A collection of tools for modding Breath of the Wild
Project description
botw_tools
A set of CLI tools for Breath of the Wild modding
yaz0
: De/compress a file with Yaz-0aamp
: Convert between AAMP and YMLbyml
: Convert between BYML and YMLsarc
: Manipulate SARC archivesactorinfo
: Manipulate ActorInfo file
All commands can read from stdin and write to stdout, either automatically or by explicitly using the pipe (-
) character instead of file path.
To see how to use these commands, please refer either to command --help
(ex. aamp --help
) or the examples below.
####Examples: ####AAMP:
# View a AAMP file
aamp DgnObj_EntranceElevatorSP.bphysics
# Save as YML
aamp DgnObj_EntranceElevatorSP.bphysics \!! # Saves as 'DgnObj_EntranceElevatorSP.physics.yml'
# or
aamp DgnObj_EntranceElevatorSP.bphysics test.yml
####Yaz0 and BYML:
# View a BYML file
# First variant
yaz0 ActorInfo.product.sbyml | byml
# Second variant
yaz0 ActorInfo.product.sbyml ActorInfo.product.byml
byml ActorInfo.product.byml
# Save as YML
# First variant
yaz0 ActorInfo.product.sbyml | byml - ActorInfo.product.yml
# Second variant
yaz0 ActorInfo.product.sbyml ActorInfo.product.byml
byml ActorInfo.product.byml \!! # Saves as 'ActorInfo.product.yml'
# or
byml ActorInfo.product.byml actorinfo.yml
####Yaz0 and SARC:
Decompress and extract a SARC archive DgnObj_EntranceElevatorSP.sbactorpack
to elevator
folder:
# First variant
yaz0 DgnObj_EntranceElevatorSP.sbactorpack | sarc e(x)tract - elevator
# Second variant
yaz0 DgnObj_EntranceElevatorSP.sbactorpack \!!
sarc x DgnObj_EntranceElevatorSP.bactorpack elevator
Remove all files inside SARC:
# First variant
yaz0 DgnObj_EntranceElevatorSP.sbactorpack | sarc (r)emove - \* | yaz0 - Empty.sbactorpack
# Second variant
yaz0 DgnObj_EntranceElevatorSP.sbactorpack DgnObj_EntranceElevatorSP.bactorpack
sarc r DgnObj_EntranceElevatorSP.bactorpack \*
yaz0 DgnObj_EntranceElevatorSP.bactorpack Empty.sbactorpack
####ActorInfo:
# Get an entry
actorinfo ActorInfo.product.(s)byml (g)et DgnObj_EntranceElevatorSP
# Duplicate an entry
actorinfo ActorInfo.product.(s)byml (d)uplicate DgnObj_EntranceElevatorSP MyCustomEntranceElevator
# Change entry keys
actorinfo ActorInfo.product.(s)byml (e)dit MyCustomEntranceElevator bfres MyCustomEntranceElevatorBfres
# Get the new entry
actorinfo ActorInfo.product.(s)byml g MyCustomEntranceElevator
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