Pythonization of ComputerCraft Minecraft mod. Write Python instead Lua!
Project description
Pythonized CC Tweaked (ComputerCraft) API
Warning: CPython can't build safe sandboxes for arbitrary untrusted code (read more). Never use code in this repo if you don't trust your players!
-
Download and install wheel from github releases
pip install computercraft-*.whl
-
Enable localhost in mod server config
In case of singleplayer it's located inside your saves folder. In case of multiplayer check your server folder.
Edit
computercraft-server.toml
[[http.rules]] host = "127.0.0.0/8" action = "allow" # change here deny to allow
-
Start python server:
python -m computercraft.server
-
In minecraft, open up any computer and type:
wget http://127.0.0.1:8080/ py py
Now you have python REPL in computercraft! To quit REPL type
exit()
and press enter.
py
is short Lua program that interacts with the server.
cc
module contains almost everything as is in ComputerCraft documentation:
from cc import disk, os
disk.eject('right')
print(os.getComputerLabel())
Opening a file:
from cc import fs
with fs.open('filename', 'r') as f:
for line in f:
print(line)
Waiting for event (os.captureEvent
instead os.pullEvent
):
from cc import os
timer_id = os.startTimer(2)
for e in os.captureEvent('timer'):
if e[0] == timer_id:
print('Timer reached')
break
Using modems:
from cc import peripheral
modem = peripheral.wrap('back')
listen_channel = 5
# this automatically opens and closes modem on listen_channel
for msg in modem.receive(listen_channel):
print(repr(msg))
if msg.content == 'stop':
break
else:
modem.transmit(msg.reply_channel, listen_channel, msg.content)
Using parallel:
from cc import parallel, os
def fn():
os.sleep(2)
print('done')
parallel.waitForAll(fn, fn, fn)
Importing in-game files as modules:
from cc import import_file
p = import_file('/disk/program.py') # absolute
m = import_file('lib.py', __file__) # relative to current file
More examples can be found in repository.
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