play with camera poses
Project description
CamLab
play with camera pose
project a world-coordinate point to screen coordniate:
import numpy as np
from camlab import CameraObj
cam = CameraObj()
# init intrinsics
focal = 1111.1
w = 800
h = 800
cam.manual_init(focal, w, h)
# init extrinsics
extri = np.array(
[[-9.9990e-01, 4.1922e-03, -1.3346e-02, -5.3798e-02],
[-1.3989e-02, -2.9966e-01, 9.5394e-01, 3.8455e+00],
[-4.6566e-10, 9.5404e-01, 2.9969e-01, 1.2081e+00],
[0.0, 0.0, 0.0, 1.0]])
cam.load_extrinsic(extri)
# coordinates transformation
p_in_world = [0, 0, 0]
p_in_screen = cam.world2screen(p_in_world, to_int=True)
print(p_in_screen)
# [400, 400]
make a ray from a screen point:
import numpy as np
from camlab import CameraObj
intri = [[1111.0, 0.0, 400.0],
[0.0, 1111.0, 400.0],
[0.0, 0.0, 1.0]]
extri = np.array(
[[-9.9990e-01, 4.1922e-03, -1.3346e-02, -5.3798e-02],
[-1.3989e-02, -2.9966e-01, 9.5394e-01, 3.8455e+00],
[-4.6566e-10, 9.5404e-01, 2.9969e-01, 1.2081e+00],
[0.0, 0.0, 0.0, 1.0]])
cam_obj = CameraObj(intri)
cam_obj.load_extrinsic(extri)
p = (400, 400) # screen point
rayo, rayd = cam_obj.make_ray(p)
print(rayo, rayd)
# ray origin and ray direction
# (rayd - rayo) represents a point at the ray.
p_ = cam_obj.world2screen(rayd - rayo, to_int=True)
# reproject the ray point to screen
print(p_)
# (400, 400)
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