Cocograph v0.2.0 tile map editor for cocos2d
requires: python 2.5+, pyglet 1.1+
included: cocos2d, and kytten (could become dependencies later)
How to use
'Open' or create a 'New' map. Tilesets required by an existing map will
be loaded with the map. Click on a tile to select it for use with the
pencil tool. Click on a tileset name tab to use that tileset.
Creating a New Map
Enter the size of tiles and the map and submit, you can then save the
map and it will be loaded into Cocograph. You can then open an existing
tileset from the tileset dialog menu or create a new one.
Creating a New Tileset
Select a directory containing images (.png, ,jpg, .bmp, .gif), you
can then save the tileset and it will be loaded into Cocograph. You
will probably want the images in the directory to be the same size.
Select and image, enter the tile size and if there's any padding
around the tiles. You can then save the tileset and it will be loaded
The 'op' slider adjusts the opacity of the currently selected layer.
'+' adds a new layer. Enter a layer ID, tile size, and Z origin
(to determine the ordering of layers). '-' removes the currently
selected layer. 'Properties' allows you to add / change properties
for the currently selected layer.
TOOL LEFT CLICK ACTION RIGHT CLICK ACTION
pencil draw selected tile from tileset select clicked map tile (picker)
picker select clicked map tile select clicked map tile
eraser set clicked map tile to None set clicked map tile to None
move click and drag around the map click and drag around the map
zoom zoom in zoom out
ctrl+click on tile or cell edit properties
spacebar down click and drag around the map (move)
ctrl+s save map
ctrl+= zoom in
ctrl+- zoom out
mouse scroll wheel zoom
ctrl+d debug info toggle
Commandline Usage: run_cocograph.py <level.xml> to open a level
or simply run or double click run_cocograph.py and then open or create
a new map.
Copyright (c) 2009, Devon Scott-Tunkin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the <organization> nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Thanks to Richard Jones for his original editor and great tile library
and Conrad Wong for the wonderful "kytten" gui library
TODO: Brief introduction on what you do with files - including link to relevant help section.