Utility for editing actors in LoZ:BotW
Project description
Breath of the Wild Actor Editor
NOTE: This project is currently in unusable alpha state. This message will be removed and the package uplaoded to PyPI once it is in a usable state. Utility for copying actors in LoZ:BotW
Dependencies
- A dumped copy of Legend of Zelda: Breath of the Wild (for Wii U or Switch)
- Python 3.7+ (64-bit, added to system PATH)
The following pip
packages, which will be automatically installed:
- bcml
- oead
Setup
- Download and install Python 3.7+, 64-bit. You must choose the "Add to System PATH" option during installation.
- Open a command line and run
pip install botw_actor_tool
- Open
bcml
once and set up your paths, if you haven't already.
How to Use
botw_actor_tool [-b] [mod_root] [source_actor_name] [target_actor_name]
mod_root
- The root folder of your mod. If your mod doesn't contain the necessary files and folders, they will be created. (Note that this means you can start a mod by creating an empty[mod_root]/contents
folder and running the tool)source_actor_name
- The name of the actor to copytarget_actor_name
- The name of the actor to create-b
- Optional. Big endian mode, for Wii U.
Quirks
- Doesn't modify anything inside the sbfres files (
content/Model/*.sbfres
) that it generates. This is because there's no Python library for doing so. You'll need to use Switch Toolbox to edit those. - Only creates certain gamedata and savedata flags, based on actor type. Will log which flags it creates to the console. Any additional flags should be created.
Contributing
- Issues: https://github.com/GingerAvalanche/botw_actor_tool/issues
- Source: https://github.com/GingerAvalanche/botw_actor_tool
This software is in early, but usable, beta. Only extensively tested with armor and weapon actors, but should work fine with other actor types. Feel free to report issues or otherwise contribute in any way.
License
This software is licensed under the terms of the GNU Affero General Public License, version 3+. The source is publicly available on Github.
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