A simple module for sending data across the internet!
Project description
ConnectIO
A simple module for sending data across the internet!
Use cases
- Multiplayer pygame games (sending objects)
- Chat server with multiple clients
- Transferring files over a network
- Anything else you can think of!
Installation
pip install connectIO
Simple Example
Server
from connectIO import Server, threaded
class ExampleServer(Server):
def __init__(self, ip='127.0.0.1', port=5555):
super(ExampleServer, self).__init__(ip, port)
self.func = self.threaded_conn
@threaded
def threaded_conn(self, conn, addr):
raddr = conn.getpeername()
greeting = 'hello client!'
print(f'Server -> {raddr}: {greeting}')
self.send(conn, greeting)
print(f'{raddr} -> Server: {self.recieve(conn)}')
response = 'great you?'
print(f'Server -> {raddr}: {response}')
self.send(conn, response)
print(f'{raddr} -> Server: {self.recieve(conn)}')
if __name__ == "__main__":
ExampleServer().run()
Client
from connectIO import Client
def main():
client = Client()
client.connect()
resp1 = client.recieve()
print(f'From server: {resp1}')
msg1 = 'hi server! how are you?'
client.send(msg1)
print(f'To server: {msg1}')
resp2 = client.recieve()
print(f'From server: {resp2}')
msg2 = 'great thanks!'
client.send(msg2)
print(f'To server: {msg2}')
client.close()
if __name__ == "__main__":
main()
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