bf2042 portal web grpc as python package
Project description
Battlefield Portal web-grpc
This npm package can be used to directly call the https://portal.battlefield.com/ api. we're making this public since you can read the javascript of the website and figure this out yourself easily anyway, but we want to make sure only 1 github repo has to be kept in sync with the api and the rest that uses it just has to update a package and a few code changes to still have it work.
https://www.npmjs.com/package/bfportal-grpc
example
import { CommunityGamesClient, communitygames } from 'bfportal-grpc';
const communityGames = new CommunityGamesClient('https://kingston-prod-wgw-envoy.ops.dice.se', null);
const metadata = {
'x-dice-tenancy': 'prod_default-prod_default-kingston-common',
'x-gateway-session-id': sessionId,
'x-grpc-web': '1',
'x-user-agent': 'grpc-web-javascript/0.1',
}
const request = new communitygames.GetPlaygroundRequest();
request.setPlaygroundid(testPlayground);
const response = await communityGames.getPlayground(request, metadata);
const modRules = response.getPlayground()?.getOriginalplayground()?.getModrules()?.getCompatiblerules()?.getRules();
if (modRules instanceof Uint8Array) {
console.log(new TextDecoder().decode(modRules))
}
const playgroundName = response.getPlayground()?.getOriginalplayground()?.getName();
the proto files are accessable directly via "node_modules/bfportal-grpc/proto/communitygames.proto" to for example decode to json:
// use reponse from previous example
const root = await load("node_modules/bfportal-grpc/proto/communitygames.proto");
const AwesomeMessage = root.lookupType("web.communitygames.PlaygroundInfoResponse");
const decoded = AwesomeMessage.decode(response.serializeBinary());
const json_str = JSON.stringify(decoded, null, 4);
non-async example
import { CommunityGamesClient, communitygames } from 'bfportal-grpc';
const communityGames = new CommunityGamesClient('https://kingston-prod-wgw-envoy.ops.dice.se', null);
const metadata = {
'x-dice-tenancy': 'prod_default-prod_default-kingston-common',
'x-gateway-session-id': sessionId,
'x-grpc-web': '1',
'x-user-agent': 'grpc-web-javascript/0.1',
}
const request = new communitygames.GetPlaygroundRequest();
request.setPlaygroundid("bbe433c0-13fa-11ed-bc32-24a8c2c0764e");
const call = communityGames.getPlayground(request, metadata,
(_err: grpcWeb.Error, response: communitygames.PlaygroundInfoResponse) => {
// console.log("err:", _err)
var modRules = response.getPlayground()?.getOriginalplayground()?.getModrules()?.getCompatiblerules()?.getRules();
if (modRules instanceof Uint8Array) {
console.log(new TextDecoder().decode(modRules))
}
load("node_modules/bfportal-grpc/proto/communitygames.proto", function(err, root) {
if (err)
throw err;
if (root == undefined)
return
const AwesomeMessage = root.lookupType("web.communitygames.PlaygroundInfoResponse");
let decoded = AwesomeMessage.decode(response.serializeBinary());
fs.writeFile("test.json", JSON.stringify(decoded, null, 4), function(err: any) {
if (err) {
console.log(err);
}
});
})
});
python
for python you can use the 'sonora' package to do grpc-web
import asyncio
import sonora.aio
from bfportal_grpc import communitygames_pb2, communitygames_pb2_grpc, access_token, authentication_pb2, authentication_pb2_grpc
async def main():
cookie = access_token.Cookie(sid="", remid="")
token = await access_token.getBf2042GatewaySession(cookie)
async with sonora.aio.insecure_web_channel(
f"https://kingston-prod-wgw-envoy.ops.dice.se"
) as channel:
stub = authentication_pb2_grpc.AuthenticationStub(channel)
auth_response: authentication_pb2.AuthResponse = await stub.viaAuthCode(authentication_pb2.AuthRequest(platform=1, authCode=token, redirectUri='https://portal.battlefield.com/'), metadata=(
('x-dice-tenancy', 'prod_default-prod_default-kingston-common'),
('x-gateway-session-id', 'web-c6b312c9-2520-4fde-958d-60ae71840a65'),
('x-grpc-web', '1'),
('x-user-agent', 'grpc-web-javascript/0.1')
))
stub = communitygames_pb2_grpc.CommunityGamesStub(channel)
response: communitygames_pb2.PlaygroundInfoResponse = await stub.getPlayground(communitygames_pb2.GetPlaygroundRequest(playgroundId="10992a10-461a-11ec-8de0-d9f491f92236"), metadata=(
('x-dice-tenancy', 'prod_default-prod_default-kingston-common'),
('x-gateway-session-id', auth_response.sessionId),
('x-grpc-web', '1'),
('x-user-agent', 'grpc-web-javascript/0.1')
))
print(response.playground.originalPlayground.name)
if __name__ == "__main__":
asyncio.run(main())
current build method from proto to javascript via python
needs proto-compile, which can be installed with:
pip3 install proto-compile
and build with:
proto-compile --clear-output-dirs --verbosity=1 ./proto ./src/proto grpc-web --grpc_web_out_options="import_style=typescript,mode=grpcweb"
building for python requires grpcio-tools, which can be installed with:
pip3 install grpcio-tools
and build with:
python3 -m grpc_tools.protoc -I. --python_out=./grpc-python --grpc_python_out=./grpc-python ./proto/communitygames.proto ./proto/localization.proto ./proto/authentication.proto ./proto/reporting.proto
python package used: https://github.com/romnn/proto-compile
Pushing your changes
package versions can be made with npm run build
and npm version patch
git push --tags origin main
to release.
for python patch with npm run build:python
, npm run python:setimports
and poetry build
.
example library used: https://github.com/tomchen/example-typescript-package
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