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Make objects with multiple inheritance with Python.

Project description

# Carehome A stupidly named package for creating MOO-style objects with Python.

Objects support multiple inheritance, properties, events, and methods. The resulting database can be dumped and loaded to and from dictionary objects.

## Events The following events are used throughout the code. Any other events which are baked into the main code base will be added here.

### on_init Called when the object is initialised.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy.

### on_attach Called when the object is attached to the database.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy.

### on_destroy Called before the object is destroyed, and the object is still valid.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy.

### on_enter Called before an object enters another one.

#### Arguments * The new location of this object. * The thing which is moving into this object.

### on_exit Called before an object exits another.

#### Arguments * The old location of this object. * The object which is leaving.

### on_add_parent Called before a parent is added to this object.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy. * The parent which is being added.

### on_add_child Called before this object gains a child.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy. * The child which is being added.

### on_remove_parent Called before a parent is removed from this object.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy. * The parent which is being removed.

### on_remove_child Called before a child is removed from this object.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy. * The child which is being removed.

### on_add_property Called before a property is added to this object.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy. * The new Property instance.

### on_remove_property Called before a property is removed from this object.

#### Arguments * The object that is being initialised. This allows the event call to propagate up the object hierarchy. * The name of the old property.

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