cocos2d: A framework for building 2D games cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. cocos2d simplifies the game development in these areas: * Defining a workflow for your game * Creating special effects in layers * Creating transitions between scenes * Managing sprites * Basic menus * and much more!
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|Filename, size & hash SHA256 hash help||File type||Python version||Upload date|
|cocos2d-0.3.0-py2.5.egg (257.3 kB) Copy SHA256 hash SHA256||Egg||2.5||Sep 6, 2008|
|cocos2d-0.3.0.tar.gz (2.9 MB) Copy SHA256 hash SHA256||Source||None||Sep 6, 2008|