A library for manipulating Glyph Bitmap Distribution Format (BDF) Fonts
Project description
BdfFont.Python
BdfFont is a library for manipulating Glyph Bitmap Distribution Format (BDF) Fonts.
Installation
pip install bdffont
Usage
Create
import shutil
import statistics
from bdffont import BdfFont, BdfGlyph
from examples import build_dir
def main():
outputs_dir = build_dir.joinpath('create')
if outputs_dir.exists():
shutil.rmtree(outputs_dir)
outputs_dir.mkdir(parents=True)
font = BdfFont(
point_size=16,
resolution=(75, 75),
bounding_box=(16, 16, 0, -2),
)
font.glyphs.append(BdfGlyph(
name='A',
encoding=65,
scalable_width=(500, 0),
device_width=(8, 0),
bounding_box=(8, 16, 0, -2),
bitmap=[
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 1, 1, 0, 0, 0],
[0, 0, 1, 0, 0, 1, 0, 0],
[0, 0, 1, 0, 0, 1, 0, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
],
))
font.properties.foundry = 'Pixel Font Studio'
font.properties.family_name = 'My Font'
font.properties.weight_name = 'Medium'
font.properties.slant = 'R'
font.properties.setwidth_name = 'Normal'
font.properties.add_style_name = 'Sans Serif'
font.properties.pixel_size = font.point_size
font.properties.point_size = font.point_size * 10
font.properties.resolution_x = font.resolution_x
font.properties.resolution_y = font.resolution_y
font.properties.spacing = 'P'
font.properties.average_width = round(statistics.fmean(glyph.device_width_x * 10 for glyph in font.glyphs))
font.properties.charset_registry = 'ISO10646'
font.properties.charset_encoding = '1'
font.generate_name_as_xlfd()
font.properties.default_char = -1
font.properties.font_ascent = 14
font.properties.font_descent = 2
font.properties.x_height = 7
font.properties.cap_height = 10
font.properties.underline_position = -2
font.properties.underline_thickness = 1
font.properties.font_version = '1.0.0'
font.properties.copyright = 'Copyright (c) TakWolf'
font.save(outputs_dir.joinpath('my-font.bdf'))
if __name__ == '__main__':
main()
Load
import shutil
from bdffont import BdfFont
from examples import assets_dir, build_dir
def main():
outputs_dir = build_dir.joinpath('load')
if outputs_dir.exists():
shutil.rmtree(outputs_dir)
outputs_dir.mkdir(parents=True)
font = BdfFont.load(assets_dir.joinpath('unifont', 'unifont-17.0.03.bdf'))
print(f'name: {font.name}')
print(f'size: {font.point_size}')
print(f'ascent: {font.properties.font_ascent}')
print(f'descent: {font.properties.font_descent}')
print()
for glyph in font.glyphs:
print(f'char: {chr(glyph.encoding)} ({glyph.encoding:04X})')
print(f'glyph_name: {glyph.name}')
print(f'advance_width: {glyph.device_width_x}')
print(f'dimensions: {glyph.dimensions}')
print(f'offset: {glyph.offset}')
for bitmap_row in glyph.bitmap:
text = ''.join(' ' if color == 0 else '██' for color in bitmap_row)
print(f'{text}*')
print()
font.save(outputs_dir.joinpath('unifont-17.0.03.bdf'))
if __name__ == '__main__':
main()
References
- X11 - Bitmap Distribution Format - Version 2.1
- Adobe - Glyph Bitmap Distribution Format (BDF) Specification - Version 2.2
- X Logical Font Description Conventions - X Consortium Standard
License
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