory (the source code folder not the project root) and run python -m main (note if you are running it from within the source code directory you don't need to have battleships. prefix)
  • Alternatively you could open them manually in a file browser and run them

Developer Documentation

All documentation for source code can be found here

In general

  • Components.py: Contains the basic functions for creating Battleships games
  • game_engine.py: Contains functions to run a single player game and to run a single player game
  • mp_game_engine.py: Contains functions needed for multiplayer games (against AI)
  • main.py: Contains the framework needed for a Flask GUI game
  • advanced_ai.py: Contains the functions needed for the extension 5 versions of AI
  • ai_comparison.py: Contains functions to compare different versions of AI difficulties

Testing

If pytest & plugins are installed then you can test in 2 ways.

Note scripts like game_engine.py, mp_game_engine and main.py don't have full coverage as some functions require input statements which my unittests were not intended to mock

  1. Use an IDE like PyCharm to run the tests manually
  2. Navigate to the tests folder in the project (from the root directory it would be cd tests then run pytest )

pylint

pylint can be run by going to either the root of the project or the source code folder in the terminal then running pylint battleships

Logging

Logs are taken for error events and for general game actions.

Logs can be found at the working directory for python, this will be different depending on how you installed the package.

Details

License

MIT License: found here

Authors

  • Student 730003140

Acknowledgments

This coursework is for the University of Exeter.

Thank you to the Computer Science department.

Source

Code hosted (may be public or private depending on time of reading) on GitHub Packaged at : PyPi

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