Python library for analysing .bsp files
Project description
bsp_tool
Python library for analysing .bsp files
bsp_tool
provides a Command Line Interface for analysing .bsp files
Installation
To use the latest unstable version, clone with git
:
$ git clone git@github.com:snake-biscuits/bsp_tool.git
You can also clone with pip
:
$ pip install git+https://github.com/snake-biscuits/bsp_tool.git
Or, use the latest stable release (August 2024 | 0.5.0 | Python 3.8-11):
$ pip install bsp_tool
Fair Use
Please do not use bsp_tool
to copy or steal another creator's work
The primary goal of bsp_tool
is to extend community mapping tools
Always
- Ask the creator's permission before touching their work
- Understand that by default creator's works are under copyright
- Contact the original creator to get their permission
- This can get complicated
- Some creators don't hold the copyright on their works
- often because of Company / Publisher contracts
- Credit the original creator; once you have permission to share a derivative work
- Support the official release
DO NOT use this tool to steal another creator's work
DO use this tool to understand the .bsp
format(s) and create more specific tools
Be aware that this gets even more complicated with commercial projects
Usage
To load a .bsp file in python:
>>> import bsp_tool
>>> bsp_tool.load_bsp("map_folder/filename.bsp")
<ValveBsp filename.bsp (VBSP version 20) at 0x00...>
Full documentation: snake-biscuits.github.io/bsp_tool/ [WIP]
Thanks
- BobTheBob
- Identified loads of Titanfall lumps (90% of static props + more)
- Call of Duty Promod Team
- For distributing safe links to Call of Duty 4 Mod Tools
- Chris Strahl
- Preserving extensive documentation, mods & source code for Quake 3 & Ubertools games
- Ficool2
- Providing lots of current and detailed info on Source & helping track down some rarer titles
- F1F7Y
- Lead developer on MRVN-Radiant NetRadiant-custom fork for Respawn's Source Engine fork
- GCFScape
- Super handy
.vpk
(Valve format) browser; VTFLib / VTFEdit is also from Nem's Tools
- Super handy
- JJL772
- Published public documentation for the otherwise closed-source VBSP v25
- John Romero
- Supplying
.map
level source files for Quake
- Supplying
- Maxime Dupuis
- Helping me identify multiple lumps in Source Engine .bsps
- MobyGames
- Keeping records of the credits on so many games, helping to pin down engine origins
- pakextract
- Super useful tool for
.pak
files
- Super useful tool for
- PCGamingWiki
- Archiving old patches to help install old modding tools
- rexx
- Donating a lot of time helping organise & gather maps from 2019 Apex Legends
- REDxEYE
- Being very open and actively collaborating on SourceIO & Titanfall .bsps
- Taskinoz
- Helping me find people that can actively use my research & tools
- Valve Developer Wiki
- For starting me on this path however many years ago
- Warmist
- Identifying physics model related structs for Titanfall 2
- All of the Wiki Editors
- Except for the uncited
Id Tech 3 -> Treyarch NGL
on CoDWiki [citation needed]
- Except for the uncited
Project details
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