Better interactions for discord-py-interactions
Project description
better-interactions
Better interactions for discord-py-interactions
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Installation:
pip install -U better-interactions
What is this library?
This is better-interactions
, a library for discord-py-interactions
which modifies component callbacks, and adds useful helper functions.
What does this have?
Listed below are all the features this library currently has:
- Subcommands that you can create easily
- Component callbacks are modified so you can enable checking if the
custom_id
of the component starts with the one provided in the decorator ActionRow
function which enables usage ofActionRow(...)
- Component functions for
Button
andSelectMenu
that has checks so you never have to incorrectly useButton(...)
orSelectMenu(...)
spread_to_rows
function which allows components to be spread to multipleActionRow
s
Subcommands
Subcommands are technically options for commands, meaning to make subcommands, you may need long chains of options and if/elif/else conditionals.
This library provides a way to make subcommands, similar to subcommands in discord-py-interactions<=3.0.2
.
How to use:
Here's some examples of subcommand usage:
from interactions.ext.better_interactions import base
...
# sets up bot.base, optional
bot.load("interactions.ext.better_interactions")
...
# create a base command:
the_base = bot.base("the_base", scope=874781880489222154)
# Or without loading:
the_base = base(bot, "the_base", scope=874781880489222154)
# create a subcommand with an optional group and required name:
@the_base.subcommand(
group="the_group",
name="the_name",
description="A simple subcommand",
)
async def the_group(
ctx: interactions.CommandContext,
):
await ctx.send("1")
# another subcommand in the same group:
@the_base.subcommand(
group="the_group",
name="the_name2",
description="A simple subcommand",
)
async def the_group2(
ctx: interactions.CommandContext,
):
await ctx.send("2")
# another subcommand in the same group with some options:
@the_base.subcommand(
group="the_group",
name="the_name3",
description="A simple subcommand",
options=[
interactions.Option(
type=interactions.OptionType.STRING,
name="the_string",
description="A string",
required=True,
),
],
)
async def the_group3(
ctx: interactions.CommandContext,
the_string,
):
await ctx.send(f"3 {the_string}")
# a subcommand in a different group:
@the_base.subcommand(
group="the_group2",
name="the_name4",
description="A simple subcommand4",
)
async def the_group24(
ctx: interactions.CommandContext,
):
await ctx.send("4")
# a subcommand with no group:
@the_base.subcommand(
name="the_name5",
description="A simple subcommand5",
)
async def the_name5(
ctx: interactions.CommandContext,
):
await ctx.send("5")
# finishes the command:
the_base.finish()
This approach that I took is similar to the one in discord-py-interactions<=3.0.2
, and the least complicated way to do it.
How to use inside of extensions:
main.py
:
import interactions
bot = interactions.Bot(...)
bot.load("interactions.ext.better_interactions") # optional
...
# load cog before bot.start()
bot.load("cog")
bot.start()
cog.py
:
from interactions.ext.better_interactions import (
extension_base,
BetterExtension,
)
class Cog(BetterExtension):
def __init__(self, bot):
self.bot = bot
the_base = extension_base("the_base", scope=874781880489222154)
@the_base.subcommand(name="name1", description="subcommand")
async def b(self, ctx):
await ctx.send("You used /the_base name1")
@the_base.subcommand(group="group1", name="name2", description="group subcommand")
async def c(self, ctx):
await ctx.send("You used /the_base group1 name2")
the_base.finish()
def setup(bot):
return Cog(bot)
New component callback
The new component callbacks are modified so you can enable checking if the custom_id
of the component starts with the one provided in the decorator.
How to use:
In your bot, you must use this line:
bot = interactions.Client(...)
bot.load("interactions.ext.better_interactions")
Then, you can use the decorator!
If you want to use interactions-wait-for
with this extension, you must add its respective keyword arguments into the setup function as well.
Below is an example of a component callback.
@bot.component("test", startswith=True)
async def startswith_custom_id(ctx):
await ctx.send(ctx.data.custom_id)
The startswith=True
keyword argument is optional, and if it is not provided, it will default to False
and will be used like the normal component callbacks.
If you want to check if the custom_id
of the component starts with the one provided in the decorator, you can use the startswith=True
keyword argument.
By setting startswith=True
, the component callback now fires when the custom_id
of the component starts with the one provided in the decorator.
For example, if you have a component with a custom_id
of "test"
, and you set startswith=True
, the component callback will fire when the custom_id
of the component starts with "test"
.
Let's say a button with custom_id
of "test1"
is clicked. Since it starts with "test"
, the component callback will fire.
However, if something like "tes"
is clicked, the component callback will not fire.
To sum it up, the component callback will fire when the custom_id
of the component starts with the one provided in the decorator.
Why should I use this?
This is useful if you want to check if the custom_id
of the component starts with the one provided in the decorator. In discord-py-interactions
, the component callbacks are only fired when they are the exact same custom_id
as the one provided in the decorator. This is not that useful, since you waste a lot of data you could have stored in the component custom IDs. The callbacks provided from interactions-better-components
fix the aforementioned issue.
ActionRow function
The ActionRow
function enables usage of ActionRow(...)
instead of ActionRow(components=[...])
.
How to use:
Below is an example of ActionRow
usage:
@bot.command(
name="test", description="Test command",
)
async def test(ctx):
await ctx.send("test", components=[
ActionRow(select1),
ActionRow(button1, button2, button3),
]
)
Why should I use this?
This is only for aesthetics, making the code look cleaner. Using ActionRow(...)
is the same as using ActionRow(components=[...])
, however, it is more readable.
Button and SelectMenu
The Button
and SelectMenu
functions are made so you never have to incorrectly use Button(...)
or SelectMenu(...)
.
How to use:
Below is an example of Button
usage:
from interactions.ext.better_interactions import Button
@bot.command(
name="test", description="Test command",
)
async def test(ctx):
await ctx.send("test", components=[
Button(
style=1,
custom_id="test1",
label="Test 1",
),
]
)
You can import Button
and SelectMenu
from better_interactions
and use them like you would use Button(...)
and SelectMenu(...)
from discord-py-interactions
.
spread_to_rows function
The spread_to_rows
function allows components to be spread to multiple ActionRow
s with an optional max_in_row
argument.
How to use:
You use the function like this: spread_to_rows(*components, max_in_row=3)
.
max_in_row=5
by default.
Separate components by None
to explicitly start a new row.
Below is an example of spread_to_rows
usage that spreads components to 2 ActionRow
s with 5 components each:
@bot.command(
name="test", description="Test command",
)
async def test(ctx):
await ctx.send("test", components=spread_to_rows(
button1, button2, button3, button4, button5, button6, button7, button8, button9, button10,
)
)
Credits
- Catalyst4 for helping me solve countless issues
- The devs of
discord-py-interactions
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