Game data and save game data flag utilities for LoZ:BotW
Project description
Breath of the Wild Flag Utilities
Game data and save game data flag utilities for LoZ:BotW
Dependencies
- A dumped copy of Legend of Zelda: Breath of the Wild (for Wii U or Switch)
- Python 3.7+ (64-bit, added to system PATH)
The following pip
packages, which will be automatically installed:
- bcml
- oead
Setup
- Download and install Python 3.7+, 64-bit. You must choose the "Add to System PATH" option during installation.
- Open a command line and run
pip install botw_flag_util
How to Use
Generate flags:
botw_flag_util generate [path_to_mod_root] [-a] [-r # #] [-b] [-v]
path_to_mod_root
- The path to the root folder of your mod, which contains thecontent
folder. Required.-a
- Generate actor flags.-r # #
- Generate revival flags. The first number is the ResetType for MainField actors. The second is the ResetType for CDungeon (shrine) actors. If one of them is set to -1, it will skip flag generation for that field type.-b
- Use big-endian mode. For generating flags for Wii U.-v
- Use verbose mode. Will give more verbose after-action report.
Find flags:
botw_flag_util find [path_to_mod_root] [search_name] [-b] [-v]
path_to_mod_root
- The path to the root folder of your mod, which contains thecontent
folder. Required.search_name
- The name of the flag to search for. Will find all flags whose DataName containssearch_name
. For example,MainField_Npc_HiddenKorok
will find all Korok NPC flags.-b
- Use big-endian mode. For deleting flags for Wii U.-v
- Use verbose mode. Will give more verbose after-action report.
Once the search has been completed, you will be told how many game data and save data flags were found that matched search_name
. You will then be given three choices:
v
- View more detailed information on the flags found: their full names and their types, and then prompt for another choice.d
- Delete all the flags that were found by this search, and then return to the command line.x
- Return to the command line.
Quirks
botw_flag_util
does not need a Bootup.pack present in your mod to do its thing. If one is not present, it will copy it from your game dump into your mod files and then edit that copy.- A new copy of gamedata.ssarc and savedataformat.ssarc will always be written to Bootup.pack, even if no changes were made. This is done so that any invalid flags (e.g. duplicate flags) will be deleted from them. Invalid flags will cause BOTW to perform abnormally. This feature was included by request, and should never harm anything, but if you notice that your Bootup.pack's modified date has changed after no changes were made, this is why.
Contributing
- Issues: https://github.com/GingerAvalanche/botw_flag_util/issues
- Source: https://github.com/GingerAvalanche/botw_flag_util
This software is in early, but usable, beta. There are several variable types that are not yet handled, and several cases that are not handled for the variable types that are handled. Feel free to contribute in any way.
License
This software is licensed under the terms of the GNU Affero General Public License, version 3+. The source is publicly available on Github.
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