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A collection of helper functions and code used for speeding up Blender 3D Python script development.

Project description

Summary

A collection of helper functions and code used for speeding up Blender 3D Python script development.

Important: This package assumes you are using Blender's the embedded Python interpreter.

Package Contents

Utilities

  • active_object() - Get a references to the currently active object
  • clean_scene() - Removing all of the objects, collection, materials, particles, textures, images, curves, meshes, actions, nodes, and worlds from the scene; Checkout this video explanation with example "How to clean the scene with Python in Blender (with examples)"
  • purge_orphans() - Remove all orphan data blocks; see this from more info: https://youtu.be/3rNqVPtbhzc?t=149
  • editmode() - A context manager to get into and out of edit mode
  • make_active(obj) - Make the passed in object active
  • parent(child_obj, parent_obj, keep_transform=False) - Parent one object to another
  • render_animation() - Renders the animation in the currently active scene
  • render_image(write_still=False) - Renders the currently active scene

Color Utilities

  • bpybb.color.convert_srgb_to_linear_rgb(srgb_color_component) - Converting from sRGB to Linear RGB based on sRGB to CIE XYZ
  • bpybb.color.hex_color_to_rgb(hex_color) - Converting from a color in the form of a hex triplet string to a Linear RGB (Supports: "#RRGGBB" or "RRGGBB")
  • bpybb.color.hex_color_to_rgba(hex_color, alpha=1.0) - Converting from a color in the form of a hex triplet string to a Linear RGB (Supports: "#RRGGBB" or "RRGGBB") with an Alpha value

Add-on Utilities

Collection Utilities

HDRI Utilities

  • bpybb.hdri.apply_hdri(path_to_image, bg_color, hdri_light_strength, bg_strength) - creates a HDRI setup based on a technique from a FlippedNormals tutorial

Material Utilities

  • bpybb.material.apply_material(material) - apply a material to the currently active object.
  • bpybb.material.make_color_ramp_from_color_list(colors, color_ramp_node) - creates new sliders on a Color Ramp Node and applies the list of colors on each slider

Mesh Utilities

  • bpybb.mesh.get_vert_coordinates_list(obj) - get a list of vertex coordinates for a given object

Random Utilities

  • bpybb.random.time_seed() - Sets the random seed based on the time and copies the seed into the clipboard

Object Utilities

  • bpybb.object.add_empty(name=None) - Add an Empty object into the scene
  • bpybb.object.apply_location() - Applies the location of the current object
  • bpybb.object.track_empty(obj) - Adds an Empty object and adds a To Track Constraint on the passed in object to track the Empty

Output Utilities

  • bpybb.output.set_1080p_render_res() - Set the resolution of the rendered image to 1080p
  • bpybb.output.set_1080px_square_render_res() - Set the resolution of the rendered image to 1080 by 1080 pixels
  • bpybb.output.set_1440px_square_render_res() - Set the resolution of the rendered image to 1440 by 1440 pixels
  • bpybb.output.set_2048px_square_render_res() - Set the resolution of the rendered image to 2048 by 2048 pixels
  • bpybb.output.set_2k_render_res() - Set the resolution of the rendered image to 2K
  • bpybb.output.set_4096px_square_render_res() - Set the resolution of the rendered image to 4096 by 4096 pixels
  • bpybb.output.set_4k_render_res() - Set the resolution of the rendered image to 4K
  • bpybb.output.set_720px_square_render_res() - Set the resolution of the rendered image to 720 by 720 pixels
  • bpybb.output.set_instagram_portrait_render_res() - Set the resolution of the rendered image to 1080x1350
  • bpybb.output.set_instagram_square_render_res() - Set the resolution of the rendered image to 1080x1080
  • bpybb.output.set_square_render_res(pixels) - Set the resolution of the rendered image to a square
  • bpybb.output.set_twitter_landscape_render_res() - Set the resolution of the rendered image to 1280x720 from Twitter's Media Best Practices ref: https://developer.twitter.com/en/docs/twitter-api/v1/media/upload-media/uploading-media/media-best-practices
  • bpybb.output.set_twitter_square_render_res() - Set the resolution of the rendered image to 720x720 from Twitter's Media Best Practices ref: https://developer.twitter.com/en/docs/twitter-api/v1/media/upload-media/uploading-media/media-best-practices
  • bpybb.output.set_wqhd_render_res() - Set the resolution of the rendered image to 2560x1440 (QHD)

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