Board Game Builder
Project description
BoardGameBuilder
Object-oriented framework for build board game logic in python
pip install bgameb
Short example
# create the game
game = Game('one_board_game')
# add dice and coin types to game
game.add('roller', name='six_dice')
game.add('roller', name='twenty_dice')
game.add('roller', name='coin')
# define sides for dice and coin types
game.stuff.six_dice.sides = 6
game.stuff.six_dice.twenty_dice.sides = 20
game.stuff.six_dice.coin.sides = 2
# add shaker and add count of stuff to shaker
game.add('shaker', name='red_shaker')
game.tools.red_shaker.add('six_dice', count=50)
game.tools.red_shaker.add('twenty_dice', count=10)
game.tools.red_shaker.add('coin', count=42)
# roll all stuff and get result
result = game.tools.red_shaker.roll()
# or define new shaker with default count == 1 and roll each stuff separatly
game.add('shaker', name='blue_shaker')
game.tools.blue_shaker.add('six_dice')
game.tools.blue_shaker.add('coin')
result = game.tools.blue_shaker.six_dice.roll()
result = game.tools.blue_shaker.coin.roll()
# you can use dict notation offcourse
result = game['tools']['blue_shaker']['coin'].roll()
# delete components from any collections
del game.tools.blue_shaker
del game.stuff.six_dice
Documentation
Development
how install project for development. Use IPython for dev mode python -m IPython
.
Available cli
make proj-doc
make test
make test-pypi
to test deploy to testpypi
make log
- insert fragmet name to store new about project
Available fragmet naming:
- .feature: Signifying a new feature.
- .bugfix: Signifying a bug fix.
- .doc: Signifying a documentation improvement.
- .removal: Signifying a deprecation or removal of public API.
- .misc: A ticket has been closed, but it is not of interest to users.
- .cicd: Integration tasks
make release
- to bump version and build changelog. You can use towncrier build --draft
to check changelog output
* for version management are used incremental and towncrier for changelog
Project details
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