Provides a cartesian plane canvas able to move and zooming in pygame.
Project description
Cartesian Plane
Provides a cartesian plane canvas able to move and zooming in pygame.
Key topics
Overview
With this module you can use cartesian cordinates to draw forms and create objects in a cartesian plane. Which is useful for simple 2D graphics.
Install
pip install cartesian-plane
CartesianPlane
cartesian_plane = CartesianPlane(screen)
Creates a CartesianPlane canvas.
Arguments:
- screen: pygame screen - The screen where the canvas will be drawn.
Returns a CartesianPlane object.
plane_to_screen()
screen_pos = cartesian_plane.plane_to_screen(point)
Converts a cartesian point to a screen position.
Arguments:
- point: (x, y) | [x, y] - The cartesian point to convert.
Returns returns a screen position as a list [x, y].
screen_to_plane()
cartesian_point = cartesian_plane.screen_to_plane(screen_pos)
Converts a screen position to a cartesian point.
Arguments:
- screen_pos: (x, y) | [x, y] - The screen position to convert.
Returns a cartesian point as a list [x, y].
scale()
scaled_dimention = cartesian_plane.scale(dimension)
Scales a dimension to the current zoom level.
Arguments:
- dimension: int | float - The dimension to scale.
Returns a scaled dimension.
debug
cartesian_plane.debug(name1=value1, name2=value2, ...)
Add debug information to the Cartesian Plane. On each update() call, the debug information will be drawn.
event_handling()
for event in pygame.event.get():
# event handling
...
cartesian_plane.event_handling(event)
This function is used on the event loop. It will handle the events of move and zooming the Cartesian Plane.
update()
cartesian_plane.update()
updates the Cartesian Plane and draws the objects.
Circle
circle = Circle(plane, color, center, radius, width)
Creates a Circle object. The circle is automated drawn on each call of the update() function.
Arguments:
- plane: CartesianPlane - The Cartesian Plane where the circle will be drawn.
- color: (r, g, b) | (r, g, b, a) - The color of the circle.
- center: (x, y) | [x, y] - The center of the circle.
- radius: int | float - The radius of the circle.
- width: optional, int - The width of the circle. 0 to fill. default to 0.
Rectangle
rect = Rect(plane, color, rect, width)
Creates a Rectangle object. The rectangle is automated drawn on each call of the update() function.
Arguments:
- plane: CartesianPlane - The Cartesian Plane where the rectangle will be drawn.
- color: (r, g, b) | (r, g, b, a) - The color of the rectangle.
- rect: (x, y, width, height) | [x, y, width, height] - The rectangle.
- width: optional, int - The width of the rectangle. 0 to fill. default to 0.
Line
line = Line(plane, color, start, end, width)
Creates a Line object. The line is automated drawn on each call of the update() function.
Arguments:
- plane: CartesianPlane - The Cartesian Plane where the line will be drawn.
- color: (r, g, b) | (r, g, b, a) - The color of the line.
- start: (x, y) | [x, y] - The start of the line.
- end: (x, y) | [x, y] - The end of the line.
- width: optional, int - The width of the line. default to 1.
Path
path = Path(plane, color, *points, length = 100)
Creates a Path object. The path is automated drawn on each call of the update() function.
Arguments:
- plane: CartesianPlane - The Cartesian Plane where the path will be drawn.
- color: (r, g, b) | (r, g, b, a) - The color of the path.
- points: (x, y) | [x, y] - The points of the path.
- length: optional, int - The max length of the path. 0 or less to unlimited lenght (not recommended). default to 1000.
add_points()
path.add_points(*points)
adds points to the path.
Arguments:
- points: (x, y) | [x, y] - The points to add.
draw
This class is used to draw a shape on the screen.
circle()
draw.circle(plane, color, center, radius, width)
Draws a circle on the screen.
Arguments:
- plane: CartesianPlane - The Cartesian Plane where the circle will be drawn.
- color: (r, g, b) | (r, g, b, a) - The color of the circle.
- center: (x, y) | [x, y] - The center of the circle.
- width: optional, int - The width of the circle. 0 to fill. default to 0.
rect()
draw.rect(plane, color, rect, width)
Draws a rectangle on the screen.
Arguments:
- plane: CartesianPlane - The Cartesian Plane where the rectangle will be drawn.
- color: (r, g, b) | (r, g, b, a) - The color of the rectangle.
- rect: (x, y, width, height) | [x, y, width, height] - The rectangle.
- width: optional, int - The width of the rectangle. 0 to fill. default to 0.
line()
draw.line(plane, color, start, end, width)
Draws a line on the screen.
Arguments:
- plane: CartesianPlane - The Cartesian Plane where the line will be drawn.
- color: (r, g, b) | (r, g, b, a) - The color of the line.
- start: (x, y) | [x, y] - The start of the line.
- end: (x, y) | [x, y] - The end of the line.
- width: optional, int - The width of the line. default to 1.
Example codes
Objects.py
# Objects.py
import pygame
import cartesianPlane
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
# Set up the window
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Cartesian Plane')
clock = pygame.time.Clock()
plane = cartesianPlane.CartesianPlane(screen)
circle = cartesianPlane.Circle(plane, RED, (0, 0), 10)
rect = cartesianPlane.Rect(plane, GREEN, [20, 10, 10, 10])
line = cartesianPlane.Line(plane, BLUE, [40, 0], [10, 10])
path = cartesianPlane.Path(plane, YELLOW, [0, 0], [10, 10], [20, 20])
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
pygame.quit()
quit()
plane.event_handling(event)
plane.debug(
fps=f'{clock.get_fps():.1f}'
)
# Update the plane
plane.update()
cartesianPlane.draw.circle(plane, GREEN, (15, 15), 1)
cartesianPlane.draw.rect(plane, BLUE, (25, 25, 10, 10), 1)
cartesianPlane.draw.line(plane, YELLOW, (35, 35), (45, 45))
clock.tick()
# Update the screen
pygame.display.update()
Senoid.py
# Senoid.py
import pygame
import cartesianPlane
from math import sin
RED = (255, 0, 0)
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Senoid')
clock = pygame.time.Clock()
plane = cartesianPlane.CartesianPlane(screen)
senoid = cartesianPlane.Path(plane, RED, [0, 0], length=0)
x = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
pygame.quit()
quit()
plane.event_handling(event)
plane.debug(
fps=f'{clock.get_fps():.1f}',
points=len(senoid.path)
)
# Update the plane
plane.update()
clock.tick(60)
senoid.add_points([x * 100, sin(x) * 100])
x += 0.01
# Update the screen
pygame.display.update()
Todo:
- add a layer system to the canvas
Project details
Release history Release notifications | RSS feed
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distribution
File details
Details for the file cartesian-plane-1.0.1.tar.gz
.
File metadata
- Download URL: cartesian-plane-1.0.1.tar.gz
- Upload date:
- Size: 10.2 kB
- Tags: Source
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/4.0.1 CPython/3.10.5
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 544b42a2bca7974a0f238eb2b9b7231396e6b1f355e7e8243c6bf9585ec67f76 |
|
MD5 | 3f8a120f8a086c6517636dcccad95dbe |
|
BLAKE2b-256 | 9a870880b74369e911e64e5413d2b1819299ca0d137c153603e30f577257e0de |
File details
Details for the file cartesian_plane-1.0.1-py3-none-any.whl
.
File metadata
- Download URL: cartesian_plane-1.0.1-py3-none-any.whl
- Upload date:
- Size: 8.0 kB
- Tags: Python 3
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/4.0.1 CPython/3.10.5
File hashes
Algorithm | Hash digest | |
---|---|---|
SHA256 | 2472311d17cbcf2a9579f1be8c230c33fa0b119bc319f4e6827bd25a302feff5 |
|
MD5 | 89975f6496327d41cbbd44f6ba6b41fe |
|
BLAKE2b-256 | 7d8bea0d7532386e9d4a4220f85079248c532349a590da5af811a9aca055ea04 |