Skip to main content

Brick.AGX python interface development

Reason this release was yanked:

Replaced by https://pypi.org/project/agx-openplx/

Project description

BRICK AGX

The brickagx package implements all Brick bundles such as Physics, Robotics, DriveTrain and Simulation using AGX Dynamics Real-time multi-body simulation. The package contains python bindings and native libraries needed to load and run .brick files.

See BRICK documentation for more info on BRICK.

Prerequisites

  • Python 3.9 on Windows or OSX
  • Python 3.8 on Ubuntu 20.04
  • Python 3.10 on Ubuntu 22.04
  • AGX Dynamics 2.38.0.2 and an AGX Dynamics License

At BRICK documentation you can find out which older version of BRICK matches which version of AGX.

Install

To get the version corresponding to your AGX on Windows do:

setup_env.bat
pip install %AGX_DATA_DIR%/agx-pypi
pip install -U brickagx

To get the version corresponding to your AGX on OSX and Linux do:

source setup_env.sh
pip3 install $AGX_DATA_DIR/agx-pypi
pip3 install -U brickagx

License

Apache License 2.0

Usage Examples

Given the python file and brick file below, run with:

python3 inverted_pendulum.py

To just simulate the brick file without controllers, do:

brickview inverted_pendulum.brick

or python3 -m rebrick.brickview inverted_pendulum.brick

Store contents below in a new file named inverted_pendulum.brick:

Rod is Physics3D.Bodies.RigidBody:
    inertia.mass: 10
    geometry is Physics3D.Charges.Box:
        size: Math.Vec3.from_xyz(0.1, 0.1, 1)
    arrow is Physics3D.Charges.Box:
        local_transform:
            position.z: 0.5
            rotation: Math.Quat.angleAxis(Math.PI / 4, Math.Vec3.Y_AXIS())
        size: Math.Vec3.from_xyz(0.071, 0.1, 0.071)
    mate_connector is Physics3D.Charges.MateConnector:
        position.z: -geometry.size.z * 0.7
        main_axis: Math.Vec3.Y_AXIS()
        normal: Math.Vec3.Z_AXIS()

Cart is Physics3D.Bodies.RigidBody:
    inertia.mass: 10
    geometry is Physics3D.Charges.Box:
        size: Math.Vec3.from_xyz(0.1, 0.1, 0.1)
    connector is Physics3D.Charges.MateConnector:
        main_axis: Math.Vec3.X_AXIS()
        normal: Math.Vec3.Z_AXIS()
    rotated_connector is Physics3D.Charges.MateConnector:
        main_axis: Math.Vec3.Y_AXIS()
        normal: Math.Vec3.Z_AXIS()

PendulumScene is Physics3D.System:
    world_connector is Physics3D.Charges.MateConnector:
        main_axis: Math.Vec3.X_AXIS()
        normal: Math.Vec3.Z_AXIS()

    cart is Cart
    rod is Rod

    prismatic is Physics3D.Interactions.Prismatic:
        charges: [world_connector, cart.connector]

    cart_motor is Physics3D.Interactions.LinearVelocityMotor:
        desired_speed: 0
        charges: prismatic.charges

    hinge is Physics3D.Interactions.Hinge:
        initial_angle: 0
        charges: [cart.rotated_connector, rod.mate_connector]

    motor_input is Physics3D.Signals.LinearVelocityMotorVelocityInput:
        motor: cart_motor

    hinge_angle_output is Physics3D.Signals.HingeAngleOutput:
        hinge: hinge
    hinge_angular_velocity_output is Physics3D.Signals.HingeAngularVelocityOutput:
        hinge: hinge

    cart_position_output is Physics3D.Signals.RigidBodyPositionOutput:
        rigid_body: cart
    cart_velocity_output is Physics3D.Signals.RigidBodyVelocityOutput:
        rigid_body: cart

Store contents below in a new file named inverted_pendulum.py:

import os
import signal
import agxOSG
import agxSDK
from brickbundles import bundle_path

# Import useful utilities to access the current simulation, graphics root and application
from agxPythonModules.utils.environment import init_app, simulation, root

from rebrick import Math, Physics, Physics3D, Signals
from rebrick import InputSignalListener, OutputSignalListener, load_brick_file

def file_dir():
    return os.path.dirname(os.path.abspath(__file__))

def pendulum():
    return f"{file_dir()}/inverted_pendulum.brick"

class PDController:
    def __init__(self, kp, kd, goal):
        self.kp = kp
        self.kd = kd
        self.goal = goal

    def observe(self, x, xdot):
        error = self.goal - x
        return self.kp * error - self.kd * xdot


class CartController(agxSDK.StepEventListener):
    motor_input: Physics3D.Signals_LinearVelocityMotorVelocityInput
    cart: PDController
    pole: PDController

    def __init__(self, motor_input: Physics3D.Signals_LinearVelocityMotorVelocityInput):
        super().__init__()
        self.motor_input = motor_input
        self.cart = PDController(kp=10, kd=5, goal=0)
        self.pole = PDController(kp=20, kd=5, goal=0)

    def pre(self, time):
        if time == 0.0:
            hinge_angle = 0
            hinge_angular_velocity = 0
            cart_position = Math.Vec3.from_xyz(0,0,0)
            cart_velocity = Math.Vec3.from_xyz(0,0,0)
        else:
            signal_values = {signal.source().getName():signal.value().value() for signal in Signals.getOutputSignals()}
            hinge_angle = signal_values["PendulumScene.hinge_angle_output"]
            hinge_angular_velocity = signal_values["PendulumScene.hinge_angular_velocity_output"]
            cart_position = signal_values["PendulumScene.cart_position_output"]
            cart_velocity = signal_values["PendulumScene.cart_velocity_output"]

        u_cart = self.cart.observe(cart_position.x(), cart_velocity.x())
        u_pole = self.pole.observe(hinge_angle, hinge_angular_velocity)

        Signals.sendInputSignal(Physics.Signals_RealInputSignal.create(-u_cart - u_pole, self.motor_input))


def buildScene():

    result = load_brick_file(simulation(), pendulum(), bundle_path(), "")
    assembly = result.assembly()
    brick_scene = result.brick_object()
    # Add a signal listener so that signals are picked up from inputs
    input_signal_listener = InputSignalListener(assembly)
    output_signal_listener = OutputSignalListener(assembly, brick_scene)
    simulation().add(input_signal_listener, InputSignalListener.RECOMMENDED_PRIO)
    simulation().add(output_signal_listener, OutputSignalListener.RECOMMENDED_PRIO)
    simulation().add(assembly.get())
    agxOSG.createVisual(assembly.get(), root())

    motor_input: Physics3D.Signals_LinearVelocityMotorVelocityInput = brick_scene.getDynamic("motor_input").asObject()
    controller = CartController(motor_input)
    simulation().add(controller)


def handler(_, __):
    os._exit(0)

signal.signal(signal.SIGINT, handler)

init = init_app(name=__name__,
                scenes=[(buildScene, '1')],
                autoStepping=True,  # Default: False
                onInitialized=lambda app: print('App successfully initialized.'),
                onShutdown=lambda app: print('App successfully shut down.'))

Project details


Release history Release notifications | RSS feed

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distributions

No source distribution files available for this release.See tutorial on generating distribution archives.

Built Distributions

brickagx-0.14.0-cp310-cp310-manylinux_2_35_x86_64.whl (22.6 MB view details)

Uploaded CPython 3.10 manylinux: glibc 2.35+ x86-64

brickagx-0.14.0-cp39-cp39-win_amd64.whl (10.2 MB view details)

Uploaded CPython 3.9 Windows x86-64

brickagx-0.14.0-cp39-cp39-macosx_12_0_arm64.whl (15.9 MB view details)

Uploaded CPython 3.9 macOS 12.0+ ARM64

brickagx-0.14.0-cp39-cp39-macosx_11_0_x86_64.whl (17.1 MB view details)

Uploaded CPython 3.9 macOS 11.0+ x86-64

brickagx-0.14.0-cp38-cp38-manylinux_2_31_x86_64.whl (22.6 MB view details)

Uploaded CPython 3.8 manylinux: glibc 2.31+ x86-64

File details

Details for the file brickagx-0.14.0-cp310-cp310-manylinux_2_35_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.14.0-cp310-cp310-manylinux_2_35_x86_64.whl
Algorithm Hash digest
SHA256 5ea87c0bb51cbc85e5eb5ea34ed6725f11c54bad98aba886328edd23ca966f29
MD5 50bfa12b0ce9e229771701a2e6cf7f91
BLAKE2b-256 e038204d9f53db7382ebfae575a0a98fa89ff87621e3131ef09146a2515aa6a0

See more details on using hashes here.

File details

Details for the file brickagx-0.14.0-cp39-cp39-win_amd64.whl.

File metadata

  • Download URL: brickagx-0.14.0-cp39-cp39-win_amd64.whl
  • Upload date:
  • Size: 10.2 MB
  • Tags: CPython 3.9, Windows x86-64
  • Uploaded using Trusted Publishing? No
  • Uploaded via: poetry/1.8.3 CPython/3.8.10 Linux/5.4.0-146-generic

File hashes

Hashes for brickagx-0.14.0-cp39-cp39-win_amd64.whl
Algorithm Hash digest
SHA256 8b55325b5c15bde28f4db70eac93cfd5a994e8e6db4554c55caf47338abd86a5
MD5 c351f2f513db497e61301e05a739a8f0
BLAKE2b-256 65a99f728d8e5a96e337d35706ca72cafe93c13bbffd2e7373c8a507754f384e

See more details on using hashes here.

File details

Details for the file brickagx-0.14.0-cp39-cp39-macosx_12_0_arm64.whl.

File metadata

File hashes

Hashes for brickagx-0.14.0-cp39-cp39-macosx_12_0_arm64.whl
Algorithm Hash digest
SHA256 7bf62d2a01fcf8a2a46a52e9199b991083a89503ff62de7fa835240c329c8866
MD5 39a468cb7d415906b0302ab064c04f5e
BLAKE2b-256 ff407c24bd080c12fc2774844c6ec00078d537a6d6b26272c4a8146bff9a1322

See more details on using hashes here.

File details

Details for the file brickagx-0.14.0-cp39-cp39-macosx_11_0_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.14.0-cp39-cp39-macosx_11_0_x86_64.whl
Algorithm Hash digest
SHA256 6dfb0dc6a67befbdc067ec872fbf9d49028b6b68db95637dd268b26a3af2070c
MD5 86ad80c9f1af299060d303f8fd20db26
BLAKE2b-256 fecf2912777fa6d00c4b1bc29502832caf7f727a36143c0452969066c2704328

See more details on using hashes here.

File details

Details for the file brickagx-0.14.0-cp38-cp38-manylinux_2_31_x86_64.whl.

File metadata

File hashes

Hashes for brickagx-0.14.0-cp38-cp38-manylinux_2_31_x86_64.whl
Algorithm Hash digest
SHA256 21c155a75a874ae5159a6987e1c94cfd23312990b916624364023127762cf105
MD5 4cabff672790157482c4e767e454ac2f
BLAKE2b-256 408fab3be45b9318ba2c5eeca5ffbdeb012d0edf2c0bbc9edd5d5a4205449650

See more details on using hashes here.

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page