Python implementation of the game of chess.
Project description
Introduction
Python implementation of the chess game in less than 1000 lines of code.
For engines/agents to play against check my other project chess-ai
There is also a work in progress for the cli based game (python -m chess_python.game
).
Usage
pip install chess-python-pip
#examples/example_01.py
from chess_python.chess import Chess
chess = Chess(fen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 0") # Default
print(chess)
print(chess.legal_moves())
chess.move("e2e4")
print(chess)
outputs:
Player to move: White
Move count: 0
8 || r | n | b | q | k | b | n | r |
-----------------------------------
7 || p | p | p | p | p | p | p | p |
-----------------------------------
6 || | | | | | | | |
-----------------------------------
5 || | | | | | | | |
-----------------------------------
4 || | | | | | | | |
-----------------------------------
3 || | | | | | | | |
-----------------------------------
2 || P | P | P | P | P | P | P | P |
-----------------------------------
1 || R | N | B | Q | K | B | N | R |
-----------------------------------
-----------------------------------
|| a | b | c | d | e | f | g | h
['b1a3', 'b1c3', 'g1f3', 'g1h3', 'a2a3', 'a2a4', 'b2b3', 'b2b4', 'c2c3', 'c2c4', 'd2d3', 'd2d4', 'e2e3', 'e2e4', 'f2f3', 'f2f4', 'g2g3', 'g2g4', 'h2h3', 'h2h4']
Player to move: Black
Move count: 1
8 || r | n | b | q | k | b | n | r |
-----------------------------------
7 || p | p | p | p | p | p | p | p |
-----------------------------------
6 || | | | | | | | |
-----------------------------------
5 || | | | | | | | |
-----------------------------------
4 || | | | | P | | | |
-----------------------------------
3 || | | | | | | | |
-----------------------------------
2 || P | P | P | P | | P | P | P |
-----------------------------------
1 || R | N | B | Q | K | B | N | R |
-----------------------------------
-----------------------------------
|| a | b | c | d | e | f | g | h
DEV section:
Performance tracking
Using python3 -m cProfile -o prof.txt tree.py -h
for profiling and snakeviz prof.txt
to
visualize.
Perft(3) initial position rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
(8902
positions, reference time 0.05 s with
python-chess
:
- 1.25 s (first)
- 0.79 s (moving
get_positions_attacking_pieces
to optimizer initialization and update, not when checking if move is legal) - 0.70 s removing
np.array
from list of moves (does not make a lot of sense) - 0.55 s removing more np.arrays
- 0.51 s removing np.unravel
- 0.47 s using only lists in
get_allowed_moves_by_piece
- 0.39 s with revamped
get_index_trajectory
- 0.35 with custom
deepcopy
- 0.18 s with using list for board instead of numpy!!
- 0.15 s further tweaks
TODO:
- Include tests for perft in different positions
- Include utils if there is a mismatch in positions tree with reference implementation
- Improve performance:
- Keep track of index where there are pieces in optimizer level
- Move and unmake move (implenting unmake also requires using a copy of the board, which performance wise does not improve anything)
- Improve overall code quality (clarity, choose right data structure for the job):
- Public vs private functions
- cyclomatic complexity in
is_legal_move
- Automate release with github action to pip
- Explore pypy
- Explore deepcopy for tree generation, it takes a lot of time (only copying board improves performance)
- Simplify castling
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