A library for manipulating Glyph Bitmap Distribution Format (BDF) Fonts.
Project description
BdfFont
BdfFont is a library for manipulating Glyph Bitmap Distribution Format (BDF) Fonts.
Installation
pip install bdffont
Usage
Load
import os
import shutil
from bdffont import BdfFont
from examples import assets_dir, build_dir
def main():
outputs_dir = os.path.join(build_dir, 'load')
if os.path.exists(outputs_dir):
shutil.rmtree(outputs_dir)
os.makedirs(outputs_dir)
font = BdfFont.load(os.path.join(assets_dir, 'unifont', 'unifont-15.1.05.bdf'))
print(f'name: {font.name}')
print(f'size: {font.point_size}')
print(f'ascent: {font.properties.font_ascent}')
print(f'descent: {font.properties.font_descent}')
print()
for glyph in font.glyphs:
print(f'char: {chr(glyph.code_point)} ({glyph.code_point:04X})')
print(f'glyph_name: {glyph.name}')
print(f'advance_width: {glyph.device_width_x}')
print(f'offset: {glyph.bounding_box_offset}')
for bitmap_row in glyph.bitmap:
text = ''.join(map(str, bitmap_row)).replace('0', ' ').replace('1', '██')
print(f'{text}*')
print()
font.save(os.path.join(outputs_dir, 'unifont-15.0.01.bdf'))
if __name__ == '__main__':
main()
Create
import os
import shutil
from bdffont import BdfFont, BdfGlyph
from examples import build_dir
def main():
outputs_dir = os.path.join(build_dir, 'create')
if os.path.exists(outputs_dir):
shutil.rmtree(outputs_dir)
os.makedirs(outputs_dir)
font = BdfFont()
font.point_size = 16
font.resolution_xy = 75, 75
font.bounding_box_size = 16, 16
font.bounding_box_offset = 0, -2
font.glyphs.append(BdfGlyph(
name='A',
code_point=ord('A'),
scalable_width=(500, 0),
device_width=(8, 0),
bounding_box_size=(8, 16),
bounding_box_offset=(0, -2),
bitmap=[
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 1, 1, 0, 0, 0],
[0, 0, 1, 0, 0, 1, 0, 0],
[0, 0, 1, 0, 0, 1, 0, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 1, 1, 1, 1, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 1, 0, 0, 0, 0, 1, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
],
))
font.properties.foundry = 'Pixel Font Studio'
font.properties.family_name = 'Demo Pixel'
font.properties.weight_name = 'Medium'
font.properties.slant = 'R'
font.properties.setwidth_name = 'Normal'
font.properties.add_style_name = 'Sans Serif'
font.properties.pixel_size = font.point_size
font.properties.point_size = font.point_size * 10
font.properties.resolution_x = font.resolution_x
font.properties.resolution_y = font.resolution_y
font.properties.spacing = 'P'
font.properties.average_width = round(sum([glyph.device_width_x * 10 for glyph in font.glyphs]) / len(font.glyphs))
font.properties.charset_registry = 'ISO10646'
font.properties.charset_encoding = '1'
font.generate_name_as_xlfd()
font.properties.default_char = -1
font.properties.font_ascent = 14
font.properties.font_descent = 2
font.properties.x_height = 5
font.properties.cap_height = 7
font.properties.font_version = '1.0.0'
font.properties.copyright = 'Copyright (c) TakWolf'
font.save(os.path.join(outputs_dir, 'my-font.bdf'))
if __name__ == '__main__':
main()
Test Fonts
References
- X11 - Bitmap Distribution Format - Version 2.1
- Adobe - Glyph Bitmap Distribution Format (BDF) Specification - Version 2.2
- X Logical Font Description Conventions - X Consortium Standard
License
Under the MIT license.
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