A framework to benchmark safety in Reinforcement Learning.
Project description
Notes: This repo requires gym>=0.26.0
API version due to the major changes in the reset
and step
functions. Check this release note for details.
For the old API version, please use the old_api
branch which requires gym==0.23.1
.
Bullet-Safety-Gym
"Bullet-Safety-Gym" is a free and open-source framework to benchmark and assess safety specifications in Reinforcement Learning (RL) problems.
Yet another Gym?
Benchmarks are inevitable in order to assess the scientific progress. In recent years, a plethora of benchmarks frameworks has emerged but we felt that the following points have not been sufficiently answered yet:
- Increasing awareness of safety in AI: The number of publications regarding safety is rising. While deep RL is making big strides out of its infancy, a majority of environments considers only reward maximization and have no explicit connection to safety concepts.
-
Unified repository: Although diverse safety environments have been used in recent works, repositories that unify and standardize them into one framework are scarce, e.g. Ray et al. 2019)
-
Strong Reproducibility: Many state-of-the-art RL papers do not rely on open-source software, which may slow down the pace of research compared to when experiments were freely accessible to everyone. For a recent and hot discussion about reproducibility, see the following ICLR review posted on Reddit
Implemented Agents
Bullet-Safety-Gym is shipped with the following four agents:
- Ball: A spherical shaped agent which can freely move on the xy-plane.
- Car: A four-wheeled agent based on MIT's Racecar.
- Drone: An air vehicle based on the AscTec Hummingbird quadrotor.
- Ant: A four-legged animal with a spherical torso.
Ball | Car | Drone | Ant |
---|---|---|---|
Tasks
-
Circle: Agents are expected to move on a circle in clock-wise direction (as proposed by Achiam et al. (2017)). The reward is dense and increases by the agent's velocity and by the proximity towards the boundary of the circle. Costs are received when agent leaves the safety zone defined by the two yellow boundaries.
-
Gather Agents are expected to navigate and collect as many green apples as possible while avoiding red bombs (Duan et al. 2016). In contrast to the other tasks, agents in the gather tasks receive only sparse rewards when reaching apples. Costs are also sparse and received when touching bombs (Achiam et al. 2017).
-
Reach: Agents are supposed to move towards a goal (Ray et al. 2019). As soon the agents enters the goal zone, the goal is re-spawned such that the agent has to reach a series of goals. Obstacles are placed to hinder the agent from trivial solutions. We implemented obstacles with a physical body, into which agents can collide and receive costs, and ones without collision shape that produce costs for traversing. Rewards are dense and increase for moving closer to the goal and a sparse component is obtained when entering the goal zone.
-
Run: Agents are rewarded for running through an avenue between two safety boundaries (Chow et al. 2019). The boundaries are non-physical bodies which can be penetrated without collision but provide costs. Additional costs are received when exceeding an agent-specific velocity threshold.
Circle | Gather | Reach | Run |
---|---|---|---|
Installation
Here are the (few) steps to follow to get our repository ready to run.
Clone the repository and install the Bullet-Safety-Gym package via pip. Use the following three lines:
git clone https://github.com/liuzuxin/Bullet-Safety-Gym.git
cd Bullet-Safety-Gym
pip install -e .
Supported Systems
We currently support Linux and OS X running Python 3.7 or greater. Windows should also work (but has not been tested yet).
Note: This package has been tested on Mac OS Mojave and Ubuntu (18.04 LTS, 20.04 LTS), and is probably fine for most recent Mac and Linux operating systems.
Dependencies
Bullet-Safety-Gym heavily depends on two packages:
Getting Started
After the successful installation of the repository, the Bullet-Safety-Gym
environments can be simply instantiated via gym.make
. See:
>>> import gym
>>> import bullet_safety_gym
>>> env = gym.make('SafetyCarGather-v0')
The functional interface follows the API of the OpenAI Gym that is or greater than the 0.26.0
version. There are major changes of the reset
and step
functions. Check this release note for details.
For the old API version, please use the old
branch which requires gym==0.20.0
.
>>> observation, info = env.reset()
>>> random_action = env.action_space.sample() # usually the action is determined by a policy
>>> next_observation, reward, terminated, truncated, info = env.step(random_action)
Besides the reward signal, our environments provide an additional cost signal,
which is contained in the info
dictionary:
>>> info
{'cost': 1.0}
A minimal code for visualizing a uniformly random policy in a GUI, can be seen in:
import gym
import bullet_safety_gym
env = gym.make('SafetyAntCircle-v0')
while True:
done = False
env.render() # make GUI of PyBullet appear
o, info = env.reset()
while not done:
random_action = env.action_space.sample()
o, reward, terminated, truncated, info = env.step(random_action)
Note that only calling the render function before the reset function triggers visuals.
List of environments
The environments are named in the following scheme:
Safety{#agent}{#task}-v0
where the agent can be any of
{Ball, Car, Drone, Ant}
and the task
can be of {Circle, Gather, Reach, Run,}
.
There exists also a function which returns all available environments of the Bullet-Safety-Gym:
from bullet_safety_gym import get_bullet_safety_gym_env_list
env_list = get_bullet_safety_gym_env_list()
Reach Environments
- SafetyBallReach-v0
- SafetyCarReach-v0
- SafetyDroneReach-v0
- SafetyAntReach-v0
Circle Run Environments
- SafetyBallCircle-v0
- SafetyCarCircle-v0
- SafetyDroneCircle-v0
- SafetyAntCircle-v0
Run Environments
- SafetyBallRun-v0
- SafetyCarRun-v0
- SafetyDroneRun-v0
- SafetyAntRun-v0
Gather Environments
- SafetyBallGather-v0
- SafetyCarGather-v0
- SafetyDroneGather-v0
- SafetyAntGather-v0
References
-
Joshua Achiam, David Held, Aviv Tamar, and Pieter Abbeel. Con- strained policy optimization. In Doina Precup and Yee Whye Teh, editors, Proceedings of the 34th International Conference on Machine Learning, volume 70 of Proceedings of Machine Learning Research, pages 22–31, International Convention Centre, Sydney, Australia, 06– 11 Aug 2017. PMLR.
-
G. Brockman, Vicki Cheung, Ludwig Pettersson, J. Schneider, John Schulman, Jie Tang, and W. Zaremba. Openai gym. ArXiv, abs/1606.01540, 2016.
-
Yinlam Chow, Ofir Nachum, Aleksandra Faust, Mohammad Ghavamzadeh, and Edgar A. Due ́n ̃ez-Guzma ́n. Lyapunov-based safe policy optimization for continuous control. CoRR, abs/1901.10031, 2019.
-
Yan Duan, Xi Chen, Rein Houthooft, John Schulman, and Pieter Abbeel. Benchmarking deep reinforcement learning for continuous control. In Maria Florina Balcan and Kilian Q. Weinberger, editors, Proceedings of The 33rd International Conference on Machine Learn- ing, volume 48 of Proceedings of Machine Learning Research, pages 1329–1338, New York, New York, USA, 20–22 Jun 2016. PMLR.
-
Alex Ray, Joshua Achiam, and Dario Amodei. Benchmarking Safe Exploration in Deep Reinforcement Learning. 2019.
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